Assault
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[edit] Thierry's Assault Guide
Assault kit, whether we like it or not, is often referred to the noob tube kit, due to the M203/GP30/GP25, but there is much more to it then that:
[edit] General Class Tips
- An assault has an assault rifle like the medic AND body armor, this simple combo is deadly in its own right, dont be afraid to really gun for the enemy.
- Since you got body armor and a good weapon against infantry at both close and medium ranges, you should be the one to go around corners and alleys. The only weapon that has more chance of killing you then vice versa in these ranges is a shotgun.
- Know who to target, as assault you'll be up front on the line and killing a guy that will only get revived is a waste of bullets, aims for medics and supports accordingly.
- Your body armor and relative good medium range makes you one of the better classes to fend off snipers, a direct hit on body armor will leave you with more the 2 bars, and a sniper only needs 1 or 2 shots.
- Keep moving! Whilst this reduces your accuracy it also prevents being a sitting duck and a sniper target.
- Dont reload to quickly, you got a good amount of ammo, but if you killed a guy and got 21 bullets left in that clip, dont reload, if you cant get that enemy in 21 bullets, you'll be unlikely to have gotten him with 30, since you'll probably be dead.
- You got a short run due to the armor, but because of that nice assault rifle, you're the best ambusher and rusher in the game.
- Even the assault rifle can run out of ammo (yes it can!), and instead of trying to reload, switch to your pistol, even the mightest rifle is useless when out of ammo, and reloading will take far too long.
[edit] Weapons
The main difference between the guns is the M16 vs the AK101/Ak47.
[edit] USMC
The M16 has a higher rate of fire (equal to M249-SAW), but lacks full auto fire and the damage is lower, but the accuracy and recoil is superior to the full auto rifles. The M16 is far better at single shot and gettin snipers then the Ak47/AK101. Be careful when firing on burst, as it tends to make accuracte shots very difficult
[edit] MEC
The AK101/AK47 are basicly the same, with the AK47 having a little more damage and a little less accuracy, but both deal more damage then M16 and are full auto weapons. They will win over the M16 at close range, but lose at medium ranges.
Depending on which rifle you have, either close in or try to keep a distance between you and your target. It only takes about 1 to 2 shots from the AK101/AK47 to kill a sniper, around 3 for the M16.
[edit] Combat
- Your assault rifle, believe it or not, is very effective against light cars and humvees. If you see a car smoking thats about to pass you, FIRE AWAY!
- The grenade launcher, AKA the noob tube weapon has gotten such a bad reputation because of all the 12 and 10 year olds that dont know the meaning of a good game or fair play. This is sad, since it is a good weapon against almost ALL targets, dont be afraid to use, just dont blow yourself with it, or using at point blank.
- The grenade launcher is by far most effective against cars and humvees, the light frame cars (FAV's) only need 1 shot and unlike with the AT missiles, they wont go through, they will hit! They take about 60 to 70% off a humvee, switch to your rifle to finish it off.
- True said, the grenade launcher is effective against infantry, but should be kept for that purpose at long and medium ranges only, and of course against snipers. The grenade will fall a slow lazy curve, so the further the target, the higher you have to aim. Getting someone half a mile away is not noob tubing, its talent.
- 5 grenade launchers in the tracks of a tank will set it on fire, this means it will gulp all your grenades, but you'll still get that tank or force the driver to come out.
- You only got 5 grenades, if you see a guy in an FAV only 20 feet away, switch to your rifle and gun him instead, its far more ammo efficient.
- It takes around 3 to 4 grenades to take out an APC when shooting at the side.
- The one big advantage that the grenade launcher has when it comes to AT effectiveness is that it does not leave any trail, you can simply aim for that armor, fire the grenade and pop back in cover.
- Grenade launchers are also effective against snipers, but it does take aim, and firing straight up is very inaccurate.
- There IS a settling time like with normal guns for the grenade launcher, even though the sights dont show it. If you lie down or wait 1 second, the accuracy is far higher.
- If a guy catches you unawares and fires bullets, respond with bullets, its just to cheap to noobtube him there on the spot.
- When you aim higher then say 60 degrees, the grenade wont go further, it will do the opposite but it just takes longer.
- Using the smoke grenade and grenade launcher in combination can have very deadly effects. Simply throw the smoke, wait for it to spread and make your move.
- The grenade launcher is also very effective against choppers! yes it is! On maps like Zatar, where choppers fly over low, just aim a bit a above and a bit more ahead and there you go. 1 AA missile with a grenade launcher and maybe a few bullets will down a chopper. Just watch out for friendlies.
- The main advantage over the grenade is that the launcher grenade will detonate on impact, this makes it effective in aiming ahead of the enemy or in destroying supply crates.
- Try to aviod using the grenade launcher though, not because of the whole noob scenario, but because a lot of targets can be dealt with bullets just as well and you only got 5 grenades, and bullets dont drop like grenades.
[edit] Smoke
- The smoke grenade is by far the LEAST used weapon of all, which is sad since it saved my ass on several occasions. The smoke grenade, when thrown needs around 5 seconds to spread the smoke, so dont throw and run, wait for the smoke to pop.
- The smoke wont last long, and you only got one, but it will still abscure more then enough of the enemy view for you to get away or make a move.
- Coordinating smoke grenades with AT's, C4's or mines can do miracles, if a tank is owning a flag, pop a smoke on it and let your teammates know about it. Hopefully a guy with C4 or AT mine will run through the smoke and get that tank.
- Smoke can be used for normal cover as well, if you need to cross a street, pop the smoke if you need to, you got one for a reason.
- You can also use smoke to fool the enemy, if you throw a smoke grenade in the opposite direction of where you are going (or throw it on mines >: ) the enemy will think you are about to emerge from the smoke and act accordingly, giving you ample time to get somewhere else.
- Smoke will help against a sniper only if he aint to high up, if you know where he is, and its not to high, use the smoke, lie down in it and fire in his direction. (before you throw the smoke, remember his spot well!)
- Smoke grenades can be throw just as far and high as any normal grenade, and remember, throwing them in a spot where there are a lot of enemies will confuse them A LOT.
- If you throw a smoke grenade in a group of enemies (like in above) a normal grenade will do miracles, you dont have them yourself, but you do have a grenade launcher and you can always switch kits. (smoke + normal grenade = deadly).
Full discussion here.
[edit] Further Discussion Threads
Nade launching Legitimate tactic?
