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Old 11-14-2006, 04:16 PM   #16 (permalink)
 
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Re: Test realm patch notes

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Originally Posted by Sajier View Post
I would love to see all of us priests copy our characters over there to test the renew change. Just need a tank to go with us to test it. I really wonder if 5 renew on a MT can basically replace GHs .
I don't know but I'd sure like to know just what kind of bizzarro damage I'm going to be taking when the BC comes out. That's a whole buttload of healing stacked. I'm sure the incoming will be sickening.

I'd be happy to copy my warrior over to see how it looks!
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Old 11-14-2006, 05:54 PM   #17 (permalink)
 
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Re: Test realm patch notes

The warrior rage nerf isn't a nerf at all, with the new talents each spec gets the same amount of rage as before. Arms and Fury just take 1 extra hit to get the rage they are use to and Proc still has trouble gaining rage just like always. So no real change (i've been talking to a warrior in Reverent about this a lot and he's in beta). On a side now i will be copy a premade mage and warrior then when i can copy my own toons i'll be copying lunaar and insai over. So look me up if are on the PTR
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Old 11-14-2006, 08:39 PM   #18 (permalink)
 
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Re: Test realm patch notes

It may not be noticable while tanking or for a DW warrior but for a two handed mortal striker it appears to be a kick in the crotch. Taking one extra hit to generate the same amount of rage as it applies to me appears to be a nerf. For a DW Fury warrior it may be imperceptable. For a 2h'er like me that's an additional 3.4 seconds to generate that same amount of rage I needed to MS before. Over the course of a typical fight against a level 60 mob there may be 2-3 Mortal Strikes. By my math that looks like about 10 additional seconds to generate the same amount of rage I do now. Ten seconds in a fight is an eternity.

BUT as I said before we don't fully understand the impacts of the new gear, new stats, new sockets etc... I'll wait and see before I become all emo.
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