![]() |


|
|||||||
| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Mar 2008
Posts: 6
|
cp_warpath2
Ive updated Warpath to Warpath2. I used two 24/7 Warpath communities to do the playtesting for this version and its been a 2 month process. Its a good version.
Changelog: - retextured - spawn rooms are locked unless you are on that specific spawnroom - health kits and ammo packs distributed through out the map to counter the Valve updates and to help map flow - Added a little cover in the middle of the map to help gameflow in that specific area - added 2 ladders near cp 2 and 4 to stop that area slowing the gameplay down. Ladders help both offense and defensive in those areas - added ambient sounds throughout the map - fixed cp2 and cp4 building lights, brushwork, and other various small issues - timer set to 30 minutes and each cap will award 2 minutes additional time - added nobuild areas to the tops of all cp buildings, you can still build on cp2 and 4 along the ledges (if you can get up there) - spawn timers adjusted to 5 seconds instead of instant to help teams move forward many other fixes, too many to actually remember Included with the release is the info.txt and the english.txt and .res file is a server admin wants to use it Seems I cant post pics or a download link of the map here yet. Head to fpsbanana and the map will be there with screenshots. |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jan 2008
Posts: 471
|
Re: cp_warpath2
I think it's silly to not allow people to build on CP2 and 4. It takes a long time, and the other team can easily destroy it. Not to mention that it causes your team to shift their thinking towards defense, which usually means defeat on war"hawk". That being said, it can take down an offensive rush fairly effectively if SG's aren't destroyed beforehand.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) | |
![]() ![]() Join Date: Jan 2006
Location: Oak Creek, WI
Age: 24
Posts: 1,565
|
Re: cp_warpath2
Quote:
__________________
|
|
|
|
|
|
|
#14 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,030
|
Re: cp_warpath2
Warpath Final is out played a couple round on a pub. Basically everything looks nicer and they've added a roof to the bridge similar to 2fort. I can't find it on fpsbanana.
Here is a wegame video of the map: http://www.wegame.com/watch/TF2_Medi...krieg_Ubersaw/
__________________
|TG-AIR|Daithi1
![]() * 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring* ![]() ![]() ![]() ![]() ![]() |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

