Go Back   Tactical Gamer > Simulation > TG Racing League (TGRL)


TG Racing League (TGRL) Tactical Gamer Club Racing Leage Discussion

Reply
 
Thread Tools
Old 10-08-2006, 10:14 PM   #1 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,931
Season 2 start?

I was just wondering, are we taking this week off then starting season 2 the weekend after or do you have a date set already?
__________________
Turbo is offline   Reply With Quote
Old 10-08-2006, 10:18 PM   #2 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

I was going to announce the next phase in the next day or so once I iron it out.

General plan is, no official race next Saturday, but we will be racing.

Wulfyn suggested an open event to welcome the newest drivers to get the game. I rather like the idea. Figure a couple hours each Fri/Sat nights, with some short practices/qualifications and 5 lap races to get folks' feet wet. Mix of cars and tracks... kinda like we did before the league got all formal like.

How's dat?
__________________
Mirfee is offline   Reply With Quote
Sponsored links
Old 10-08-2006, 10:20 PM   #3 (permalink)
 
RocketPunch's Avatar
 
Join Date: May 2006
Location: NY, USA
Posts: 1,119
Re: Season 2 start?

Great Idea!
__________________
Slow is Smooth. Smooth is Fast!
RocketPunch is offline   Reply With Quote
Old 10-08-2006, 10:29 PM   #4 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,931
Re: Season 2 start?

One other thing, maybe we should shorten some of the races if the tracks are really really long. I am liking the 40-50 minutes, don't know if I could do much more then that.
__________________
Turbo is offline   Reply With Quote
Old 10-08-2006, 11:01 PM   #5 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

Yeah. I think I like the idea of putting a time cap. We'll be able to caculate total time based on typical lap time for a track. And then specify 20 laps or xx minutes (say, 40?), whichever comes first.
__________________
Mirfee is offline   Reply With Quote
Old 10-08-2006, 11:08 PM   #6 (permalink)
 
RocketPunch's Avatar
 
Join Date: May 2006
Location: NY, USA
Posts: 1,119
Re: Season 2 start?

Can you even set a race time cap in the game? or we can just adjust the lap count to match the time we want.
__________________
Slow is Smooth. Smooth is Fast!
RocketPunch is offline   Reply With Quote
Sponsored links
Old 10-09-2006, 12:23 AM   #7 (permalink)
 
xTYBALTx's Avatar
 
Join Date: Aug 2005
Posts: 3,744
Re: Season 2 start?

I'd rather go into an event with a set number of laps to aim for than to say that it's over after x minutes. Just seems more "right."

I also think it'd be fun to have a few longer races; the increased bumpiness of the tires, unsettled feeling of the car, and the possiblity of pit strategies to remedy said problems all sound like fun. But then, it gets very tiring after a while and Wulfyn is joining us at 4am, so maybe not! :]
__________________
Current good song: Justice - Stress

"$250,000 a year won't get me to Central Park West."
xTYBALTx is offline   Reply With Quote
Old 10-09-2006, 07:17 AM   #8 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

Quote:
Originally Posted by RocketPunch View Post
Can you even set a race time cap in the game? or we can just adjust the lap count to match the time we want.
You can only specify the number of laps.

What I meant by x time was, figure out how long a typical lap takes (for example, Magny-Cours, and being generous), say 2:15. Then calculate how many laps you can get out of a 40min session... in this case 17.7 laps, or 18 when rounded up. This is close to 20 laps, so I'd say just bump it up to 20... the extra few minutes won't add a significant amount of time.

However, some larger maps, say Spa, are considerably longer, so this method would be more useful in a race like that.
__________________
Mirfee is offline   Reply With Quote
Old 10-09-2006, 07:20 AM   #9 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

Quote:
Originally Posted by xTYBALTx View Post
I'd rather go into an event with a set number of laps to aim for than to say that it's over after x minutes. Just seems more "right."

I also think it'd be fun to have a few longer races; the increased bumpiness of the tires, unsettled feeling of the car, and the possiblity of pit strategies to remedy said problems all sound like fun.
I prefer this as well.

Quote:
But then, it gets very tiring after a while and Wulfyn is joining us at 4am, so maybe not! :]
This is a significant reason to keep the races within a certain limit.

However... I can set races to simulate longer endurance runs by accelerating time, tire/fuel wear, etc. I have to check for the exact adjustments, but it can be shifted to give us 'longer' races in the same game time.
__________________
Mirfee is offline   Reply With Quote
Old 10-09-2006, 11:37 AM   #10 (permalink)
 
xTYBALTx's Avatar
 
Join Date: Aug 2005
Posts: 3,744
Re: Season 2 start?

Really? Maybe we should test those settings out this weekend, since it's not for points or anything, and see what it's like?
__________________
Current good song: Justice - Stress

"$250,000 a year won't get me to Central Park West."
xTYBALTx is offline   Reply With Quote
Sponsored links
Old 10-09-2006, 11:55 AM   #11 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

Can do. I have another little gem to try as well... rolling starts. Got it enabled on a test run myself, so hopefully it'll work with the whole field. I'll explain in depth in a dedicated post re: server changes.
__________________
Mirfee is offline   Reply With Quote
Old 10-09-2006, 03:15 PM   #12 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,931
Re: Season 2 start?

Rolling starts would be fun to try. I kind of like the standard starts though, it leave's more room for error.
__________________
Turbo is offline   Reply With Quote
Old 10-09-2006, 03:32 PM   #13 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: Season 2 start?

One of the advantages of the rolling start is that the car is warmed up. Tires should be a bit stickier, preventing many of the first lap, if not first *turn* spins.

Sadly, GTL doesn't have a pacecar feature, so the actual warmup lap isn't driven (in multiplayer... in single player you can drive the full warmup lap with a .ini tweak, though still w/o a pacecar). So in multiplayer, it jumps to a few hundred feet before the checkered flag, with AI controlling your car for a couple second countdown (at yellow speed). There's a couple more seconds you're in control until the green flag drops, and then it's on!
__________________
Mirfee is offline   Reply With Quote
Old 10-09-2006, 03:50 PM   #14 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,102
Re: Season 2 start?

I'm looking to get into some racing with you guys but right now I'm not setup with proper driving hardware. I don't really like wheels, i prefer a controller with analog buttons, can anyone refer me to a controller for PC that has analog buttons (ala PS2 and Xbox controllers). If not i'll buy an adapter for my ps2 controllers.

Currently using a p2500 and no analog accelerator will kill me.
__________________



Vulcan is offline   Reply With Quote
Old 10-09-2006, 03:54 PM   #15 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,931
Re: Season 2 start?

I have heard good things about the 360 controllers. I haven't used one myself though.
__________________
Turbo is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Morning all, RAMP start question Sssnake_Eyes Falcon 4 - General Discussion 8 08-11-2006 12:29 PM
how to play a single season in Madden? Magnum50 XBox / XBox 360 Discussion 0 10-06-2005 05:26 PM
Running BF2 in small window warcriminal2 Battlefield 2 - Technical Support & FAQs 6 10-03-2005 03:43 PM


All times are GMT -4. The time now is 03:23 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved