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10-14-2008, 09:01 PM #16
Re: The Frame rate of real life.
rawr, dont question, just listen! jk
but seriously your criticism is helpful :P and the more we get the more we have to rethink and develope our claim till. . . we give up or get it right (laughs at the idea).
My previous post was just to state that I do not want a serious arguement to start because of this (i doubt one will ^.^) and that the criticism should stay constructive. . .
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10-15-2008, 10:50 AM #17
Re: The Frame rate of real life.
I'm glad Sordavie has been posting here. Combined with what flappy and I posted, they really add to the think-outside-the-box feel of the thread.
On topic: One thing I didn't consider is the inconsistency of time. Since time isn't absolute (or i guess discrete?), all our FPS measurements would be relative unless some sort of universal standard for a measurement of time is made (more than likely it has and I don't know what it is). Before someone says seconds are universal standards, understand that I was thinking how the speed of light is 299,792,458 meters/second in the theoretical vacuum of free space. We know that EM radiation cannot travel at that speed because it is not passing through a perfect vacuum. It would be fairly simple to modify the definition of a second to work in the same way (maybe it's been done o_O).
Regardless, I can't discredit anything Sordavie has said thus far. However, the part about Planck Length and Time being barriers still stands, since it is theoretically impossible to measure to a shorter precision than the Planck Length or Planck Time. I believe that anything existing shorter than those measurements can't exist in the laws of physics we have today (I say believe because I remember it from somewhere but I can't find the source material <_<, so correct me if I'm wrong).
So I guess we could restate our claim that the frame rate of the universe measured by the smallest current measurement of time, assuming a normal second and the perfect vacuum of space, is 1.855094832e+43 frames per second. This is assuming that the shortest distance a photon can travel is a Planck Length in a Planck Time, and therefore the most capable of instruments would never be able to perceive more frames per second since Electromagnetic radiation in the present-day model of physics is not able to travel a shorter distance than the Planck Length.
ya rly lol srsly u all think i talk like this in-game?
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10-21-2008, 04:58 PM #18
Re: The Frame rate of real life.
There was a time when printer resolution was the same as the dot pitch. Then HP introduced RET, which moved the printhead a distance less than a dot pitch, allowing you to get much higher printing resolution. If you think of Planck length/time as the dot pitch of reality, nothing says you can't dither reality inside of that duration to get smaller time resolution.
Dude, seriously, WHAT handkerchief?
snooggums' density principal: "The more dense a population, the more dense a population."
Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."
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10-22-2008, 12:29 AM #19
Re: The Frame rate of real life.
Doesn't the basic concept or question of FPS assume a discrete frame?
That seems to imply a "digital" time...but time isn't digital. Even though we divide it into units (whether seconds or Plancks or otherwise), that is an arbitrary division by us as observers.Beep
Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)
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