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| World of Warcraft - General Discussion General Discussion for World of Warcraft |
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#1 (permalink) |
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Join Date: Apr 2005
Posts: 60
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Mage Specs
We have quite a few high end mages and I'm always torn on my spec, so I started this thread to get some more info.
Being frost specced is great - I love it, so dont get me wrong. But I've been PvPing a lot lately and have been thinking about trying a fire spec to see how it works out. I will definately switch back to frost again (not many fire mages in MC). I've just never played a fire mage and I just want to experiment a bit. Also, I wanted to share my current spec so peeps could critique it. Quick Link to Mage Talent Calc: http://wowvault.ign.com/View.php?vie...ry_select_id=4 Zeeg's Spec ** FOR YOUR EYES ONLY! ** (... this spec will self distruct in 5 seconds ...) Arcane Talents (18 points) # Improved Arcane Missiles - 5/5 points Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. # Arcane Concentration - 5/5 points Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. # Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds. # Improved Arcane Explosion - 5/5 points Reduces the casting time of your Arcane Explosion by 1.5 seconds. # Improved Counterspell - 2/2 points Gives your Counterspell a 100% chance to silence the target for 4 seconds. Frost Talents (33 points) # Improved Frostbolt - 4/5 points Reduces the casting time of your Frostbolt spell by 0.4 seconds. # Permafrost - 1/5 point Increases the duration of your chill effects by 1 second. # Improved Frost Nova - 2/2 points Reduces the cooldown of your Frost Nova spell by 4 seconds. # Ice Shards - 5/5 points Increases the critical strike damage bonus of your Frost spells by 100%. # Piercing Ice - 3/3 points Increases the damage done by your frost spells by 6%. # Cold Snap - 1/1 point When activated, this spell finishes the cooldown on all of your frost spells. # Improved Blizzard - 2/3 points Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 50% of normal. Lasts 1.50 seconds. # Frost Channeling - 3/3 points Reduces the mana cost of your frost spells by 15%. # Shatter - 5/5 points Increases the critical strike chance of your frost spells against frozen targets by 50%. # Arctic Reach - 2/2 points Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%. # Improved Cone of Cold - 3/3 points Increases the damage dealt by your Cone of Cold spell by 35%. # Ice Block - 1/1 point You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells. # Ice Barrier - 1/1 point Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted. Level 40: 549 damage absorbed Level 52: 678 damage absorbed Level 58: 818 damage absorbed ==== Anyways, the fire spec I'm looking at is like so: Arcane Talents (21 points) # Improved Arcane Missiles - 5/5 points Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. # Arcane Concentration - 5/5 points Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. # Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds. # Improved Arcane Explosion - 5/5 points Reduces the casting time of your Arcane Explosion by 1.5 seconds. # Improved Counterspell - 2/2 points Gives your Counterspell a 100% chance to silence the target for 4 seconds. # Arcane Meditation - 2/5 points Allows 6% of your Mana regeneration to continue while casting. # Presence of Mind - 1/1 point When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell. Fire Talents (30 points) # Impact - 5/5 points Gives your fire spells a 10% chance to stun the taget for 2 seconds. # Flame Throwing - 2/2 points Increases the range of your fire spells by 6 yards. # Ignite - 5/5 points Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds. # Burning Soul - 3/3 points Gives your fire spells a 65% chance to not lose casting time when you take damage. # Incinerate - 2/2 points Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. # Improved Scorch - 5/5 points Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times. # Critical Mass - 3/3 points Increases the critical strike chance of your fire spells by 6%. # Fire Power - 5/5 points Increases the damage done by your fire spells by 10%. Thoughts? Man, I wish switching between specs didn't cost so much gold!
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Zeeg - Gnomish Giant Slayer
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#2 (permalink) |
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Banned
Join Date: Jul 2005
Location: Nashville,TN
Age: 27
Posts: 131
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Re: Mage Specs
Try Thottbots Mage Builder:
http://thottbot.com/?ti=Mage I love this thing, I always check this out before I spec a char. There is one for every class!! |
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#3 (permalink) |
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Banned
Join Date: Jul 2005
Location: Nashville,TN
Age: 27
Posts: 131
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Re: Mage Specs
Frost Mastery
Improved Frostbolt Rank 5 Ice Shards Rank 5 Winter's Chill Rank 3 Improved Frost Nova Rank 2 Cold Snap Rank 1 Frost Channeling Rank 3 Shatter Rank 5 Ice Block Rank 1 Improved Cone of Cold Rank 3 Frostbite Rank 5 Ice Barrier Rank 1 Frost Total: 34 Arcane Mastery Arcane Subtlety Rank 2 Improved Arcane Missiles Rank 5 Arcane Concentration Rank 5 Improved Dampen Magic Rank 2 Evocation Rank 1 Improved Counterspell Rank 2 Arcane Total: 17 Total Total Points Spent: 51 Level Required: 60 |
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#4 (permalink) |
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Join Date: Apr 2005
Location: Georgia
Age: 20
Posts: 960
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Re: Mage Specs
Zeddzorander Level 52 This is my plan for my mage. any talent maked with * means i haven't gotten it yet. I have not had any problem so far. I got the -1.5s casting of Arcane Explosion b/c its a great gold farming spell in Scarlet Monastary!
--Fire-- Improved Fireball Rank 5 (-.5s cast time) Impact Rank 5 (10% chance stun) Flame Throwing Rank 2 (+6 yards range) Burning Soul Rank 3 (65% chance not lose cast time on hit) Improved Flamestrike Rank 3 (+15% chance crit w/ Flame strike) Pyroblast Rank 1 (Kick ass mage fire spell!) Incinerate Rank 2 (+4% crit chance with Fire blast and Scorch) Blast Wave Rank 1 (Fire AoE spell) Critical Mass Rank 3 (+6% chance crit all Fire spells) Fire Power Rank 5 (+10% Fire Damage all Fire spells) Combustion Rank 1 (5-min Cooldown, on use next Fire spell 100% crit chance) *Improved Fire Blast Rank 1(-.5s Cooldown) *Ignite Rank 1 (on crit burns target for 8% more damage) --Ice-- No Ice Talents --Arcane-- Improved Arcane Missle Rank 3 (60% chance avoid interrupt) Arcane Focus Rank 2 (4% chance less that your Arcane spell is resisted) Arcane Concentration Rank 5 (10% reduces mana cost of next attack spell by 100%) Evocation Rank 1 (10-min Cooldown, gives 1500% mana regen for 8s) Improved Arcane Explosion Rank 1 (*Rank 2-5) (Reduce AE .3s) (* Reduce AE 1.5s) *Improved Counterspell Rank 2 (100% chance to silence target for 4s)] |
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