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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
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Join Date: Mar 2008
Posts: 6
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Map Release - Avanti_b1
This map is based off TFC's Avanti. Layout and gameplay is pretty much identical. The theme is based off the original. Only changes really made was that I opened up a few rooftops for a little extra vertical play and also to create new opportunities for both teams.
Avanti - Objective: Blue team starts as the attacker. Red team starts as the defender. The attacking team starts at the bottom of the hill and must take control of the town by moving uphill and taking control of Command Points sequentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again. Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2. There is a wall of the Church that can be breached by applying enough damage to it. Explosives will work the best. Dropped flags return after 15 seconds. Map can be found at fpsbanana in the ctf section of the TF2 maps. Have Fun! |
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#3 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Map Release - Avanti_b1
Is this comparable to the "original" avantiville_b3?
I didn't mind the map all that much, in fact I loved the TFC version. Unfortunately, avantiville was missing a lot of textures and had some spawn point issues, so I had to pull it. That said, this map sounds like it's worth a look.
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#4 (permalink) | |
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Join Date: Mar 2008
Posts: 6
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Re: Map Release - Avanti_b1
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