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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,445
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Team Fortress 2 Map Cycle/List
Current Map Cycle
ctf_2fort - Server Starting Map ctf_mach4 cp_dustbowl tc_hydro pl_goldrush cp_gravelpit cp_castle3 ctf_mach4 cp_dustbowl cp_warpath2 cp_gravelpit ctf_convoy_v2 ctf_mach4 cp_dustbowl cp_badlands cp_gravelpit cp_well ctf_mach4 cp_dustbowl ctf_impact cp_gravelpit ctf_2fort cp_granary Current Map List - Does not include maps in the mapcycle ctf_impact2 - [Discuss this map] ctf_splat_b3 cp_science ctf_scorpion_v3 ctf_smooth_b2 cp_grand_canyon_b5 cp_desertfortress - [Discuss this map] cp_warpath - [Discuss this map] ctf_turbine_v3 cp_junction_v2 cp_labor cp_shock cp_studio_rc4 [Discuss this map] cp_vertigo_beta3 [Discuss this map] Ctf_quarry_v2 ctf_convoy_v2 cp_overflow_b4 cp_smbcastle2 avanti_b1 *NEW* [Discuss this map] cp_corporation_b2 *NEW* [Discuss this map] Some of these maps need dedicated testing in order to work out any issues we may have with them. This is just an FYI. NOTE: This is not a discussion thread. All discussion about changes to hosted maps and mapcycles should be discussed in the map forum. Thank you.
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Last edited by TheFeniX; 05-09-2008 at 01:09 PM. |
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#2 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,445
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Re: Team Fortress 2 Map Cycle
Just a bit of news, I want to start some testing of new maps. Turbine is fairly fun, but offers nothing very complicated when it comes to teamwork. I'll keep it in the rotation for now.
Also, avantiville is getting an overhaul (or so the author says). I'll try and keep up to date with it because I think the map has serious potential is the bugs are worked out and it gets cleaned up.
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#3 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,445
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Re: Team Fortress 2 Map Cycle
I have added cp_grand_canyon_b5 to the server and the member's download section. It is in the maplist, but will only be considered for the mapcycle if it excels during map testing.
I figure I'll seed the server tonight, then change it over at some point. So, download and install it early if you're interested.
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#6 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,445
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Re: Team Fortress 2 Map Cycle
I've done some house-cleaning and removed ctf-well, lazytown, floodzone, warpath, and avantiville. With some updates, these maps might be worthwhile, but as they stand now: they are not TG material.
I'm still debating stronghold, so if you have a comment on that map: post away in the forums.
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#10 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,445
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Re: Team Fortress 2 Map Cycle
ctf_impact_b4 has been updated to the final version "ctf_impact."
cp_desertfortress has been loaded onto the server. The final version of cp_warpath is up for testing as well. All members links updated.
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