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Discussion: Team Fortress 2 / Team Fortress 2 - Tactics & Map Discussion - Medic Tips - Now, I only play medic when I absolutely have to. There's some medics out there
  1. #1

    Headshot Yoshi's Avatar

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    Medic Tips

    Now, I only play medic when I absolutely have to. There's some medics out there that annoy me. So here's some tips from a me how to be a good medic to a sniper.
    • Buff the sniper whenever possible. All it takes is for you to click me for 3 seconds when you pass by me and then I'll have an easier time taking on snipers who also happen to be after you.
    • I'm second priority to heal. Your first priority is to heal the people who can deal damage when we're under attack. I will just be more careful not to take damage during the time you are occupied (even if I said "Medic!" and you're doing something important, chances are I just noticed and will help repel the threat before you can heal me).
    • If I am the only one in the frontlines, do heal me and don't fallback, if it comes down to it I can defend myself. There has been several times where I have stopped a CP cap or grabbed the intel with the help of a medic when nobody else was around. However my counters tend to be your counters as well (scouts, spies), but with your help 95% of the time I can kill them.
    • If you are healing me and we're both the only people around, be ready to fallback when I think we're about to get overwhelmed. You can tell when we're falling back when I'm generally running away from danger. It's not hard.
    • Uber: Worst target for uber. Ubers are used primarily for the classes that can deal large amounts of damage or splash damage. I can only deal damage when I hit a really, really small target.
    • Kritz: I'm an bad target for krtiz, but I'll likely get 1-3 kills if you give it to me. You're better off giving it to someone who has a lot of health and can deal long range/explosive damage. My sniper rifle won't be effected by kritz, and I'll die if I use my machete with kritz, however the SMG does about 24 damage per crit, which is alright. The only target which is worse to use the kritz on is Pyro, who has to be in danger to use the kritz.
    • Don't latch onto me. Thanks for the buff, but you see that combat class over there? Heal him instead while I hang out behind you both and cripple enemies with headshots while you finish them off.
    • Check behind you. If I'm there covering you and your healmate, and for whatever reason I'm dead, that's probably because there's danger like a scout/spy/pyro coming behind you, or a sniper who just took me out and is going after you next.
    • Be a rear view mirror (even though I usually check behind me). Healing is fortunately really easy, so all you have to focus on is dodging fire and checking for threats. Get in the habit of checking behind you every 10 seconds for suspicious teammates and warn your healmate. In the heat of battle your healmate can't look behind, but you can.
    If anyone has other things to add please add them from the perspective of your class of choice.

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  3. #2

    Evo<^|SiNz|^>'s Avatar

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    Re: Medic Tips

    Medic is my second-favorite class next to Soldier, and I agree with most of what you said. I usually do not go out of my way to buff Snipers though unless they are hurt because there are almost always front-line units that are injured that I can take care of.

    One thing that can't be emphasized enough as a Medic is that your beam will heal your target no matter what direction your looking, so always always keep an eye out for Spys and Scouts flanking.

    Also, don't get mad at me when I fall back because I'm low on health. Running to the nearest medkit is a lot quicker than waiting 15 seconds to respawn and running all the way back up to the front lines. Medics are always better alive than dead, so fall back with me if you feel like you can't survive in the fight by yourself (because you're also better off alive than dead)!

    Don't engage in combat unless absolutely necessary, i.e., you're the only one left and you need to get the heck out of dodge. Bonesaw kills are fun, but the risk of dying is too high given your value to your teammates, and the syringe gun is just not powerful enough to make you a viable fighter.

    Oh, and ALWAYS tell your healing target you're going to uber them before you throw the uber. I can't tell you how many times as a Soldier I've been ubered without any sort of notice when I'm either completely out of ammo or need to reload all four rockets.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  5. #3

    Headshot Yoshi's Avatar

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    Re: Medic Tips

    Quote Originally Posted by Evo<^|SiNz|^> View Post
    I usually do not go out of my way to buff Snipers though unless they are hurt because there are almost always front-line units that are injured that I can take care of.
    Change that. It just takes you a couple of seconds. Yes there are front-line units, but when you're near me and your healee is already at full health and buffed, buff me too.

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  7. #4

    MagnaCentipede's Avatar

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    Re: Medic Tips

    SMG crit is exactly 24.

    Don't buff Yoshi. I become annoyed when I have to hit him more than three times. (Which is about nine shots...)

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  9. #5

    Evo<^|SiNz|^>'s Avatar

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    Re: Medic Tips

    Quote Originally Posted by Headshot Yoshi View Post
    Change that. It just takes you a couple of seconds. Yes there are front-line units, but when you're near me and your healee is already at full health and buffed, buff me too.
    Let me rephrase that - I didn't mean to imply that I don't buff Snipers. What I meant is, for example, if I spawn near the dish on hydro and there's a sniper up on the platform, I probably won't run all the way over to the platform to buff him if I'm heading in the opposite direction to join the fight in the tunnels.

