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| Weewar Discussion of the online strategy game Weewar. |
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#1 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Weewar Tournament Information/Signups
Tactical Gamer Weewar Tournament
ANNOUNCING: We're restarting the tournament, and it'll start very soon. Sign up on this thread. Please note that the tournament format might look a little complicated to read. However, if you don't want to bother with this, simply sign up and you'll be told who your opponent(s) are for each round. All you really need to know are the "Game Rules" and who you play. Game Rules: Units Used: Non-Pro Units (Trooper, Heavy Trooper, Raider, Tank, Light Artillery, Heavy Artillery, Heavy Tank) Time Limit: 12 hours. Two violations allowed. If your opponent goes over the 12 hour mark, please say in the in-game chat "1" or "2." If your opponent goes over the 12-hour mark three times, you may claim victory. If your opponent is idle for 24 hours or more, you may claim victory. The time limit is 12 hours, but every effort should be made by both players to play as many turns as possible in order to advance the game. Stalling will be penalized when a winner has to be declared. Guests Spectating: Must be ENABLED Ranking: Must be OFF Maps Used: Will be different from round to round Game naming convention: "TG Tourney Game #" The number will be provided when you get your opponent. Who should report the result? The winner of the game should post in the Tournament Result thread. Home player has one day to start the game and invite the visiting player. The visiting player has one day to accept the invitation. Tournament Format Initial Seeding Round (Preseason) Each player will be placed in a group of three. You will be responsible for playing TWO games (one against each other person) at the same time. These games will determine your seed in the double elimination bracket. This means you must keep two game spots open! Groups will be assigned at the end of each day while signups are still open. Please note that you will be seeded according to your wins, so it is in your best interest to finish these games as quickly as possible. Must finish games by: April 10th Double Elimination Tournament First round begins: April 11th First round ends: April 25th or when all games are finished. After playing the initial seeding round, players will be placed in a double elimination bracket. This will look much like the NCAA tournament brackets, but there will be a losers bracket included. The second and third place finishers will play, and the winner of this game will play the first place finisher in two games for the championship. A graphic will be provided to make this easier to understand. How winners will be determined: In order to make this tournament run smoothly, winners may be declared. Here's how it will work: 7 days after the round has started, I* will look at each game and determine if there is a clear winner based on unit type, bases owned, tactical positioning, whether one player is stalling, etc. This is a HIGH standard to meet. 10 days after the round has started, I* will take another look at the remaining games. The standard will be somewhat lower this time, but if it is still competitive, the game will continue. 14 days after the round has started, I* will take a look at the remaining games and a winner will be declared based on the above criteria. Keep in mind that stalling will count HEAVILY against a player in this situation. This is not necessarily fair, but we do not want this tournament to last several months. *It's possible that I can form some sort of three-person committee to look at the games and vote for the winner. If you want on this committee, please PM me. Turn Time Limit Turns should be set to 12-hour turns, however players should make every attempt to play multiple turns per day. A player who violates the 12-hour period three times can be removed from the game. For each time a player goes over the 12-hour period, please type "1" or "2" into the in-game chat room. If a player goes over the 24-hour period, the player may be removed by his opponent. Please make your moves quickly. Game Winner Must post the final outcome in appropriate thread Must save a recording of the game until the next round begins Prizes (Subject to change based on the number of tournament participants) 1st Place: One month Tactical Gamer supporting membership AND One month Weewar Pro account 2nd Place: One month Tactical Gamer supporting membership OR One month Weewar Pro account Other Information Please PM Zoraster for any disputes If Weewar has any down-time we may extend the current round If a bug shows its ugly head during a game we may restart the game Sign Up Please provide the following information: In Game Name: Current Rating: Favorite Animal: Last edited by Zoraster; 03-31-2008 at 02:50 AM. |
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#7 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,862
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Re: Weewar Tournament Information/Signups
In Game Name: Bc2ID
Current Rating: 1468 (snicker) Favorite Animal: Bulldog
__________________
"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#9 (permalink) |
![]() ![]() Join Date: May 2007
Location: Florida Panhandle
Age: 24
Posts: 723
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Re: Weewar Tournament Information/Signups
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Become an alumni | TGU Instructor | Attend TGU today! "You know you play to much 2142 when you think Vitamin Water's "Revive" should have a picture of a medic crouched with the shock paddles out and on the back of the bottle a story about Aruncado.... " -Rakkasan21.... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#10 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 35
Posts: 2,140
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Re: Weewar Tournament Information/Signups
In Game Name: draeh
Current Rating: 1487 (until asch gets done stomping me) Favorite Animal: putty tat
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal |
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#12 (permalink) |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Re: Weewar Tournament Information/Signups
Is the 12 hour per turn timelimit negotiable? I can't play from work and my days run long sometimes. When I'm home I usually will play multiple turns.
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#14 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: Weewar Tournament Information/Signups
well, it's really up to your opponent. If a player is active at one point in the day, let the time infractions go as it's not a big deal. But 24 hours would mean that it's possible in a week that we'd have only 7 rounds played in some games. Obviously I think it's more likely this won't happen, but I want to push these games forward as fast as I can. If you can play multiple rounds at night, do, and just let your opponent know that this is what you're doing. we're all friends here.
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#15 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,516
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Re: Weewar Tournament Information/Signups
The 12 hour limit puts me out of this. I'm usually at work for around 14 hours a day...
And you can't make a tournament rule and then say "it's up to your opponent..."
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