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Discussion: General Forums / Video Production - All things Battlerecorder & Battledirector - I am having some severe performance problems when running fraps. My PC is by no
  1. #16

    Rali3gH's Avatar

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    Re: All things Battlerecorder & Battledirector

    I am having some severe performance problems when running fraps. My PC is by no means sub-par. I am able to play the game on high detail seetings at high resolutions (above 1024x1280) with NO issues but as soon as I hit F9 my FPS drops down to the teens.

    I have lowered all my in-game video settings and have lowered my in-game resolution but still have the same problem.

    1. Does anyone have any suggestions on this? I will acccept anything from generic and general to something very specific.
    2. What does the FPS setting (25, 30, 60, 90) actually do in FRAPS?

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  3. #17


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    Re: All things Battlerecorder & Battledirector

    You can try to record at half size. The quality of the video will be worse, but FRAPS' strain on your comp will be greatly reduced and your performance will go up.

    The different FPS settings just tell at what fps FRAPS should record at. The difference for each on is that once recorded, the video with a higher FPS setting will be a larger file size than video with lower FPS settings. Unless you are doing some slow motion work or speed altering of the video clips, I would just recommend you to set the FPS at 30. It keeps the file size down and gives good results.

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  5. #18

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    Re: All things Battlerecorder & Battledirector

    as Pablo says record in half-screen size, full screen needs a 10,000 RPM hard drive, not the regular 7200 RPM hard drive

    also be aware that if you set recording FPS to 30 (my recommendation to you) then there is less writing to the hard drive while still being playable and video quality is good (no lag in video, sub 25 the lag shows in video)

    also if you set to 30 FPS then fraps reduces the game FPS when recording to 30 and it just sits there at 30 FPS

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  7. #19

    WhiskeySix's Avatar

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    Re: All things Battlerecorder & Battledirector

    right - FRAPs will lock your game at the framerate you choose. If you choose 25fps, you're game will run at 25fps... I always choose the highest rate in fraps (60 i think?) and it runs around 45.

    |TG-12th|WhiskeySix

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  9. #20


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    Re: All things Battlerecorder & Battledirector

    Try guncam
    http://www.growlersoftware.com

    You can choose the video size without changing the game resolution, and the capture rate setting won't lock the game down to that FPS you set the capture rate. So you will actually get better in-game FPS with a lower capture rate.

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  11. #21

    Exploding_Silver's Avatar

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    Re: All things Battlerecorder & Battledirector

    In battledirector, how to disappear the hud and server messages for that movie look
    http://www.tacticalgamer.com/752712-post17.html

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  13. #22


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    Re: All things Battlerecorder & Battledirector

    Quote Originally Posted by Exploding_Silver View Post
    In battledirector, how to disappear the hud and server messages for that movie look
    http://www.tacticalgamer.com/752712-post17.html
    I think if you click the checkbox next to "Hide Hud" in BattleDirector under the "settings" tab, you will also get the same result.

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  15. #23

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    Re: All things Battlerecorder & Battledirector

    Good stuff Silver. I've been looking for a free frap-like program for a while I'll have to try out Guncam if it works it'd be great. BTW your vids are kick-ass.

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  17. #24

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    Re: All things Battlerecorder & Battledirector

    for 1st person footage (potentially with squad chatter) record with fraps as you play
    for 3rd person cinematic footage, record with fraps off a maps demo file, played back through battledirector

    Battledirector 1.7 is out
    http://sircommunity.com/forums/showthread.php?t=2355

    Read this setup info for full guidance
    http://www.sircommunity.com/bd/docs/
    the two things I would add are
    1) create the demos folder if its not there
    2) make hud invisible with renderer.drawHud 0 (see below)

    I just use playfreecam and record with fraps, I dont render with battledirector
    playback in 800*600 in windowed means I can have high quality recording without the black bands around my fraps footage top and bottom

    to make the Q and T options invisible and more importantly the player leaving server messages top left go invisible;
    hud invisible = ~ for consule and enter renderer.drawHud 0
    hud draw = ~ for consule and enter renderer.drawHud 1

    controls for when player hud invisible;
    W, A, S, D, – move camera around
    Ctrl and Shift – move camera down and up.
    Mouse look – aim free camera.
    1 – Pause
    2 – normal speed
    3 – 5%
    4 – 25%
    5 – 50%
    6 – normal speed
    7 – 150%
    8 – 300%
    Right Mouse Button – cycle between free camera and player camera.
    Spacebar – cycle between players.
    Mouse wheel – zoom camera in and out when locked onto a player.

    I edit in vegas. if you edit in windows movie maker you can cut the battledirector footage into the 1st person game footages and still have the squad chatter with this method
    [media]http://www.youtube.com/watch?v=ZY5RRKJ0YtY[/media]
    Last edited by Exploding_Silver; 04-12-2008 at 10:16 AM.

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  19. #25

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    Re: All things Battlerecorder & Battledirector

    I am useing BD 1.7 and every time I try to watch a game in BD the window closes after it loades the map.

    it sais this only when it does that:
    Code:
    AppRunThread started
    AppRunThread exiting
    Files processed.
    Anyone have any idea what I am doing wrong?

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  21. #26

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    Re: All things Battlerecorder & Battledirector

    when playing demos through the 2142 menus
    you can turn nametags and hud on / off
    these commands pretty much means you can do what battle director does inside the 2142 demo player

    goto consule "~" top left of keyboard, type commands below and press return

    renderer.drawNametags 0 = nametags off
    renderer.drawNametags 1 = nametags back on
    renderer.drawHud 0 = hud off
    renderer.drawHud 0 = hud back on

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