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| World in Conflict World in Conflict Discussion Forum |
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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,018
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Like I've stated before, I'm loving World in Conflict multiplayer... but it needs a new role, I'd like to call this role "tactical commander", one person can take this role, he then gets all the command points for all the special features like artillery, napalm strikes, nukes ect ect... and he is the only one that can call in all that stuff, he can also issue orders to the other roles, or make notes on the map like "attack here", or "flank here", giving these notes to members on his team... that would make this game alot more tactical, and alot more fun IMO...
Don't think Sierra or Massive Entertainment will ever do it, but I do know that mod support is in game, wondering if a mod could be made to do this? just food for thought, and comments. |
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#2 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,920
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Re: What we need is a new MP "role"...
I am surprised that this was not included in the multiplayer aspect of the game. Basically on pub server (usually, not always the case) you have four squads working independently from each other. I don't think that this is working as intended. Magnum I think you speak for the rest of us. However I would like each squad to maintain a minimal number of points for an emergency type situation. But overall I agree with your idea and hope we can find a way to incorporate it into our game play.
B
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#3 (permalink) |
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Join Date: Mar 2007
Location: Bolingbrook, Illinois
Posts: 94
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Re: What we need is a new MP "role"...
This was Sierra or Massive Entertainment's first plan, to make a single commander over the whole battlefield. And then they changed it to have single commanders command a type of units.
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#4 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,188
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Re: What we need is a new MP "role"...
Quote:
Besides, I think the game design is excellent and you can achieve the coordination you stated with the existing mechanism. You could always have one person be given all the tactics points and perhaps give them a lighter role (artillery, infantry perhaps) so they have more time to look at the map and coordinate on voice. Public servers are also never an indication of anything. Even if you had a "tactical commander" like role it still depends on people listenening to what you say. I think the best teams are going to figure out how best to coordinate together since that is one of the challenges of the game for serious competitive play. Bernout |
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#5 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,813
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Re: What we need is a new MP "role"...
Although this would be great for a community like us, it has the ability to be exploited by pubbies. Remember the commander hopping in a tank, going rambo in vanilla bf2 and calling arty strikes on whatever got in his way? Now imagine one pubby saving up all your hard-earned points for nukesnukesnukes!
Don't get me wrong, I would love if they had this as an option, say maybe a server-side option. For clan matches it would seem to make the most sense.
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#6 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,018
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Re: What we need is a new MP "role"...
The commander, in my vision, would not be able to control your units, you would still have plenty to do like moving your units, engaging the enemy, using your special offense and defense abilities... so you could actually concentrate on your task...
As the commander, you would get all the command points, and use the special attacks as needed, IE the units could still call for the force but it would be like a call for artillery or anti-air, then the commander could decide what is the priority, and utilize what is best. the problem I have with the game as is, is players calling there own special attacks without communicating the need or plan...sometimes you will see 3 or 4 special attacks on one area of target... a commander can make sure the abilities are used at the right time and place. |
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#7 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,188
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Re: What we need is a new MP "role"...
Quote:
Even your example of 3 or 4 special attacks on one target can be avoided since everyone's tactical strikes show up on the map. ![]() I've been playing the game through in single player using the speed controls they just released with the recent patch (I love watching tactical strikes at 10% speed ). What I'd love to see is a server side option to slow down the game play just a touch so that a team has more time to coordinate and control their units.Bernout |
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#8 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,018
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Re: What we need is a new MP "role"...
Well I'm going to highjack my own thread here then, lol... I know they implemented the speed control thing, but couldn't find out where or how to use it...please tell...
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#9 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,188
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Re: What we need is a new MP "role"...
Quote:
Just hit the speed control link in my previous message and it should take you to the instructions. Note that this only works in replays and single player.Bernout |
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#10 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,315
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Re: What we need is a new MP "role"...
Not to bring this back on topic... But I like the idea of the Commander role... Just think of the head-aches of managing all the TA requests... WOW!! Arty hear..AA hear... That would be a Micro managing fiasco..
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#12 (permalink) |
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Join Date: Jan 2005
Location: Sacramento
Age: 34
Posts: 62
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Re: What we need is a new MP "role"...
After playing a few matches since reading this post, Yes. But some points should be saved for our units. I would be more then happy to give my TA away if it means a good solid win or defense.
I get so caught into what im doing sometimes it would be great to have a heavy support bomb his targets and read the map also. I think the other roles have to much going on. Still a commander will need recon and updates so zone leaders might be a good idea also if we were really working together. |
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#13 (permalink) |
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Join Date: Jan 2007
Location: Kris Kringle's Midwest Vaction House
Posts: 248
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Re: What we need is a new MP "role"...
I'd like to see a mod that adds a little realism to the roles. So instead of the Heavy, Heavy, Heavy, AT/Sniper Spam, you can only call down a certain number of units for every unit type. Sorta like how they limit what you can/can't use in the campaign.
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