Squad member guide

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SM Basics AT Assault Engineer Medic Sniper Spec-Ops Support

Contents

[edit] Squad Member Guide by B

The following are just my observations. Nobody has to follow it to the teeth. But legendary squad members like: Ob1one, Xink, luuser, Phoenix, thundeer, ultra, Robocop etc do follow these rules... I mean when SL sees one of these guys join their squad he is sure there will be some good games ahead. I know there are large number of outstanding squad members out there. But this guide is for those who are trying to know what to do, new to TG etc.

Original forum Discussion here

[edit] Basics

  1. BE LOYAL: One of the nicest thing a SL can feel. If the squad is on defense and the action is low some members leave the squad to look for another squad and then once they find out there are no better squad they come back... SLs feel like they wanna slap them and kick them out of the squad.
  2. BE COMMUNICATIVE: What is that feeling? If a squad is talking to each other SL just needs to hand down general orders, inform down CO given informations, and it feels good to be a SL, coz everybody in the squad is working together.
  3. BE CALM: This one is kind of out of control. It depends on the person's personality. But being calm instead of shouting in everybody's ears can make the squad feel little bit open to talk. And please do inform if anybody is too loud or too low.
  4. BE INITIATIVE. SL can overlook something. Try suggesting what should be done... But too initiative can annoy SLs as well...
  • EX: SM: I can mine the S entrance road. Should I boss? lol

[edit] Movement

  1. KEEP UP, STAY TOGETHER. Why does it feel so good to be in a good squad? Because you are together. Spawn on SL location whenever possible and whenever it means your squad will be together. Dot no go off chasing something. Gotta be together like a big happy family so everybody will feel safe and secure.
  2. STAY TOGETHER.
  3. STAY TOGETHER.
  4. POINTMAN. Usually a SL becomes a pointman during movement, which is not a bad thing. Offer to take the lead so if danger comes you will die and he won't.
  5. DO YOUR THING, KNOW THE LITTLE TRICKS. 2 ATs working together can make a tank driver crap his pants stinking up the whole tank and he has to get out of the tank. ATs also should be pointmans when armor is expected on route or on destination. Medics also can be pointman throwing down medics packs on his way so everybody else can be healed (good stuff while under fire and has to get somewhere.) Assault is an ideal pointman. Smoke grenades, Grenade Launchers for surprise kills.


[edit] On Defense

  1. SPREAD OUT and make sure all entrance points have an eye on them.
  2. DO YOUR THING. If you are a medic, create an first aid station with bunch of medic packs. Flag is a good place. Support classes same thing as well... Ammo Station in one place. Also make sure those stations are well stocked. Engineers mine certain entrance points and stay in Close Quarters Combat area to use your shotgun. ATs find a ambush position for armors or get on a higher ground. etc.
  3. SPOT & INFORM. When contacts are present and approaching your base spotting gives an idea of exactly where they are much better. And By VOIP you can add the strengthof the enemy.
  • EX: SM:"Enemy Armor Spotted!" "1 tank, 1 APC, 3 infantries... SouthWest."
  • SL:"Ok. All forces shift your positions facing SW. Set up and ambush."
  1. ENGAGE & CLEAR. During engagement with the attacking enemy check the flag area often to make sure no sneaky flag turning is going on, and of course call out enemy positions, movements, and manuevers. If things start to quite down clear hiding spots where an enemy SL might be hiding.
  2. OCCUPY ALL ARMORS. If there is an empty armor at your base grab it. It should not even be told to you. If a sneaky dude steal your APC and start firing your butts you will wish you had that APC on your side.

[edit] On Offense

  1. BE INITIATIVE. During offense to a flag everything is crazy. Hopefully your SL briefed on how he is planning to get things done before even first shot is fired. But if your think it is going to help the team by going off a little bit and flanking a sniper, go for it.
  2. BE a YES MAN. This is the most important. When you hear "Bodies on the flag" command, gotta go the flag area without caring about anything. Do not worry. Good SL s issue that order when he thinks flag capture area is safe enough for at least 5 seconds required to make it neutral. So go for that flag like your life does not matter.
  3. DO YOUR THING. This section again. Pretty much self explanatory. Kill people AT Tanks and all that jazz.

[edit] Extra Emotions

lol. a emotion section. Anyway I would like to point out that a quite squad that does not say anything at all makes the SL feel very weird and makes the other squad members feel that SL is not in control. So some SM s go off wondering and it gets worse. So say something about what is going around you. What you are doing once in a while.

Also it is good when there is down time on defense that no enemy squad wants to attack the place you are defending and your CO wants you there anyway, say some jokes, talk about life, women, beers, cars and man stuff. If you have a girl in your squad you can talk about barbies, nail polishes, men (lol) etc.


[edit] Summary

So Hopefully these guidelines will get you started on being a good Squad Member, so SL's fight to get you into their squads. Feel free add new sections, and add new stuff to it and we discuss it further. In the end I would like to say one thing.

Be A Squad Leader And Understand Them. Then You Will Become A Good Squad Member.

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