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Discussion: Team Fortress 2 / Team Fortress 2 - Tactics & Map Discussion - Map: ccp_CircleJerk - No, the extra C isn't a typo. It's a new gameplay type. Allow me to
  1. #1


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    Map: ccp_CircleJerk

    No, the extra C isn't a typo.

    It's a new gameplay type.

    Allow me to introduce the Circular Control Point!

    ccp_CircleJerk brought to you by your very own Schwa. Capture all four points in a clockwise motion, prevent the other team from doing the same. Co-ordinate offense with defense or find yourselves in a sticky situation. No-one likes to be the loser in a circle jerk.

    Screens for those too timid to download immediately.
    Unlike most circle jerks, this one is friendly on the eyes.




    This map has been heavily playtested by the friendly Portal of Evil crew with overwhelming positive response. However, a widespread release isn't planned for a while. I think so highly of TacticalGamer that I felt you fellahs deserved first crack at circlejerkin' each other.

    Be the first on the block to host a circlejerk party. You won't regret it.

    -Aaron

    -----
    Credits:
    CCP Gameplay Mechanics invented by: Hovis.
    Custom artwork by: Citrusmirakel
    Map designed and built by: What Is Schwa?

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  3. #2

    Fish #641's Avatar

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    Re: Map: ccp_CircleJerk

    Regardless of the awesomeness of the map, the name makes me feel uncomfortable. So...Good job!

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  5. #3

    MagnaCentipede's Avatar

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    Re: Map: ccp_CircleJerk

    Exactly what were you thinking when you selected that name. Assuming you were thinking, which is in doubt at this point.

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  7. #4


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    Re: Map: ccp_CircleJerk

    Team Fortress 2 is serious business!

    Thanks for the kind words. I wanted to show off hundreds of hours of hard work to my favorite community.

    Can you think of a better way to have a public release that doesn't go public?

    -Aaron

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  9. #5

    TheFeniX's Avatar

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    Re: Map: ccp_CircleJerk

    I played this for a bit. It's a nice change from the standard CP maps. I'll look into uploading it tomorrow.

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  11. #6


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    Re: Map: ccp_CircleJerk

    Thanks Fenix. The playtest group is enamored and we are working on securing a 24/7 server.

    There are obviously many challenges to creating a new gameplay type that isn't crap. The I/O coding has necessitated a few workarounds. Hovis and I are still trying to come up with a more elegant, streamlined solution. However the latest build is quite solid and as I've said before, quite fun.

    The circular concept works so well because there literally is action all the time somewhere. In addition, it is incredibly important for offense and defense to co-ordinate. A team that neglects defense will quickly find themselves with one point being attacked from all directions. I think the TG crowd will enjoy dividing themselves into offense and defensive squads. The HUD is heavily integrated with the art and brushwork, communicating location is quite easy after a minor learning curve.

    The silly name is my own way of hiding out in the wide open, and I just ran with the goofyness. I still intend to polish and tweak gameplay as feedback dictates before I upload this to the general community.

    --

    @Magna, you're a smart guy, why you assumed the opposite of me hurts. You of all people know how time intensive mapping is, and projects with code names shouldn't be a mystery among the programming community. Outside of the playtesters this is my first public exposure and comments like yours are quite discouraging.

    -Aaron

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  13. #7

    MagnaCentipede's Avatar

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    Re: Map: ccp_CircleJerk

    I'm not taking a swing at you. The map looks good and probably plays great; which is why I am aghast that you'd burden it with a bizzare and explict name.

    A: Hey, check it out, I found a cool new map for TF2.
    B: Awesome, what's it called?
    A: "A number of males masturbating competitively."
    B: ?_? I'm going 2Fort.

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  15. #8

    Strag's Avatar

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    Re: Map: ccp_CircleJerk

    Awesome, Schwa! I'm really looking forward to giving this a go. Thanks for making this.

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  17. #9


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    Re: Map: ccp_CircleJerk

    Quote Originally Posted by MagnaCentipede View Post
    A: Hey, check it out, I found a cool new map for TF2.
    B: Awesome, what's it called?
    A: "A number of males masturbating competitively."
    B: ?_? I'm going 2Fort.
    =)

    I thought 2Fort was already synonymous with males competitively masturbating. In which case, I assumed the public would appreciate some direct honesty. "Come to my map, where we have no pretense about what really goes on."

    -Aaron

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  19. #10

    TheFeniX's Avatar

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    Re: Map: ccp_CircleJerk

    The map is on the server and the fastdownloads, but I have not added it to the members download section unless I get an ok from Schwa.

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  21. #11


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    Re: Map: ccp_CircleJerk

    I think the map name is awesome. Lol, seriously its TF2, cartoons running around shooting each other.




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  23. #12

    Doktor Goku's Avatar

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    Re: Map: ccp_CircleJerk

    Quote Originally Posted by What Is Schwa? View Post

    Be the first on the block to host a circlejerk party. You won't regret it.

    -Aaron
    I lol'd. I'm gonna give the map a shot just for this, if nothing else.
    ---------------
    Doc-in-training

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  25. #13


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    Re: Map: ccp_CircleJerk

    Quote Originally Posted by TheFeniX View Post
    The map is on the server and the fastdownloads, but I have not added it to the members download section unless I get an ok from Schwa.
    Thanks.

    I forgot to mention a few quirks, and also the reason for my hesitance for a widespread release.

    1) Control Points are the prime entity that determine spawning. Therefor, if one team manages to cap three points before the other team caps one, it effectively would stop the other team from spawning. To ensure this doesn't happen there is a logic entity that declares the round over when this happens. However, the victory message is goofy and I don't know how to fix it. This event is rare and has little to no impact on gameplay.

    2) The learning curve is steeper than I'd like. I don't know how to fix this, as I've made it pretty darn clear what is going on with the signs and HUD. Suggestions are welcome.

    Also, as an admin you'll need to set the max rounds for this map higher. A custom .cfg file is a good idea. I forgot to include one, but making one is simple enough. I would suggest 7 or 9 wins, as the rounds can move rather quickly.

    -Aaron

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  27. #14

    TheFeniX's Avatar

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    Re: Map: ccp_CircleJerk

    Quote Originally Posted by What Is Schwa? View Post
    Also, as an admin you'll need to set the max rounds for this map higher. A custom .cfg file is a good idea. I forgot to include one, but making one is simple enough. I would suggest 7 or 9 wins, as the rounds can move rather quickly.

    -Aaron
    Done: set to 9 caps.

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  29. #15

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    Re: Map: ccp_CircleJerk

    We played this for a bit tonight. I found it fairly easy to understand, but I knew what to expect after reading this thread before playing the map. Overall, I really enjoyed it and see a lot of potential from the map with players who know what they are doing.

    The one problem I have is you have the Igloo, Boot, and Cactus... what is the other? A pagoda? People on the server were calling it a tree... probably because it looks like a christmas tree. Why not A,B,C,D? The different Icons are fun, but not as easy to reference as letters.
    Last edited by kormendi; 02-06-2008 at 02:46 AM. Reason: oh my, I need sleep

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