BF2 Server-side Modding

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BF2 Server-side Modding involves the editing of anything in BF2 which changes only the server. This can include the modification of generic server settings, game types, object parameters, or changes to stock maps.

This will serve as a repository of information about what can and cannot be changed with a server-side mod, and will track results of experiments modding.


Contents

[edit] What CANNOT be modded

ObjectTemplate entries in .CON files cannot be changed without crashing 50% of clients as soon as they try to join the map. So far we don't know what distinguishes crashers from non-crashers.

[edit] What CAN be modded

1. Object spawners which create instances of ObjectTemplates can be added or changed in any way. They can be moved, duplicated, deleted, or their parameters can be changed.

[edit] Experiments

[edit] Open Questions

Q: I experience a crash to desktop (CTD) in the client as soon as I join the map after making changes to any Object Template.

A: unknown

[edit] Tips

[edit] References

Tactical Mod for BF2

[edit] External References

Detailed information on BF2 and Python

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