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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#17 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,983
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Re: Found a new map you think TG:TF2 should host?
cp_vertigo_beta3- Beautiful map, should be complete soon. I'd love to do some testing with someone else today.
ctf_quarry_v2- Also could use some testing with someone else if they're not busy EDIT: Also told Magna about Studio RC4 being out...
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|TG-6th|Skud, NA Deputy Lead Tester -F- Skudly |TG-6th|Dirtboy ![]() To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#20 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,447
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Re: Found a new map you think TG:TF2 should host?
I actually uploaded the most current version (v2) of this map the other day. As always: ask an admin if you would like to play a certain map that's on map list.
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#21 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,056
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Re: Found a new map you think TG:TF2 should host?
New maps would be nice.
cp_Circlejerk is good. http://www.ubercharged.net/2008/02/1...-mapgame-mode/ Also cp_Egypt_v2 is a Dustbowl type map. http://www.fpsbanana.com/maps/54003 Also I have heard good things about cp_junction_v2. It's being used in Cevo but I've personally have never played it. http://www.fpsbanana.com/maps/41290 Vilepickle's cp_stag, ctf_chaos are good. Also an update to Castle4 would be nice. http://vilepickle.com/maps.php
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|TG-AIR|Daithi1
![]() * 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring* ![]() ![]() ![]() ![]() ![]() Last edited by daithi1; 08-04-2008 at 05:56 PM. |
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#22 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,898
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Re: Found a new map you think TG:TF2 should host?
Circle**** was made by TG's Schwa. We do not allow offensive content on the TG server.
Egypt... maybe. Looks more bland than Dust2, somehow. Junction is also known as Turtle City. We already have Chaos, we played it tonight. No one likes Castle, though.
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#23 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,983
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Re: Found a new map you think TG:TF2 should host?
Castle 4 is crap. Castle is fine the way it is.
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|TG-6th|Skud, NA Deputy Lead Tester -F- Skudly |TG-6th|Dirtboy ![]() To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#24 (permalink) |
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Join Date: Jan 2008
Location: Montreal, Canada
Posts: 259
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Re: Found a new map you think TG:TF2 should host?
Posting from work and I don't remember the name. Will edit the post once I get home and fire up my rig.
The map is an Assault type - blue attacks, red defends. The map has 5 CPs which all belong to Red at first. To win the game, blue must capture CP number E. Now for the twist: CP E is unlocked at all times, but is at first very hard to reach; only scouts and rocket jumpers can reach it. However, getting the other CPs makes getting to E easier. For instance, capturing CP A opens up an alternate route to CP E. Capturing CP D extends a bridge that allows all classes to reach CP E. Capping A unlocks B, capping B unlocks C, capping C unlocks D. The reds have quick access to all the CPs, so they can respond to threats rather quickly. Their base is in the center of all the CPs they have. I found it to be a very enjoyable and fun map to play. It's a bit reminiscent of Titan mode in BF2142, trying to share your team between two places at once, finding the weak point and attacking it, and overall good and intuitive design. The places are labeled well and you can quickly find your way around when it's your firsts time.
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