The EMP Grenade
From Tactical Wiki
[edit] ---The EMP Grenade---
An extremely useful weapon whose powers should not be underestimated despite it not being significantly damaging in any way (though it may kill someone at very, very low health). When an EMP grenade goes off, it generates a small electromagnetic pulse that completely scrambles the sound, any working implants, and HUD of the player foolish enough to run into it (also has a really trippy effect that will make it obvious you have been hit). Each Light unit features 4 of these problem inducing bombs, meaning it's often better to search out and kill the player throwing these than just wait him out. These grenades can also knock a decker out of cyberspace if they hit him in meatspace, something that they are very often used for.
Primary Fire: EMP Grenade
-Throws the EMP grenade. Holding this down will pull the pin and hold it at ready until it is released. If it is not released before 5 seconds is up, it will explode in your hand and you will not be happy.
Secondary Fire: None
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