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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,706
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update 6 released...
World in Conflict Update
Update #006 This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced "Play Now" functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game. New features: - New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced). - New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only). - Some settings are now forced on Ranked Servers. - Implemented features to prevent clan smurfing. - Made all text messages more intelligible through better screen placing and color. - Added visual travel directions on some Tactical Aid markers. - Added a feature where player units are high-lighted when using VOIP. - Added text and sound warnings when doing damage to teammates. - Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details). - Changed the default colors available in "Set Player Color" (see this post for details). - Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it. - Added ability to define your own colors in "Set Player Color". - The Options for "Play Now" has a new direct shortcut under the "Play Now" button. - "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate". - Added an option to change camera height in "Options>Controls>Camera Maximum Height". - Added name of current server to end screen. - CheckMouseDown function added to python modding interface (mod specific). Units and balancing: - All out-of-role unit costs have been reduced. - Increased cost of the Laser Guided Bomb Tactical Aid for all roles. - Heavy Anti-Air Vehicle now gives 40% more score when killed. - Heavy Anti-Air Vehicle view range and fire range decreased. - Heavy Attack Helicopter fire range and special ability fire range decreased. - Heavy Attack Helicopter rocket accuracy decreased. - Medium Anti-Air Vehicle fire range decreased. - Medium Anti-Air Vehicle accuracy decreased. - Light Tank cannon damage increased. - Updated hit boxes for USSR Transport Truck. - Tweaked Tactical Aid marker behavior to make the rotation more responsive. - Tweaked the auto team balance feature to start earlier. - Tweaked do_quarry to fix incorrect path-finding in several places. Bug fixes: - Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral. - Fixed a bug where infantry in houses would not always auto-acquire targets. - Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game. - Fixed a crash bug on "Mission 1 - Invasion" of single-player. - Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times. - Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures. |
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#2 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,107
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Re: update 6 released...
Can't doubt their dedication to the game.. We just need some nice map packs to be released by the public..
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Have a great day! TG - SOP -- TeamSpeak Server Information - REQUIRED READING
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#6 (permalink) |
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Join Date: Oct 2006
Location: Killtopia
Posts: 876
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Re: update 6 released...
Domination FTW! I also love the new search button for no rank balance
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|TG-Irr|Ikill4aliving Irregular Intelligence Officer "My stripper name is Bandit LeGrande." - Axis of Eevil ![]() ![]() ![]()
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