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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#3 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: Badlands Exploit
What was funny is the first guy I saw go down there was such a genius that he didn't put his dispenser up first.
clickclickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick
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#4 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Badlands Exploit
I thought about putting badlands into the rotation, but I thought against it due to a number of issues. This being one of them. Don't load badlands unless we have an admin present to police the server.
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#5 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: Badlands Exploit
There is a homebrew patch for it, nicknamed the Big Ugly Barrel fix, that puts a couple Big Ugly Barrels where an engi must stand to drop the first teleporter exit. Could just add that.
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