Go Back   Tactical Gamer > Action > Team Fortress 2 > Team Fortress 2 - Tactics & Map Discussion


Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps.

Reply
 
Thread Tools
Old 04-30-2008, 03:48 PM   #1 (permalink)
 
MagnaCentipede's Avatar
 
Join Date: May 2007
Posts: 1,957
The 'Krieg

Who to put it on? Here's my thinking-in-the-shower rundown:

Scout: Worthwhile at long range using Pistol to down deep defenders.
Soldier: As long as he's smart enough to use four rockets then six rocksalt and not lose time to reloading, this will wreck in tight combat zones.
Pyro: Total waste. Without the invuln, he doesn't life to instantly frag everyone.
Demo: Unfavorable. If he knows how to snipe with pipe, you can clear out entrenched defenders, but all this does is make normal demolition a little faster.

Heavy: While normal über is used on a heavy to push, the krieg is best for defending. Ever have a heavymedic or two über onto your Dustbowl Act I Point 2? Sure, and you know that even if you über against it, the rest of your team is dead, the rest of BLU is rushing, and you won't kill them all. With a krieg, I expect heavy can hang back a bit and mow down all of BLU by triggering the krieg with 3 seconds left on the BLU über, wasting the support team, and then using the power-ammo to secure the point by dropping the heavymeds that are on it before they can close the capture.

Engineer: Worthwhile, again by virtue of pistol.
Medic: Waste.
Sniper: SMG is piss normally, but when it crits it can hurt a lot of people. Use this to turn your sniper into a Pyro.
Spy: Worthwhile. While it's slower, 120 damage is plenty, and the Spy should be able to fire 10 to 12 shots during the krieg. Because of the revolvers half-accurate-half-barely-miss pattern, this is stronger defensively but can still rip up people at long range to remove snipers and engineers.
__________________
MagnaCentipede is offline   Reply With Quote
Old 04-30-2008, 05:15 PM   #2 (permalink)
 
Fish #641's Avatar
 
Join Date: Jan 2008
Posts: 516
Re: The 'Krieg

I think demo is very effective. use it to lay down 8 crit stickies to buy some time. Also, you can Krieg an Uber, effectively making an unstoppable wave o' death.
Fish #641 is offline   Reply With Quote
Sponsored links
Old 04-30-2008, 09:46 PM   #3 (permalink)

 
Chewy's Avatar
 
Join Date: Jan 2006
Location: Oak Creek, WI
Age: 24
Posts: 1,568
Re: The 'Krieg

Who's Krieg?
Chewy is offline   Reply With Quote
Old 04-30-2008, 10:21 PM   #4 (permalink)
 
Fish #641's Avatar
 
Join Date: Jan 2008
Posts: 516
Re: The 'Krieg

The Kritzkrieg; the medigun that charges 10% faster and gives 100% crits rather than invurnability.
Fish #641 is offline   Reply With Quote
Old 05-01-2008, 09:03 AM   #5 (permalink)
 
Maja's Avatar
 
Join Date: Mar 2008
Location: York, Pa
Age: 32
Posts: 3
Re: The 'Krieg

It will be situational, but Heavy will be the favorate i'm sure. Demo and pyros will be used for perticular situations. Pyro could by sick clearing out a room. Also, any thought to a simultanious Krieg/Uber could be pretty much a game ender if you can get 3 folks to solely focus on it.
Maja is offline   Reply With Quote
Old 05-01-2008, 12:19 PM   #6 (permalink)
 
ROCKS's Avatar
 
Join Date: Dec 2007
Posts: 207
Re: The 'Krieg

I chewed down 6 attackers that where moving on uys at the last point in warpath as my medic was caping the point. It was a thing of beauty how fast they all fell. It certainly does open up a lot of options.
ROCKS is offline   Reply With Quote
Sponsored links
Old 05-01-2008, 04:14 PM   #7 (permalink)
 
