I'm glad Sordavie has been posting here. Combined with what flappy and I posted, they really add to the think-outside-the-box feel of the thread.
On topic: One thing I didn't consider is the inconsistency of time. Since time isn't absolute (or i guess discrete?), all our FPS measurements would be relative unless some sort of universal standard for a measurement of time is made (more than likely it has and I don't know what it is). Before someone says seconds are universal standards, understand that I was thinking how the speed of light is 299,792,458 meters/second in the theoretical vacuum of free space. We know that EM radiation cannot travel at that speed because it is not passing through a perfect vacuum. It would be fairly simple to modify the definition of a second to work in the same way (maybe it's been done o_O).
Regardless, I can't discredit anything Sordavie has said thus far. However, the part about Planck Length and Time being barriers still stands, since it is theoretically impossible to measure to a shorter precision than the Planck Length or Planck Time. I believe that anything existing shorter than those measurements can't exist in the laws of physics we have today (I say believe because I remember it from somewhere but I can't find the source material <_<, so correct me if I'm wrong).
So I guess we could restate our claim that the frame rate of the universe measured by the smallest current measurement of time, assuming a normal second and the perfect vacuum of space, is 1.855094832e+43 frames per second. This is assuming that the shortest distance a photon can travel is a Planck Length in a Planck Time, and therefore the most capable of instruments would never be able to perceive more frames per second since Electromagnetic radiation in the present-day model of physics is not able to travel a shorter distance than the Planck Length.
Quote:
Originally Posted by sordavie
'Ain't' is fine colloquially.
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ya rly lol srsly u all think i talk like this in-game?