    If I am near a Sniper or if I pass by one on my way to the battlefield, by all means I will almost always point my beam at them!
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  11. #6

    Fish #641's Avatar

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    Re: Medic Tips

    Quote Originally Posted by Evo<^|SiNz|^> View Post
    Don't engage in combat unless absolutely necessary, i.e., you're the only one left and you need to get the heck out of dodge. Bonesaw kills are fun, but the risk of dying is too high given your value to your teammates, and the syringe gun is just not powerful enough to make you a viable fighter.
    I'm going to have to disagree with you there. Say your partner is a soldier and you're fighting a demoman. You have your soldier at 300 health. How much are you going to be benefiting your soldier if you just keep him at 300 health? A decent amount if he gets hit a couple times. What if you whip out your Blutsauger (which has a higher DPS than the bonesaw), circlestrafe the opposite way that your soldier is, and start hurting the enemy? You'll be doing a lot more for your soldier. Not only are you damaging that demoman, you're also going to be making the demoman figure out who to shoot at and only damage that person. If he goes for you, then you can use your dodging skills that you should've mastered, and if he goes for your soldier, then you can probably get in close enough to whip out the Ubersaw and get 25-50% uber off of him. Of course, if your soldier is getting hurt, you'll want to heal him, so it's a fine line to know when to attack and when to heal. Heavy partners may not like it the first time because they think you're abandoning them or something, but it's not their job to realize that they can more effectively kill people even if they maybe end up having 375 health at the end of a battle rather than 425.

    And to top it off, two obvious ones:

    Uber rather than die.

    Use a mic.

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  13. #7

    Evo<^|SiNz|^>'s Avatar

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    Re: Medic Tips

    Well, in my experience, any demoman worth his salt will have knocked off a chunk of health from that soldier within the first 2 or 3 stickies/pipes... but I don't want to get into too much theorycrafting. For me, if I am to engage an enemy, I usually end up overpenetrating, whereas if I'm just healing, I am usually in a much safer position and can escape danger much more easily. On top of that, I'm constantly building Uber.

    In the time it takes me to switch back to my medigun and get back in a position to heal, my soldier could be in very bad shape or dead and I could have more than a single demoman coming at me. Again, not to get too much into theorycraft, but anecdotally speaking, I usually survive a lot longer and feel a lot more useful to my teammates if I just stick to healing when teammates are nearby.

    The role you described above is better suited to a scout, in my mind.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  15. #8

    Fish #641's Avatar

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    Re: Medic Tips

    Every class makes you better at another class, don't ever forget that. Dodging as a medic made me better at dodging as a soldier. Learning to place my rockets where I wanted them and when I wanted them made me better as a scout. Scout has now made me a better medic.

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  17. #9

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    Re: Medic Tips

    I had a problem today with a medic on our team and its not the first time. We had 2 medics and he insisted on Kritz the whole time. Well, I asked and suggested politely that he switch to uber as the kritz was not the best way to take out a 3 sentry 3rd stage last point dustbowl map. Well, needless to say he never switched and we lost. I have realized that medics who run around with kitz seem to rack up more points and there is a new trend with medics to do so. Kritz charge up faster, get your kritzee east kills, thus as a medic its a formula that gives you more points than the uber.

    Well next time a medic is not wanting to switch to uber when its the obvious need of the team Im going to be a little more vocal about it. One uber cant crack a 3 sentry defense by no means. There is no strategic explanation to hold on to the uber gun under these circumstances unless your point hoarding and as such dont not belong in a tactical server.

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  19. #10

    Fish #641's Avatar

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    Re: Medic Tips

    While kritz is still viable on offense, I agree that against multiple SG's, there's really no reason to choose that loadout.

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  21. #11

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    Re: Medic Tips

    Quote Originally Posted by ROCKS View Post
    I had a problem today with a medic on our team and its not the first time. We had 2 medics and he insisted on Kritz the whole time. Well, I asked and suggested politely that he switch to uber as the kritz was not the best way to take out a 3 sentry 3rd stage last point dustbowl map. Well, needless to say he never switched and we lost. I have realized that medics who run around with kitz seem to rack up more points and there is a new trend with medics to do so. Kritz charge up faster, get your kritzee east kills, thus as a medic its a formula that gives you more points than the uber.

    Well next time a medic is not wanting to switch to uber when its the obvious need of the team Im going to be a little more vocal about it. One uber cant crack a 3 sentry defense by no means. There is no strategic explanation to hold on to the uber gun under these circumstances unless your point hoarding and as such dont not belong in a tactical server.
    please excuse all the typos/mistakes in this post.

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  23. #12

    cstealth's Avatar

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    Red face Re: Medic Tips

    Hooray for medics that stand still in the open while I'm sniping >:]

    Easy kills for me and seems a bit odd that most medics on pub servers have no idea that they are in my line of fire. the dots not there because i want it to...

    tbh Im a terrible medic

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  25. #13

    Donagel's Avatar

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    Re: Medic Tips

    Only a couple ofthings come to mind that i have not seen yet:
    -When going after a SG with an uber, it is usually better to lead your partner so the SG goes after you.
    -You don't have to have the med beam constantly locked on one man, even in the middle of battle. You should be constantly targeting other teammates to see who needs help.
    -BE A COWARD when you are close to an uber. There is nothing more frustrating to watch a doc at 90% break out his needlegun and engage the enemy.
    -Tell everybody and his/her mother that you would prefer to have the medpacks available for you. Can't always happen, but players sometimes need to be reminded that you can heal everybody and a medpack can only heal one person.
    "Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken

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  27. #14

    cstealth's Avatar

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    Smile Re: Medic Tips

    Here is my single piece of advice:
    -Dont stand still you are prime sniper targets
    That is all

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