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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() Join Date: Jan 2008
Location: New York City
Age: 31
Posts: 44
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Sm's can call a public map vote?
Hi,
I know this came up yesterday during play. As a SM semi-admin I can kick people and change maps as I wish. Can we put in a map vote system that is at least only callable by Admin's and SM semi-admin's that let all the players vote on the next map? I think this might be a good idea to in trying to build a consistent pop on the server. Also can help with us losing pop when some custom maps come up. (let's face it, this does happen) (PS: Just looked at map cycle, imo take out Castle and Labor, maybe throw in Well as a replacement cp, and it looks good, but for g-ds sake PLEASE take Castle out of the rotation) |
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#2 (permalink) |
![]() Join Date: Jan 2008
Location: New York City
Age: 31
Posts: 44
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Re: Sm's can call a public map vote?
I'll answer my question.
I was able to set up and initiate a vote through the admin menu (which I just discovered myself, I like it!) Thank you for giving me these rights as an SM. It means alot. |
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#4 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Sm's can call a public map vote?
Read the announcements forum. Threads like THIS can come in handy.
Seriously, I know it's crazy, but there actually is some useful information there.
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#5 (permalink) |
![]() Join Date: Jan 2008
Location: Vancouver
Posts: 50
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Re: Sm's can call a public map vote?
Fenix, I think your lust for sarcasm got away from you. It says nothing about a map vote in there, or atleast not that I can find.
Removing Castle? No Way! Castle imo is the best of all the custom maps we have on the server.
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--=--=--=--=--=--=--=--=-- I can eat a rubix cube and poop it solved. |
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#7 (permalink) | |
![]() Join Date: Jan 2008
Location: New York City
Age: 31
Posts: 44
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Re: Sm's can call a public map vote?
Quote:
Heheh... umm.. yeah, I did read it, and knew about every one of those commands. (btw, the admin say using @ doesn't seem to work for me, can u check that one out?) What I just found out about the other day was a full GUI admin menu if you just type 'admin' and then from there figured out I can map vote (with no ones help tyvm). But like someone else said, you have nothing there explicitly about map voting and also nothing about how "admin" takes you to a nice menu that has all options including map voting and alltalk setting (which could clear up any confusion) This is my first ever Source game so I am totally unfamiliar with this interface and also the first time I ever decided to donate to a clan hosting a server (and got any admin-type privs). Please bear with me. [/Fenix-level sarcasm] |
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#8 (permalink) | |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Sm's can call a public map vote?
Quote:
If the @ commands aren't working in all-talk, that may be an issue when I updated BAT not too long ago. It's got another version out, so I'll look into revamping the write-up once I get the new version online and tested. I could probably just pull out chunks of the write-up for the admin forum. Would make things a bit easier.
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#9 (permalink) | |
![]() Join Date: Jan 2008
Location: New York City
Age: 31
Posts: 44
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Re: Sm's can call a public map vote?
Quote:
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