Tactical Gamer: Team Fortress 2 Guide

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Contents

[edit] TG: Team Fortress 2 Guide Introduction

The TG: Team Fortress 2 Guide is being put together by the players and admins of TG for the benefit of all those who enjoy TF2. Every contribution below has been donated by someone for the benefit of you the player. Please feel free to contribute in anyway you can, and help us to construct what will hopefully become the best TF2 guide on the internet.

[edit] Game Scenario Tips and Techniques

[edit] Capture the Flag

  • If you are playing as a slower class such as a heavy or a soldier and you are carrying the intelligence. You can press the L key to drop it for one of your quicker team-mates. TG - Spade

[edit] Capture Point

  • When approaching a control point time use your uber appropiately. Using your uber is an effective way of clearing the point of enemies, but while ubered you cannot capture the point. TG - Spade

[edit] Class Specific Tips and Techniques

[edit] General

  • Every class has its strength's and weaknesses and sometimes your team can come across a team which over powers yours. Pressing the , key will allow you switch classes to something more beneficial to the match. TG - Spade

[edit] Scout

  • Scouts can double jump by pressing space to jump then press space again in the air. On your second jump you are also able to change direction which is useful for dodging projectiles. TG - Spade

[edit] Soldier

  • Your rocket launcher is a powerful weapon, and a powerful tool. By shooting a rocket at your feet while jumping, you can elevate yourself to great heights. TG - Spade
  • Rocket jumping properly and accurately is what separates the good from the best of soldiers. Even rocket jumping just to get a height advantage can be good idea. To rocket jump successfully and to reach maximum height it is best to crouch, jump and fire together. On maps with less than a minute set-up it is always good to hurt yourself so your medic's uber fills up quicker. |TG-AIR| daithi1

[edit] Pyro

  • The flamethrower is excellent at ambushing an opponent, but when it comes to one on one battles it is a little lacking. Try to get up close and light your opponent on fire, then quickly switch to your shotgun to finish them off while they try to run. TG - Spade
  • An effective technique in maps that have choke points, is to quickly run in with your flamethrower at full blast then run away. Watch the top right corner of the screen as your enemies slowly die from burning. TG - Spade

[edit] Demo

  • Sticky bombs are excellent uber-disruptors. Place them on the ground in the path of the oncoming uber, and when the medic steps on them... BOOM! Although this doesn't work 100% of the time, if done correctly you have a good chance of the sending the medic flying and breaking the uber. TG - Spade

[edit] Heavy

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[edit] Engineer

  • Dispensers are great for more then just health, metal and ammo. Used correctly they can be used as a stool to jump to ledges not currently attainable. Also, placed in tight quarters they can be used to slow enemy attackers. TG - Spade

[edit] Medic

  • The needle-gun although weak is useful in fights where then enemy is hiding behind a wall or a crate. The needles, unlike bullets, are affected by gravity and will fall to the ground, so aim high and let them drop on your enemy. TG - Spade

[edit] Sniper

  • A headshot 9/10 is an instant kill. However, the little dot your rifle gives off will alert the enemy that they are in danger. To thwart this little alarm, try and keep your dot on a wall out of sight of the enemy. TG - Spade

[edit] Spy

  • Backstabs work not only from behind, but from the side aswell (arguably, sometime in front too). When being chased, try to side step your opponent and catch them with a side-backstab. TG - Spade

[edit] Map Tips and Techniques

[edit] General

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[edit] cp_well

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[edit] ctf_well

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[edit] tc_hydro

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[edit] cp_gravelpit

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[edit] cp_dustbowl

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[edit] cp_granary

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[edit] ctf_2fort

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[edit] cp_badlands

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[edit] cp_castle3

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[edit] ctf_mach4

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[edit] cp_warpath

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[edit] See Also

  • Reserved for expansion.

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