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| World in Conflict World in Conflict Discussion Forum |
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#1 (permalink) | |
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Join Date: Oct 2006
Location: Arlington City, with my AahGear
Posts: 952
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Update 3, Map Maker, and Vineyard to be released MONDAY!
Massgate.net for more news.
Let the map making competition begin! The long awaited map maker tool is finally here...well, almost here . Maybe once we make some maps we can test them out on the TG server?Vineyard looks sweet. Update 3 Changes: Quote:
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|TG-Irr| Irregulars Intelligence Officer ![]() Level 65 M-Gear in ACE Online. Hopefully 7x in a week or two. ![]() ![]() ![]() ![]() ![]() ![]() |
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#3 (permalink) |
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Join Date: Oct 2006
Location: Arlington City, with my AahGear
Posts: 952
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Yeah, I'm going to miss that
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|TG-Irr| Irregulars Intelligence Officer ![]() Level 65 M-Gear in ACE Online. Hopefully 7x in a week or two. ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 (permalink) | |
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Join Date: Oct 2006
Location: Arlington City, with my AahGear
Posts: 952
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Quote:
---------------------------------------------------- I dont think I will be playing WiC for the next couple days now, except for downloading the patch because for my first map I am recreating Wake Island! Screenshots will come soon.
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|TG-Irr| Irregulars Intelligence Officer ![]() Level 65 M-Gear in ACE Online. Hopefully 7x in a week or two. ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 (permalink) |
![]() Join Date: Dec 2005
Location: That smelly place called NJ
Age: 29
Posts: 1,045
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Can't wait!?!!!?
Damnit, I'm working for next 2 days, 2 jobs.. Off Tuesday to Friday DAYshift wise, I have time to play.. weekend, errm Triple Shifts.. Good money but body aches
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#6 (permalink) |
![]() Join Date: Mar 2007
Location: Sweden
Posts: 543
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I just downloaded the mapmaker tool and for the next 5 mins I had to wait for the landscape to form before I could set my objects. I chose a clear sunrise and a canyon texture... But the ground was white ???
I quickly became frustrated with this texture thing so I turned over to objects (alot of folders in that list), I had set my first European farm building but it wasn't in a good angle. I tried to cklick on the building to try to drag the thing around as I was used to from the C&C Generals editor. But the damn thing wouldn't move! I turned to the Help thing and read that you have to use different key combinations like Ctrl+some key I don't remember to rotate the thing... Why not implement a hold+drag in a direction = Building rotate thing? Despite my frustrations at this editor i'll give it a 3 out of 5. Why not create a stickied thread where you can share tricks and ideas for the editor? ![]() -Crawl |
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#7 (permalink) |
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Join Date: Oct 2007
Location: Pflugerville, TX
Posts: 62
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
After messing with the thing for a while now the map maker tool is seeming relatively easy but there are still quite a number of things I have yet to figure out. Most notably I can't seem to have roads intersect without them clipping each other quite badly.
Overall though I keep getting the Boom error. Sometimes on startup sometimes after an hour or more. I think I'll wait on actually trying to make maps until there is a more efficient guide than the quickstart guide that come with it.
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#8 (permalink) |
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Join Date: Oct 2006
Location: Arlington City, with my AahGear
Posts: 952
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I found a bug in the map editor. Do not switch the map mode to assault if you plan on making command points and switching the order number for a point. It instantly closes the editor and doesnt save any of your work. But other than that, now Im starting to make a little sample city since assault wont work right for my Wake Island.
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|TG-Irr| Irregulars Intelligence Officer ![]() Level 65 M-Gear in ACE Online. Hopefully 7x in a week or two. ![]() ![]() ![]() ![]() ![]() ![]() |
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#9 (permalink) |
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Join Date: Oct 2007
Location: Pflugerville, TX
Posts: 62
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Looks like they released a hotfix that addresses the assault mode problem among otehr things so good news for you kill4. ^^
Apparently you cant make proper intersections yet since they were made for the game by using an import/export method that essentially made it only a terrain modifier and not actually part of the road. Supposedly they will be adding to it soon to make it easier. I'm a little irked by the fact that you cant make stuff like underpasses that units can pass over and under since the game doesn't allow any unit (save for helicopters) to be on top of each other and so they won't go under a bridge if they can go on top of it.
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#10 (permalink) |
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Join Date: Oct 2006
Location: Arlington City, with my AahGear
Posts: 952
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Time to start up Wake Island again ![]()
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|TG-Irr| Irregulars Intelligence Officer ![]() Level 65 M-Gear in ACE Online. Hopefully 7x in a week or two. ![]() ![]() ![]() ![]() ![]() ![]() |
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#11 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 516
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I must say, that vineyard map is horribly unbalanced. I tried a couple singleplayer games and although I won from both sides, its near impossible from the USSR perspective.
NATO can hold 3 posts easy, USSR only two. USSR needs to fight uphill to capture a 3rd and get bleed. The bunker flag on the USSR is so easy for NATO to capture and hold its pathetic, the other 3 NATO flags require the USSR player to take a roundabout route to get to them, of which they are exposed to NATO flanking fire the entire time making reinforcing near impossible. Chateau is one exception and a good USSR player can flank around, but its more a draw than a USSR gimmie. The golf course flag is a joke. The route up to it is excellent for infantry ambushing, but the creator made it so in order to actually shoot at tanks on the road, the infantry have to leave the forest. Kind of begs the question, what's the point?
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![]() ![]() Community, not corporation! TG-Irr BetterDeadThanRe(D) Xfire-BetterDeadThanRed1 Irregs PR CO |
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#12 (permalink) |
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Join Date: Oct 2007
Location: Pflugerville, TX
Posts: 62
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Really? I've played on it several times and NATO has never even come close to winning save once where they got within 20%. Perhaps it was just the players on the opposing team but I didn't find it all that difficult as Russia. No more than usual, though I'm always infantry.
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#13 (permalink) |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I don't find vineyard horribly lopsided, but I do understand your point Red. Ultimately, as with other maps, it comes down to teamwork and cooperation.
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#14 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,315
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I wonder if its possible to limit one side to only so many players and create and "unbalanced Game" player wise...but the map kinda compensates for that? Or change the speed of reinforcements etc, for one side... Just a thought...
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