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11-17-2007, 07:44 PM
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#1 (permalink)
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Join Date: Oct 2006
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Update 3, Map Maker, and Vineyard to be released MONDAY!
Massgate.net for more news.
Let the map making competition begin! The long awaited map maker tool is finally here...well, almost here  . Maybe once we make some maps we can test them out on the TG server?
Vineyard looks sweet.
Update 3 Changes:
Quote:
World in Conflict Update
Update #003
This is the third update for World in Conflict containing several new features, balance changes and bug fixes. Update #3 adds enhancements to replays, the ability to re-join a clan match if the connection drops, many tweaks and balance changes to things like Napalm, the Daisy Cutter and much more.
It also addresses several bugs and stability issues and adds additional features to Massgate, like the option to ignore messages from disruptive players.
New features:
- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
- It is now possible to move the Drop Zone directly after the plane has delivered the units.
- Clan leaders and officers are now able to send Mass-IM's to their clan mates.
- Servers can now be administered remotely.
- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
- Added the option to wait in line to join a server that is currently full in Massgate.
- Added the possibility to hide the Score Sheet and move the camera at the end of matches.
- Added functionality for dedicated servers to have a banner and a welcome text.
- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
- Added ability to ignore players in Massgate by right clicking and choosing Ignore.
- Added slider to control the volume threshold for voice activated VoIP.
- Added sliders in Options to change the size of unit icons in the world and in the icon bar.
- Added options to remove all posts by a specific user in the guestbook.
- Added Stop Spectating button to Spectating Mode.
- Added ability to select newly delivered units (default Shift + Space).
- Added Connect to IP ability for LAN play.
- Added support for different resolutions on each screen in Dual screen mode.
- IM's from people not in the contact list will now be displayed in the top of the contact list.
- Added option to turn off Wi-Fi strength and battery level indicators.
Units and balancing:
- Napalm now does some burn damage over time to buildings as well as units.
- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
- Changed so that just one movement marker is displayed for infantry squads.
- Infantry selection rings will now show on mouse over.
- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
- Decreased direct damage and armor piercing from USSR Heavy Artillery.
- Increased recharge time for Medium Artillery special ability by 50%.
- Tweaked initial deployment field for attackers on as_Airbase.
- Tweaked deployment fields for both factions on do_Farmland.
- Tweaked deployment fields for both factions on do_Riverbed.
- Tactical Nuke now destroys bridges in a slightly larger radius.
Bug fixes:
- Custom player color should now show on the minimap.
- Custom player color should now stay after a map cycle.
- The map list in the Create Server screen is now sorted alphabetically.
- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
- Fixed a bug that made the camera face the wrong way in "Assault mode".
- Fixed a bug where units would not connect to the ground inside craters.
- Fixed a bug where units would refuse to fire on units inside craters.
- Re-supply button should now work on multiple squads.
- Fixed a bug with Offensive Special Abilities mouse pointer.
- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
- The Top Role section in the score sheets now includes TA score accumulated during the round.
- Trimmed tank accuracy and auto acquire while moving.
- Fixed path-blocker in North Hill perimeter point on do_Christmas.
- Line Of Fire feedback (default ALT key) should now work on houses too.
- Accepting a TA request should no longer deselect units.
- Forest bonus icon for infantry should now only show when the whole squad is protected.
- Enhanced support for Matrox TripleHead2Go (TM):
--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.
--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.
--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".
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I love the first change posted in the changelog. I experienced this a couple hours ago on Typhoon. Just a bunch of armor players spamming light tanks and steamrolling all the points. Its not fun, trust me.
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11-17-2007, 08:19 PM
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#2 (permalink)
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Join Date: Aug 2007
Location: Michigan
Age: 23
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Or the chopper rushing on AirBase
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11-17-2007, 10:15 PM
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#3 (permalink)
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Join Date: Oct 2006
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Yeah, I'm going to miss that
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11-19-2007, 07:50 AM
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#4 (permalink)
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Join Date: Oct 2006
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Quote:
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Originally Posted by Massgate.net
Nov 19, 2007 06:49
Available now! – UPDATE 3, MAP TOOL AND A NEW MAP
The World in Conflict Team is proud to announce the release of Update 3, the World in Conflict Map Tool “WiCEd” and an entirely new map!
Update 3 not only fixes some bugs and balancing issues, but also introduces several new features that further enhance the gameplay and online experience. The update will be downloaded and installed when you connect to Massgate.
The Map Tool, or “ WiCEd”, allows imaginative people to create their own, unique maps for the game. Click here to download the tool, and check out this quick-start manual for an easy introduction to the tool’s features.
Also, to celebrate the release of WiCEd, we release an all-new Domination map called Vineyard! You can either download the map from here or you can get it by logging in to Massgate.
Have fun!
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Note that the quick start manual is a .pdf file.
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I dont think I will be playing WiC for the next couple days now, except for downloading the patch because for my first map I am recreating Wake Island! Screenshots will come soon.
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11-19-2007, 10:32 AM
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#5 (permalink)
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Join Date: Dec 2005
Location: That smelly place called NJ
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Can't wait!?!!!?
Damnit, I'm working for next 2 days, 2 jobs.. Off Tuesday to Friday DAYshift wise, I have time to play.. weekend, errm Triple Shifts..
Good money but body aches
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11-19-2007, 02:39 PM
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#6 (permalink)
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Join Date: Mar 2007
Location: Sweden
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I just downloaded the mapmaker tool and for the next 5 mins I had to wait for the landscape to form before I could set my objects. I chose a clear sunrise and a canyon texture... But the ground was white ???
I quickly became frustrated with this texture thing so I turned over to objects (alot of folders in that list), I had set my first European farm building but it wasn't in a good angle. I tried to cklick on the building to try to drag the thing around as I was used to from the C&C Generals editor. But the damn thing wouldn't move! I turned to the Help thing and read that you have to use different key combinations like Ctrl+some key I don't remember to rotate the thing... Why not implement a hold+drag in a direction = Building rotate thing?
Despite my frustrations at this editor i'll give it a 3 out of 5.
Why not create a stickied thread where you can share tricks and ideas for the editor?
-Crawl
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11-19-2007, 06:16 PM
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#7 (permalink)
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Join Date: Oct 2007
Location: Pflugerville, TX
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
After messing with the thing for a while now the map maker tool is seeming relatively easy but there are still quite a number of things I have yet to figure out. Most notably I can't seem to have roads intersect without them clipping each other quite badly.
Overall though I keep getting the Boom error. Sometimes on startup sometimes after an hour or more. I think I'll wait on actually trying to make maps until there is a more efficient guide than the quickstart guide that come with it.
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11-19-2007, 09:11 PM
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#8 (permalink)
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Join Date: Oct 2006
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I found a bug in the map editor. Do not switch the map mode to assault if you plan on making command points and switching the order number for a point. It instantly closes the editor and doesnt save any of your work. But other than that, now Im starting to make a little sample city since assault wont work right for my Wake Island.
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11-20-2007, 02:32 PM
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#9 (permalink)
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Join Date: Oct 2007
Location: Pflugerville, TX
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Looks like they released a hotfix that addresses the assault mode problem among otehr things so good news for you kill4. ^^
Apparently you cant make proper intersections yet since they were made for the game by using an import/export method that essentially made it only a terrain modifier and not actually part of the road. Supposedly they will be adding to it soon to make it easier. I'm a little irked by the fact that you cant make stuff like underpasses that units can pass over and under since the game doesn't allow any unit (save for helicopters) to be on top of each other and so they won't go under a bridge if they can go on top of it.
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11-20-2007, 05:14 PM
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#10 (permalink)
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Join Date: Oct 2006
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
 Time to start up Wake Island again
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Irregulars Intelligence Officer
ACE Online Gears:
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11-22-2007, 10:39 AM
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#11 (permalink)
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Join Date: Oct 2006
Location: Naples, FL
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I must say, that vineyard map is horribly unbalanced. I tried a couple singleplayer games and although I won from both sides, its near impossible from the USSR perspective.
NATO can hold 3 posts easy, USSR only two. USSR needs to fight uphill to capture a 3rd and get bleed. The bunker flag on the USSR is so easy for NATO to capture and hold its pathetic, the other 3 NATO flags require the USSR player to take a roundabout route to get to them, of which they are exposed to NATO flanking fire the entire time making reinforcing near impossible. Chateau is one exception and a good USSR player can flank around, but its more a draw than a USSR gimmie. The golf course flag is a joke. The route up to it is excellent for infantry ambushing, but the creator made it so in order to actually shoot at tanks on the road, the infantry have to leave the forest. Kind of begs the question, what's the point?
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11-22-2007, 01:21 PM
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#12 (permalink)
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Join Date: Oct 2007
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
Really? I've played on it several times and NATO has never even come close to winning save once where they got within 20%. Perhaps it was just the players on the opposing team but I didn't find it all that difficult as Russia. No more than usual, though I'm always infantry.
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11-22-2007, 06:59 PM
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#13 (permalink)
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Join Date: Aug 2007
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I don't find vineyard horribly lopsided, but I do understand your point Red. Ultimately, as with other maps, it comes down to teamwork and cooperation.
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11-23-2007, 09:19 AM
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#14 (permalink)
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Join Date: Jul 2005
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Re: Update 3, Map Maker, and Vineyard to be released MONDAY!
I wonder if its possible to limit one side to only so many players and create and "unbalanced Game" player wise...but the map kinda compensates for that? Or change the speed of reinforcements etc, for one side... Just a thought...
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