Yoshi MCF's Avatar
 
Join Date: Apr 2005
Location: Providence, RI
Age: 21
Posts: 188
Re: The 'Krieg

Quote:
Originally Posted by MagnaCentipede View Post
Pyro: Total waste. Without the invuln, he doesn't life to instantly frag everyone.
I'm going to disagree on that point. As long as their demomen don't see it coming, you can run through the entire enemy team as fast as your feet will take you, because your flamethrower will cut them down faster than you can run. You're still healing the pyro as he's killing things, and if he starts at 150% health, not much is going kill him in 10 seconds. Sure, it's not as effective as a heavy, but you don't always have a heavy around.
Yoshi MCF is offline   Reply With Quote
Old 05-01-2008, 04:31 PM   #8 (permalink)
 
MagnaCentipede's Avatar
 
Join Date: May 2007
Posts: 1,957
Re: The 'Krieg

Feel free, but as far as I can tell, the only time it's better than the INVULN pyro über, because that's what the Krieg is competing with, is when the opposition has its back turned, and which would you rather have? A spy behind a bunch of sleepers, or a pyro and a medic who's gambling that he won't have to drop it early just to use it before dying.

Unless you're behind two heavies, in which case you need the faster kill, Invuln is the superior über.
__________________
MagnaCentipede is offline   Reply With Quote
Old 05-03-2008, 04:40 AM   #9 (permalink)
 
Headshot Yoshi's Avatar
 
Join Date: May 2008
Posts: 187
Re: The 'Krieg

I've actually found so far that the Krieg isn't as effective as uber. Some people think its situational but out of all the times I've seen it used I've maybe seen one successful push as a direct result of it, and that was only because there was too many people bunched together.

Ubers are also great because if the other team ubers, you can counter uber. If the other team ubers and you got the krieg, theres nothing you can do but run back and then try to use it when the uber wears off.

It might be a useful companion to use the krieg on someone whos ubered, however I'd still take two ubers over that anyday. The other problem is that criticals don't count on buildings, so if you fire a crit rocket at a turret it does normal rocket damage.



As for classes to use the krieg on, Demo is possibly the most useful class to use it on. While a solider has 4 rockets and needs to reload, the demo has 8 stickies which value to about 336-353 damage each if they're crits. A krieg'ed pyro can easily clear a contested CP if given the element of surprise as well. The spy has to have really good aim if you would use it on him.

Someone krieg'ed me earlier today when I was playing sniper, I wish I would of thought to use the submachine gun, because all I did was body sniper shots.

Last edited by Headshot Yoshi; 05-03-2008 at 01:16 PM.
Headshot Yoshi is offline   Reply With Quote
Old 05-03-2008, 04:46 AM   #10 (permalink)
 
Yoshi MCF's Avatar
 
Join Date: Apr 2005
Location: Providence, RI
Age: 21
Posts: 188
Re: The 'Krieg

Has anyone tried using the Kreig on 2 seperate demomen when there's nobody around? 8 uber stickies can cover a very wide area and are strong enough to knock a medic from the person he's ubering. You should be able to switch people mid-kritz so you can cover two areas. The krieg also charges faster, so you can do this preventively and far more often than waiting to use an uber at the right time.
Yoshi MCF is offline   Reply With Quote
Sponsored links
Old 05-03-2008, 12:38 PM   #11 (permalink)
 
MagnaCentipede's Avatar
 
Join Date: May 2007
Posts: 1,957
Re: The 'Krieg

The logical flaw there is, if there is no one around, your demos should be moving up and keeping no one from ever getting around, while your engineers gun the point, plus one guy to watch for a spy.
__________________
MagnaCentipede is offline   Reply With Quote
Old 05-03-2008, 02:53 PM   #12 (permalink)
 
Fish #641's Avatar
 
Join Date: Jan 2008
Posts: 516
Re: The 'Krieg

I agree with the sticky demoman when no one's around. You don't have to time it under pressure and it retains its usefulness.
Fish #641 is offline   Reply With Quote
Old 05-04-2008, 08:30 PM   #13 (permalink)

 
TheFeniX's Avatar
 
Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
Re: The 'Krieg

Moved to Tactics forum.
__________________
TheFeniX is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 10:01 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved