Go Back   Tactical Gamer > Mass Multiplayer > World of Warcraft > World of Warcraft - General Discussion


World of Warcraft - General Discussion General Discussion for World of Warcraft

Reply
 
Thread Tools
Old 09-25-2006, 09:27 PM   #1 (permalink)
 
Join Date: Apr 2006
Posts: 597
Why We Kill Kitty

This is a post I dug up from Thottbot. This is why I sent in Kitty before Beep on Vael, or I should say this post supports my decision. This is regards to the Spineshatter. First Vael death FTW!!

Quote:
I just picked this up, so I have yet to do testing, but I know it is going to be better than quel.

Weapon speed only matters for ONE fight in endgame tanking. That is Vael. Because that is the only fight that gives you enough rage to throw a HS on every weapon swing.

The only reason a fast weapon can ever generate more rage than a slower one with equal dps is because of Unbriddled Wrath.

Spineshatter = 54.5+( (9*2)/14 from the str) = 55.8 dps
Bloodlord's = 48.2

Now, rage generation is damage/(0.5*level). Ignoring atk power bonus from other gear and crit chance (as that will be identical with the two weapons), that leaves us with the following rage/second numbers. Also note that rage generation is purely based on dps, independent of weapon speed.

Spineshatter = 55.8/(0.5*60) = 1.86 rage/second
Bloodlord's = 48.2/(0.5*60) = 1.61 rage/second
Quel'Serrar = 52.5/(0.5*60) = 1.75 rage/second

Now, assume the tank has unbriddled wrath. That is 40% chance to get 1 rage on a melee hit.

Spineshatter = 1.86 + 0.4/2.6 = 2.01 rage/second
Bloodlord's = 1.61 + 0.4/1.9 = 1.82 rage/second
Quel'Serrar = 1.75 + 0.4/2 = 1.95 rage/second

Now that we have gotten the rage generation straight, lets move on to aggro.

Aggro is only dependent on the weapon for Heroic Strike (HS). All other abilites are identical, regardless of weapon.

A few philosophical considerations. When using HS as ragedump, it is assumed that the rage cannot be used for anything else that generates aggro. This is based on the fact that HS offers a limited increase in aggro over a sunder and that a HS prevents rage generation from the normal swing it replaces.

Add to that the fact that anyone who tanks endgame knows that the amount of situations where you have unlimited rage is very sparse. And in any situation where you do not have more rage than you can dump with HS using a 2.6 weapon, using a 1.9 speed weapon will not help.

HS aggro generation is equal to a sunder+the damage caused. So in an ideal situation with unlimited rage the threat difference between the 3 weapons will be the following (ignoring generation from any other abilites as that will be identical, assuming unlimited rage).

Spineshatter = 55.8 + (138+260)/2.6 = 208.9 threat/second
Bloodlord's = 48.2 + (138+260)/1.9 = 257.7 threat/second
Quel'Serrar = 52.5 + (138+260)/2 = 251.5 threat/second
Eskhandar's Right Claw = 48 + (138+260)/1.5 = 313.3 threat second

These numbers show that in ideal unlimited rage situations, faster weapons are better. The bloodlord's will win over the spineshatter. However, that only happens during the Vael fight, and Eskhandar's Claw smacks anything else in terms of aggro generation on that fight.

Now, going back to the rage generation numbers, Spineshatter does generate 10% more rage than Bloodlord's. That roughly translates to 10% more sunders in a fight where rage is limited. Of course incoming damage is the biggest source, but that will be the same for both weapons. On top of that, Spineshatter does 7.6 more dps than Bloodlord's, which adds directly to threat generation.

On a tank with defiance and comparing to a rogue with salvation. 7.6 dps more on the tank's weapon will allow the rogue to do 17 dps more before pulling aggro. Now multiply those 15'ish dps with a whole raid worth of dps classes and you get something like +300 raid dps simply from using Spineshatter over Bloodlord's (very rough and inaccurate numbers, but the point is valid). When you do endgame, the aggro limits and raid dps is what matters. And the speed of the weapon has no effect on this at all.

The stats are comparable, but in some cases 10 hp and 1 defense does matter. And with the amount of damage coming from non-physical sources in endgame, I would value 10 hp higher than 80 armor.
Also, do not forget that 9 str adds 0.45 block value. Not a lot, but it does add up.

To sum it up, Spineshatter is the best endgame tanking weapon. Although the differences between the 3 of the "top" ones is not really worth wanting one over the other for, unless you need the stamina increase going from Quel to Spineshatter.
Sure, if you suck at tanking and dont know how to manage your rage/mobs, then a faster weapon does make tanking easier. However, if you know what you are doing, the speed of the weapon should make no difference.
Arkamis is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Kill Messages Options Ale Battlefield 2 - Project Reality Mod 32 12-06-2006 05:40 PM
Time to get real, America! Magnum50 The Sandbox 81 10-04-2006 11:38 AM
ZG tactics Part 1 Ricca World of Warcraft - Tactics, Strategies, & Resources 1 03-26-2006 04:13 AM
Save the Kitty Phantom General Discussion 43 03-01-2006 11:06 PM
Kill Wintermute Natural Selection - Tactics and Mod Discussions 2 02-24-2004 07:26 PM


All times are GMT -4. The time now is 02:45 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved