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Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps.

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Old 02-21-2008, 05:25 PM   #1 (permalink)
 
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Join Date: Jan 2008
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cp_wolf

http://www.fpsbanana.com/maps/35473
I'll try to incorporate what is bad about this map also, but don't get the idea that it's not a good map.

First off, this map has a bug.
I doubt that it would be a problem, but I just needed to let you guys know, as this map is Final, so it doesn't look like that would be fixed.

Basically, it's a Gravel Pit-style map; attackers cap A and B in whatever order, then C opens up. There are hallways where some action takes place, so that comes down to whoever has the medic/criticals, but that's not a big deal. A is the easier to take, so just like Gravel Pit, smart players hold it until they need the time or they cap B. Snipers have a strong sniping point from C to A, but, I don't know, MAGNA could easily sneak past them if they aren't watching their back. B can be taken with an uber if RED doesn't have a counter-uber also, but without one it is a lot more difficult. C is a lot more balanced for each side. I would recommend it for adding it to the server so an admin could change to it.
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