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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
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Join Date: Jan 2008
Posts: 404
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Map Discussion: pl_goldrush
Hmmm...oh yea! GOLDRUSH!
A whole new gameplay type and we haven't had anyone comment on it yet. I've heard that it sucks to be on BLU, I've heard it sucks to be on RED. All I know is that it's about 10 times as balanced as I expected. Scout- Plenty of pickups if you know where to go, plus there are plenty of ways to use hit-n'-run tactics. Soldier- Staple unit, but there are chokepoints, so he's necessary. Pyro- Plenty of alt. routes for flanks. Demo- Lots of bank shots and places for stickies. Heavy- I don't even need to say that he's necessary. Engi- Lots of nice SG spots. Medic- I think we've all seen plenty of medics on this map. Sniper- A surprising amount of sniper areas. Spy- I've heard from my friend that it can be a spy's heaven. Contributions to be made? |
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#4 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,615
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Re: Aren't we forgetting about something?
Busy RMA'ing his broken components from his new computer and cleaning up the old rig to sell it. He apparently forgot that a todder with access to Google can identity-theft his butt off with that old hard drive in an un-wiped state.
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#6 (permalink) |
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Join Date: Apr 2008
Location: Denver
Posts: 40
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Re: Aren't we forgetting about something?
Since every time I've played Goldrush so far it's been at least 50% medics I'm not sure how it plays for real.
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Give a man a fish, and he'll eat for a day. Give a fish a man, and he'll eat for weeks! |
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#7 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,862
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Re: Aren't we forgetting about something?
I played for a wee bit early this am..I found the map to be quite enjoyable. Demoman's delight, IMO.
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#9 (permalink) |
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Join Date: Mar 2008
Location: York, Pa
Age: 31
Posts: 3
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Re: Aren't we forgetting about something?
I played about 4 rounds on Tuesday night after the patch. Engineers can be fun alot of places to setup. We were even able to hold the bomb feet from the blue team win with 7 medics, 1 heavy, 1 pyro and me as engy. This map does seem pretty balanced in my opinon. It will be a great teamwork map.
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#10 (permalink) |
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Join Date: Dec 2006
Location: MA
Age: 27
Posts: 415
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Re: Aren't we forgetting about something?
I've played it for the first time today, and quite a few times at that....I think one of which actually got past the first section. Once the cart gets out into the open at nearing point B it just seems way too easy to prevent it from moving further. But I still found it enjoyable and am glad for the new game type.
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"I've been working since I was sixteen. I fought two in wars. Hell, I've killed people. I'm not saying that I didn't enjoy it..." -- Red Forman |TG-Irr|RedForman |
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#11 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,615
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Re: Aren't we forgetting about something?
The A-2 section isn't too bad. All BLU needs to do is break a couple guns and kill a couple demoes. It's a lot like Dustbowl Act III Point 2, except it doesn't take 20 minutes every time.
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#14 (permalink) |
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Join Date: Dec 2006
Location: MA
Age: 27
Posts: 415
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Re: Aren't we forgetting about something?
I usually see the progress bar for the first leg, then none for the others (if it makes it that far).
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"I've been working since I was sixteen. I fought two in wars. Hell, I've killed people. I'm not saying that I didn't enjoy it..." -- Red Forman |TG-Irr|RedForman |
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#15 (permalink) |
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Join Date: Jan 2008
Posts: 106
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Re: Aren't we forgetting about something?
Goldrush is an ok map in my opinion..but I prefer the good ol' maps more.
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May God have mercy on my enemies because I won't. Ingame name is [Zion] DanielLion |TG|!! |
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