![]() |


|
|||||||
| World of Warcraft - General Discussion General Discussion for World of Warcraft |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,163
|
To the Engineers
After getting pissed about seeing nothin about us un-loved engineers for BC, I just did some searchin and found this:
Adamantite Frame Adamantite Rifle Adamantite Shells Blue Smoke Flare Cogspinner Goggles Crashin' Thrashin' Robot Critter Enlarger Elemental Blasting Powder Elemental Seaforium Charge Fel Iron Casing Fel Iron Musket Fel Iron Shells Fel Iron Toolbox Felsteel Boomstick Felsteel Stabilizer Gnomish Battle Goggles Gnomish Flame Turret Gnomish Poultryizer Gnomish Power Goggles Handful of Fel Iron Bolts Gnomish Tonk Controller Goblin Tonk Controller Green Smoke Flare Hardened Adamantite Tube Healing Potion Injector Hyper-Vision Goggles Khorium Power Core Khorium Toolbox Mana Potion Injector Nigh-Invulnerability Belt Ornate Khorium Rifle Ornate Khorium Rifle Power Amplification Goggles Red Smoke Flare Remote Mail Terminal Rocket Boots Xtreme Rocket Launcher Ultra-Spectropic Detection Goggles White Smoke Flare Zapthrottle Mote Extractor The Bigger One : Inflicts 600-1001 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80. Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80. Fel Iron Bomb : Inflicts 330-771 Fire damage and stuns targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unrelaible against targets higher than level 76. Stabilized Eternium Scope : Attaches a permanent scope to a bow or gun that increases its chance to get a critical hit by 2%. Khorium Scope : Attaches a permanent scope to a bow or gun that increases its damage by 12. Adamantite Scope : Attaches a permanent scope to a bow or gun that increases its damage by 10. Still looking for detailed descriptions, mats, etc.
__________________
|
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jun 2006
Location: Regina, SK, Canada
Age: 27
Posts: 148
|
Re: To the Engineers
I know i am definetly looking forward to these with little hadad. but the doesnt work against level 80+ has me worried about wtf are we going to do agains 80+ mobs.. lol as 70 i can see 75elites and such.. but 80+ hopefully not in 5man.
__________________
FOR THE DICKENS!!!
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Mar 2006
Location: Connecticut, USA
Posts: 390
|
Re: To the Engineers
I wonder how accurate this info is when the Stabalized Eternim Scope says "get a critical hit by 2%", when everything is changing to a "crit rating".
__________________
Anahlahna and Friends |
|
|
|
|
|
#6 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,144
|
Re: To the Engineers
Ahh...but that's because talents provide X bonus regardless of your level. If you get 5/5 Mortal shots at (using new talents) level 15 you will get 5% ranged crit regardless if you're at level 15 or level 70. However an item with its level allotment points for +crit at level 50 would provide less crit at level 60 and even less at level 70 due to the increase in crit rating/crit % as you level.
Anyhow, going back on topic I believe there was an updated list with the scope showing +28 ranged crit rating. So...yeah....*drool* but I shudder at the thought of the mats or if they'll make it BoP only like the ring enchants and coolest weapons and armor in blacksmithing. On a small tangent... Healing Potion Injector Mana Potion Injector (O.o) Sweet, engineers can now heal/innervate people by shooting them up with pot. ^_^
__________________
My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Patch1.3] Engineers can no longer fix assets while in a vehicle? | RocketPunch | Battlefield 2 - General Discussion | 10 | 05-25-2006 12:29 PM |
| Be Nice To Your Engineers | Bommando | Battlefield 2 - Tactics and Missions Discussion | 26 | 05-10-2006 12:27 PM |
| Engineers outta have body armor | Thierry | Battlefield 2 - Tactics and Missions Discussion | 16 | 02-15-2006 08:11 PM |
| Engineers in SF | BHack | Battlefield 2 - General Discussion | 16 | 12-02-2005 03:22 PM |
| Software Engineers Speak Up About DST Changes | Buck Fush | The Sandbox | 62 | 08-17-2005 06:00 PM |

