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Old 09-11-2005, 04:18 PM   #1 (permalink)
 
geekanarchy's Avatar
 
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Mage Specs

We have quite a few high end mages and I'm always torn on my spec, so I started this thread to get some more info.

Being frost specced is great - I love it, so dont get me wrong. But I've been PvPing a lot lately and have been thinking about trying a fire spec to see how it works out. I will definately switch back to frost again (not many fire mages in MC). I've just never played a fire mage and I just want to experiment a bit. Also, I wanted to share my current spec so peeps could critique it.

Quick Link to Mage Talent Calc: http://wowvault.ign.com/View.php?vie...ry_select_id=4

Zeeg's Spec ** FOR YOUR EYES ONLY! **
(... this spec will self distruct in 5 seconds ...)

Arcane Talents (18 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.


Frost Talents (33 points)

# Improved Frostbolt - 4/5 points
Reduces the casting time of your Frostbolt spell by 0.4 seconds.

# Permafrost - 1/5 point
Increases the duration of your chill effects by 1 second.

# Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.

# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.

# Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.

# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your frost spells.

# Improved Blizzard - 2/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 50% of normal. Lasts 1.50 seconds.

# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.

# Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.

# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

# Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.

# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

# Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Level 40: 549 damage absorbed
Level 52: 678 damage absorbed
Level 58: 818 damage absorbed

====


Anyways, the fire spec I'm looking at is like so:


Arcane Talents (21 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Arcane Meditation - 2/5 points
Allows 6% of your Mana regeneration to continue while casting.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.


Fire Talents (30 points)

# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

# Improved Scorch - 5/5 points
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.



Thoughts? Man, I wish switching between specs didn't cost so much gold!
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Old 09-12-2005, 11:10 AM   #2 (permalink)
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Re: Mage Specs

Try Thottbots Mage Builder:

http://thottbot.com/?ti=Mage

I love this thing, I always check this out before I spec a char. There is one for every class!!
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Old 09-12-2005, 11:14 AM   #3 (permalink)
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Re: Mage Specs

Frost Mastery
Improved Frostbolt Rank 5
Ice Shards Rank 5
Winter's Chill Rank 3
Improved Frost Nova Rank 2
Cold Snap Rank 1
Frost Channeling Rank 3
Shatter Rank 5
Ice Block Rank 1
Improved Cone of Cold Rank 3
Frostbite Rank 5
Ice Barrier Rank 1
Frost Total: 34
Arcane Mastery
Arcane Subtlety Rank 2
Improved Arcane Missiles Rank 5
Arcane Concentration Rank 5
Improved Dampen Magic Rank 2
Evocation Rank 1
Improved Counterspell Rank 2
Arcane Total: 17
Total
Total Points Spent: 51
Level Required: 60
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Old 09-13-2005, 10:09 AM   #4 (permalink)
 
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Re: Mage Specs

Zeddzorander Level 52 This is my plan for my mage. any talent maked with * means i haven't gotten it yet. I have not had any problem so far. I got the -1.5s casting of Arcane Explosion b/c its a great gold farming spell in Scarlet Monastary!
--Fire--
Improved Fireball Rank 5 (-.5s cast time)
Impact Rank 5 (10% chance stun)
Flame Throwing Rank 2 (+6 yards range)
Burning Soul Rank 3 (65% chance not lose cast time on hit)
Improved Flamestrike Rank 3 (+15% chance crit w/ Flame strike)
Pyroblast Rank 1 (Kick ass mage fire spell!)
Incinerate Rank 2 (+4% crit chance with Fire blast and Scorch)
Blast Wave Rank 1 (Fire AoE spell)
Critical Mass Rank 3 (+6% chance crit all Fire spells)
Fire Power Rank 5 (+10% Fire Damage all Fire spells)
Combustion Rank 1 (5-min Cooldown, on use next Fire spell 100% crit chance)
*Improved Fire Blast Rank 1(-.5s Cooldown)
*Ignite Rank 1 (on crit burns target for 8% more damage)
--Ice--
No Ice Talents
--Arcane--
Improved Arcane Missle Rank 3 (60% chance avoid interrupt)
Arcane Focus Rank 2 (4% chance less that your Arcane spell is resisted)
Arcane Concentration Rank 5 (10% reduces mana cost of next attack spell by 100%)
Evocation Rank 1 (10-min Cooldown, gives 1500% mana regen for 8s)
Improved Arcane Explosion Rank 1 (*Rank 2-5) (Reduce AE .3s) (* Reduce AE 1.5s)
*Improved Counterspell Rank 2 (100% chance to silence target for 4s)]
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