2142Medic
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[edit] Critically Injured vs Dead
There are actually two states to a fallen body.
1. Critically Injured = Revivable 2. Dead = Not Revivable
Someone is critically injured if they are taken to 0hp via any method of destruction. They are pretty resilient and will probably last through ~200hp more of damage before they are killed. When critically injured you can revive them with a shock from the defibrillator. You can actually unload some extra rounds into someone critically injured to convert them to dead and prevent a revive.
Someone is dead if they have taken over ~300hp of damage total or if they are knocked away from a kit far enough that they cannot pick it up. Excessive damage is usually seen with roadkills, a direct heavy artillery hit, grenade spaming, heavy suppression fire, orbital strikes, and intentional 'gibbing'. Distance death is usually attributed to falls either before or after the critically injured state (e.g. falling down a ladder and getting stuck or falling off a platform when critically injured), high power artillery kick (e.g. taking a tank round to the bootstraps), or high speed roadkills. Obviously if a critically injured person is not revived within 15 seconds of becoming wounded they will 'bleed out' and become dead.
While critically injured the damage you receive is reduced from small arms fire so you can actually take more rifle rounds and granades then you would if still active. However, a tank round or two will still gib you if the driver wants to get rid of you badly enough.
Learn to spot a lost cause when you see one. If a FAV just zipped past and vented their road rage on your squad there is a good chance a majority of them are dead and you will be unable to revive them. On the flip side, it might also be advantageous to stick around a fallen foe and pump a few extra rounds into him to make him dead if the fighting is hot and heavy. Show how much you fear that enemy medic by taking him down and making sure he stays down.
[edit] Identifying a "Dead" Body
1) If the corpse does not have a kit under it (thrown large distance or falling off ledge) then the body is dead. The kit would've dropped where they were standing so that the kit is left where they were killed.
2) If the corpse is contorted in an odd way then the body is dead. Most revivable bodies are either laying flat on their back and looking up or flat on their stomach inspecting the pretty dirt. In all cases the arms and legs are pretty much straight and either falling naturally or at the sides. The exception are bodies that are still 'falling' against an object because they will continue to move (yay physics!) until they slide to the ground and lay at rest. Corpses with arms and legs bent out at odd angles or twisted around the body usually depicts a dead body. If the helmet is planted firmly in the crotch then they aren't getting up from that.
3) As mentioned above gibbed corpses (laying straight with a kit under) will quickly fade, but there are no really distinguishing features unless an explosion or source of damage moves the corpses around with its impact.
[edit] Reviving a Clipped Body
Sometimes when someone becomes critically injured, their body falls in such a way that it looks impaled on some aspect of the environment. They are un-revivable as is, but if you drop a medic box on their corpse, it will "float" to the top of the environmental obstruction and become revivable.
See the Clipping/Medic Hub Video by Bommando for a visual aid for the technique.
[edit] Medic Revive Survival Tips
The AED-6 Defibrillator has a melee range of about 2 feet, which is about how far you are from a corpse on the ground if you stand over it. This means you do not have to crouch or go prone to revive someone. Practice reviving while running over a body to greatly reduce the time you spend in the line of fire while trying to save a life. Aim the Defibrillator at the body's waist for the best chances of a first try revive.
Always tell a downed teammate that you're coming to revive them. You don't want to catch them off guard and revive them as they're looking around in their spawn or customization window, delaying them from finding better cover. If you're not sure whether or not you've cleared the area, you want your friendly ready to run and gun after the revive, not trying to cycle back out of menus.
Watch the mini-map. As the 3D map isn't as helpful in terms of downed teammates as in BF2, you need to rely on the mini-map to get the location of wounded friendlies. In addition to spotting wounded and low-health friendlies, you can predict enemy movements by spotting clumps of teammates in need of revives.
Distance yourself from the mass of your squad. If they're assaulting a flag and the SL gets exploded or most of them get wiped out by an enemy, you're the last resort for picking the assault back up. Keep some distance so that whatever got them won't get you.
Have patience. Sometimes it's better to just to wait a few seconds for the enemy to mosey off before the revive. Instead of wasting time to gamble on hunting them out, wait a few seconds, revive your teammate, and now you've got two guns for the enemy's one.
Not so much for the assault guy, but for his teammates--for goodness sakes, when your medic is down, PICK UP HIS KIT!!! I'm sure all of us are super god-like soldiers, but in the case that YOU get killed, you want that Med kit alive, don't you? Help keep it in the squad by switching kits and reviving downed medics. They'll love you for it.
It is not only possible, but desirable to charge into an orbital strike to revive someone who has been critically injured by it. If you can, warn the target of your revive attempt that they will soon need to get up and run. Holding your medic box in front of you until you get to the body, and then revive it while on the run, and switch back to your medic box until you exit the orbital range.
[edit] Contacts
For more information, please contact Bommando, Gillespie, Tarenth, ThePenguineer
