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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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The 'Krieg
Who to put it on? Here's my thinking-in-the-shower rundown:
Scout: Worthwhile at long range using Pistol to down deep defenders. Soldier: As long as he's smart enough to use four rockets then six rocksalt and not lose time to reloading, this will wreck in tight combat zones. Pyro: Total waste. Without the invuln, he doesn't life to instantly frag everyone. Demo: Unfavorable. If he knows how to snipe with pipe, you can clear out entrenched defenders, but all this does is make normal demolition a little faster. Heavy: While normal über is used on a heavy to push, the krieg is best for defending. Ever have a heavymedic or two über onto your Dustbowl Act I Point 2? Sure, and you know that even if you über against it, the rest of your team is dead, the rest of BLU is rushing, and you won't kill them all. With a krieg, I expect heavy can hang back a bit and mow down all of BLU by triggering the krieg with 3 seconds left on the BLU über, wasting the support team, and then using the power-ammo to secure the point by dropping the heavymeds that are on it before they can close the capture. Engineer: Worthwhile, again by virtue of pistol. Medic: Waste. Sniper: SMG is piss normally, but when it crits it can hurt a lot of people. Use this to turn your sniper into a Pyro. Spy: Worthwhile. While it's slower, 120 damage is plenty, and the Spy should be able to fire 10 to 12 shots during the krieg. Because of the revolvers half-accurate-half-barely-miss pattern, this is stronger defensively but can still rip up people at long range to remove snipers and engineers.
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#5 (permalink) |
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Join Date: Mar 2008
Location: York, Pa
Age: 32
Posts: 3
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Re: The 'Krieg
It will be situational, but Heavy will be the favorate i'm sure. Demo and pyros will be used for perticular situations. Pyro could by sick clearing out a room. Also, any thought to a simultanious Krieg/Uber could be pretty much a game ender if you can get 3 folks to solely focus on it.
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#6 (permalink) |
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Join Date: Dec 2007
Posts: 207
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Re: The 'Krieg
I chewed down 6 attackers that where moving on uys at the last point in warpath as my medic was caping the point. It was a thing of beauty how fast they all fell. It certainly does open up a lot of options.
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#7 (permalink) |
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Join Date: Apr 2005
Location: Providence, RI
Age: 21
Posts: 188
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Re: The 'Krieg
I'm going to disagree on that point. As long as their demomen don't see it coming, you can run through the entire enemy team as fast as your feet will take you, because your flamethrower will cut them down faster than you can run. You're still healing the pyro as he's killing things, and if he starts at 150% health, not much is going kill him in 10 seconds. Sure, it's not as effective as a heavy, but you don't always have a heavy around.
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#8 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: The 'Krieg
Feel free, but as far as I can tell, the only time it's better than the INVULN pyro über, because that's what the Krieg is competing with, is when the opposition has its back turned, and which would you rather have? A spy behind a bunch of sleepers, or a pyro and a medic who's gambling that he won't have to drop it early just to use it before dying.
Unless you're behind two heavies, in which case you need the faster kill, Invuln is the superior über.
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#9 (permalink) |
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Join Date: May 2008
Posts: 187
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Re: The 'Krieg
I've actually found so far that the Krieg isn't as effective as uber. Some people think its situational but out of all the times I've seen it used I've maybe seen one successful push as a direct result of it, and that was only because there was too many people bunched together.
Ubers are also great because if the other team ubers, you can counter uber. If the other team ubers and you got the krieg, theres nothing you can do but run back and then try to use it when the uber wears off. It might be a useful companion to use the krieg on someone whos ubered, however I'd still take two ubers over that anyday. The other problem is that criticals don't count on buildings, so if you fire a crit rocket at a turret it does normal rocket damage. As for classes to use the krieg on, Demo is possibly the most useful class to use it on. While a solider has 4 rockets and needs to reload, the demo has 8 stickies which value to about 336-353 damage each if they're crits. A krieg'ed pyro can easily clear a contested CP if given the element of surprise as well. The spy has to have really good aim if you would use it on him. Someone krieg'ed me earlier today when I was playing sniper, I wish I would of thought to use the submachine gun, because all I did was body sniper shots. Last edited by Headshot Yoshi; 05-03-2008 at 01:16 PM. |
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#10 (permalink) |
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Join Date: Apr 2005
Location: Providence, RI
Age: 21
Posts: 188
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Re: The 'Krieg
Has anyone tried using the Kreig on 2 seperate demomen when there's nobody around? 8 uber stickies can cover a very wide area and are strong enough to knock a medic from the person he's ubering. You should be able to switch people mid-kritz so you can cover two areas. The krieg also charges faster, so you can do this preventively and far more often than waiting to use an uber at the right time.
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#11 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: The 'Krieg
The logical flaw there is, if there is no one around, your demos should be moving up and keeping no one from ever getting around, while your engineers gun the point, plus one guy to watch for a spy.
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