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Discussion: Team Fortress 2 / Team Fortress 2 - Tactics & Map Discussion - Setup Time, what to adjust to enhance teamwork? - I think a critical part of the Tactical Gamer experience is the pre-round planning stage.
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    Setup Time, what to adjust to enhance teamwork?

    I think a critical part of the Tactical Gamer experience is the pre-round planning stage.

    I believe that the TG server should strive for a higher level of communication and team-work than the average pub server. To do so, I think it is important to tweak the Setup Time in a way that mandates the players to discuss strategy for the upcoming round. I would like to see players mutually discuss which classes they will be playing and a general outline of strategies to use during the round.

    I would suggest a full minute of planning time, with the first 30 seconds having the players be completely frozen. This allows enough time for the team to figure out who is playing as what, and than keeps the original setup time intact.

    Thoughts?

    -Aaron

    (Edit: I understand none of this is possible until the server tools have been released. However, I think that discussing it now is good and perhaps a decision can be reached by the time the tools are available)

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    Santa's Avatar

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    Re: Setup Time, what to adjust to enhance teamwork?

    Youd still want the whole minute for people to actually be moving for game balance reasons. Its important that defensive engineers have enough time to setup all their buildings.

    I could roll with 1:30. Like you said it would be ideal if those first 30 seconds were "frozen" time, not only so its obvious to everyone why you have those 30 seconds, but also for balance reasons. Ya dont want TOO much time to setup sentries. Im not sure if you can do that with the engine or the admin tools though.

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    Re: Setup Time, what to adjust to enhance teamwork?

    Quote Originally Posted by Santa View Post
    Youd still want the whole minute for people to actually be moving for game balance reasons. Its important that defensive engineers have enough time to setup all their buildings.

    I could roll with 1:30. Like you said it would be ideal if those first 30 seconds were "frozen" time, not only so its obvious to everyone why you have those 30 seconds, but also for balance reasons. Ya dont want TOO much time to setup sentries. Im not sure if you can do that with the engine or the admin tools though.
    I think he was saying to have it frozen for x amount of time, and then have it go into the time you'd normally have.

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    Re: Setup Time, what to adjust to enhance teamwork?

    I'm thinking that any and all discussion could be done while players are unfrozen. This gives engineers time to setup teleporters, sentries, and maybe dispensers.

    But the setup time would be solely for setup: no engaging the other team at all.

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    Re: Setup Time, what to adjust to enhance teamwork?

    Zoopy is correct.

    I'm fairy certain that the default is 30 seconds of setup time. This is mostly balanced, although I'm not sure how I feel about the ability for medics to get an uber.

    The longer the time is the more defenses and ubers will be available. I think there are some serious balance issues that have to be considered before making adjustments, that is why I started the thread.

    I had considered a "no weapon fire" during setup, but that limits any sort of initial defenses.

    Another GOOD alternative might be to turn off damage during setup time, so that demos and soldiers cannot hurt themselves to allow for quick ubers.

    However, I think the important issue is figuring out how to extend the setup time to encourage PLANNING and TEAMWORK. I like the idea of part of this time being frozen because than players have no choice but to talk about the plan.

    -Aaron

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    Re: Setup Time, what to adjust to enhance teamwork?

    I feel the default time we have already is enough. The maps aren't THAT complex. It's not like a Battlefield map where you can have multiple squads heading off in several different directions. For the most part it's either A or B. Additional warmup time would be highly annoying and unnecessary.

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    Re: Setup Time, what to adjust to enhance teamwork?

    Relmar> Have you seen a level of teamwork on the TF2 server that compares to Battlefield? I imagine a scenario where players discuss what classes the entire team should be, and try to implement a co-ordinated strategy. I'd like to see the TG server be above the regular pub server in terms of teams working together.

    -Aaron

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    Re: Setup Time, what to adjust to enhance teamwork?

    Quote Originally Posted by What Is Schwa? View Post
    'd like to see the TG server be above the regular pub server in terms of teams working together.

    -Aaron
    As would I. However, I think 30 seconds could be enough if you have a commitment to teamwork. With more pubbies, 60 seconds may be necessary. I definitely wouldn't want anything more than 60 seconds.

    Turning off damage to prevent the quicker uber charge may be a possibility. It's something the admins are discussing.

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    Re: Setup Time, what to adjust to enhance teamwork?

    So far, I've found that people are able to prepare just fine in the time given. As time goes by, they will get better at preparing. It certainly hasn't been for lack of time that people aren't prepared.

    If time is added, it would have to be pre-game time. Players could be moving, but anything done would be reset.
    Peace through fear... since 1947!

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    Re: Setup Time, what to adjust to enhance teamwork?

    Quote Originally Posted by icky View Post
    So far, I've found that people are able to prepare just fine in the time given. As time goes by, they will get better at preparing. It certainly hasn't been for lack of time that people aren't prepared.
    Exactly. You'd be amazed at how much information can be passed along in 30 seconds. Most of the time, people aren't really saying much anyways, and adding even more time is just going to piss people off. The number one complaint from new people on the BF2142 server is how much time you gotta sit there and wait before the round starts.

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    Re: Setup Time, what to adjust to enhance teamwork?

    Icky> To me there is a difference between "prepare" and "plan"

    No one has a problem running off and getting ready for the round. What I don't see are players trying planned class combinations or co-ordinated attacks.

    -Aaron

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    Re: Setup Time, what to adjust to enhance teamwork?

    Quote Originally Posted by Relmar View Post
    You'd be amazed at how much information can be passed along in 30 seconds. Most of the time, people aren't really saying much anyways, and adding even more time is just going to piss people off.
    To me, this is an indication that something is wrong. If players aren't communicating and planning strategy, why are they playing at the TG server?

    -Aaron

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    Re: Setup Time, what to adjust to enhance teamwork?

    In my experience, any lack of planning is not due to time limitations. In fact, I can't think of a single game where time negatively impacted strategy.

    Not that we can't use more pre-planning. But time hasn't seemed to be a factor so far.
    Beatnik

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    Re: Setup Time, what to adjust to enhance teamwork?

    I think that just a bit of "frozen" time before the normal 30 seconds of prep time would get pubbies attention, especially if all of the regulars started talking about what class they were going to be and what their plan of attack would be... Ten seconds maybe? I think that it's important for folks to be frozen because otherwise they'll just pick their favorite class (not always a bad thing) and run off to taunt the other team on the other side of the fence! Freeze time will let them change class to benefit the plan without them falling behind their teammates racing to the front lines.

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    Re: Setup Time, what to adjust to enhance teamwork?

    Quote Originally Posted by CingularDuality View Post
    Freeze time will let them change class to benefit the plan without them falling behind their teammates racing to the front lines.
    Very true. I'll often look at the scoreboard to make my class pick depending on what our team already has. By the time I'm done and I run across the map, the round is already going.

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