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Old 10-14-2006, 12:29 PM   #1 (permalink)
 
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To the Engineers

After getting pissed about seeing nothin about us un-loved engineers for BC, I just did some searchin and found this:

Adamantite Frame
Adamantite Rifle
Adamantite Shells
Blue Smoke Flare
Cogspinner Goggles
Crashin' Thrashin' Robot
Critter Enlarger
Elemental Blasting Powder
Elemental Seaforium Charge
Fel Iron Casing
Fel Iron Musket
Fel Iron Shells
Fel Iron Toolbox
Felsteel Boomstick
Felsteel Stabilizer
Gnomish Battle Goggles
Gnomish Flame Turret
Gnomish Poultryizer
Gnomish Power Goggles
Handful of Fel Iron Bolts
Gnomish Tonk Controller
Goblin Tonk Controller
Green Smoke Flare
Hardened Adamantite Tube
Healing Potion Injector
Hyper-Vision Goggles
Khorium Power Core
Khorium Toolbox
Mana Potion Injector
Nigh-Invulnerability Belt
Ornate Khorium Rifle
Ornate Khorium Rifle
Power Amplification Goggles
Red Smoke Flare
Remote Mail Terminal
Rocket Boots Xtreme
Rocket Launcher
Ultra-Spectropic Detection Goggles
White Smoke Flare
Zapthrottle Mote Extractor

The Bigger One : Inflicts 600-1001 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80.
Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80.
Fel Iron Bomb : Inflicts 330-771 Fire damage and stuns targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unrelaible against targets higher than level 76.

Stabilized Eternium Scope : Attaches a permanent scope to a bow or gun that increases its chance to get a critical hit by 2%.
Khorium Scope : Attaches a permanent scope to a bow or gun that increases its damage by 12.
Adamantite Scope : Attaches a permanent scope to a bow or gun that increases its damage by 10.


Still looking for detailed descriptions, mats, etc.
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Old 10-15-2006, 04:53 AM   #2 (permalink)
 
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Re: To the Engineers

I know i am definetly looking forward to these with little hadad. but the doesnt work against level 80+ has me worried about wtf are we going to do agains 80+ mobs.. lol as 70 i can see 75elites and such.. but 80+ hopefully not in 5man.
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Old 10-15-2006, 06:05 AM   #3 (permalink)
 
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Re: To the Engineers

I wonder how accurate this info is when the Stabalized Eternim Scope says "get a critical hit by 2%", when everything is changing to a "crit rating".
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Old 10-15-2006, 09:17 AM   #4 (permalink)
 
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Re: To the Engineers

from what i've seen, 1% crit is roughly 14 crit rating, so it will probably say +28 crit rating.
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Old 10-15-2006, 07:12 PM   #5 (permalink)
 
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Re: To the Engineers

Quote:
Originally Posted by Anah View Post
I wonder how accurate this info is when the Stabalized Eternim Scope says "get a critical hit by 2%", when everything is changing to a "crit rating".
%crit is still there. Look at talents/spells. Sanctified Crusader says that it adds a 3% bonus to crit from all sources of damage against a target.
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Old 10-15-2006, 08:40 PM   #6 (permalink)
 
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Re: To the Engineers

Ahh...but that's because talents provide X bonus regardless of your level. If you get 5/5 Mortal shots at (using new talents) level 15 you will get 5% ranged crit regardless if you're at level 15 or level 70. However an item with its level allotment points for +crit at level 50 would provide less crit at level 60 and even less at level 70 due to the increase in crit rating/crit % as you level.

Anyhow, going back on topic I believe there was an updated list with the scope showing +28 ranged crit rating. So...yeah....*drool* but I shudder at the thought of the mats or if they'll make it BoP only like the ring enchants and coolest weapons and armor in blacksmithing.


On a small tangent...

Healing Potion Injector
Mana Potion Injector

(O.o) Sweet, engineers can now heal/innervate people by shooting them up with pot. ^_^
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