This thread is for discussion of the
TGRL Racing School, Session #1 - The Racing Line.
Here is the
turn-by-turn visual guide intended as reference for ongoing practice. While this guide is specifically for the LimeRock track and it's particular characteristics, the principles are applicable to other tracks and should be learned in order to determine the racing line for other circuits.
Taking this in mind, I should stress that no officially released tracks, and probably no addon tracks, have cone markers at the critical turn points. I modified the LimeRock addon track to have these expressly for the purpose of training. Drivers will have to develop a sense of observation, analysis, and judgment in order to learn the racing line of other circuits. Finding reference points around a track is an essential part of racing, and all drivers, from amateur sim racers to real world pros have and depend on this skill.
I have not written every possible principle, detail, or nuance, as they are more capably explained conversationally in a live training session (not to mention, thoroughly written about and readily available online or in print). It is recommended that new drivers attend a training session on this topic before practicing what this guide illustrates. However, reading this guide beforehand will familiarize the driver with what is covered.
If you have not yet had the opportunity to attend this training session, please PM me or post in the existing (though not stickied) Racing School thread so we can set one up. Additional sessions covering this topic are welcome as well.