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12-13-2006, 09:00 PM #1
Bugs Bugs Everywhere!
Additional Bugs:
Originally Posted by Averinn
Kilfran will no longer recieve 'entropic sting' when hit with scorpid sting. This is due to a skill check error that prevents hunters from using scorpid sting 1 instead of scorpid sting 4 to save mana. Of course now we no longer have scorpid sting 4, but its still not letting us use scorpid sting 1.
Pet bars will be disabled/invisible if you summon your pet in combat. This includes priest Mind control, warlock pets, and mage water elementals. The pet bar will persist is you summon before combat, but will not work during combat. This is a conflict with the coding that disallows UI changes during combat settings.
Hunters will do a 'fish flop' if they recieve a partial resist with FD. The issue is they will fall down and then stand up again only to fall down repeatedly if one or more mobs resist FD. This is problematic because aggro will start to become bouncy since the mob will detarget/retarget the hunter repeatedly until intervention is made. This issue will also cause an error with a Warrior's taunt since taunting a mob attacking a character at 0 aggro will bump the warrior down to 0 aggro and push everyone else ahead of them.
Hunters now twitch if their target it out of LoS. They will do their priming animation and repeat it until autoshot is canceled. Pretty amusing to watch really.
Vanilla UI Target of Target will become lost when the target exceeds the old limitation on debuffs and/or become momentarily crowd controled (rogue blind, hunter scattershot, mage dragonbreath stun, etc). Deselecting then reselecting has been know to 'fix' this issue with limited results.
Priest Holy Fire does not has a spell animation. Inivisible stealth damage FTW.
Priests investing talents in Holy Specialization will see an error with their spell crit. In the default UI spell breakdown they will recieve 1% in each school instead of 5% in holy with 5/5 talents. Unconfirmed if this is a talent problem or a display issue.
Shamans who had 2 handed weapons equiped or soulbound to them at the time of the patch had their weapons deleted automatically for 'weapon hacking'. This is an issue with the talent respec removing the required talents for 2 handed weapon usage and thus counting all equiped and used 2 handed weapons as improper. Contact a GM to get in touch with a Character Specialist, aproximate time to resolution is 2-3 weeks due to the number of issues.
Anyone else find anything interesting?My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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12-13-2006, 10:52 PM #2
Re: Bugs Bugs Everywhere!
"Contact a GM to get in touch with a Character Specialist, aproximate time to resolution is 2-3 weeks due to the number of issues".
This is simply unbelievable. I hope there weren't a lot of people out there that depended on their Epic 2h'ers as their only weapon.“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook
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12-13-2006, 11:28 PM #3
- Join Date
- Nov 2006
- Posts
- 14
Re: Bugs Bugs Everywhere!
OMG I knew it! That explains ... uhhh .... nothing.- The Rogue talent, Adrenaline Rush is creating a large shadow on the ground when cast.
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