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#16 (permalink) |
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Join Date: May 2006
Location: St. Louis, MO
Age: 36
Posts: 1,040
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Re: Boo to the fear ward nerf
True, like I've said its not the end of the world or anything
. But one thing I always would do when we were running is throw a fw up on some of the healers. The current cooldown/duration allowed for that. Do you "need" it, of course not, but it was helpful.And again, nothing "needs" fear ward as horde guilds have shown. Saj's squad hasn't had fw for any of their Nightbane kills so ya - its definitely not necessary there either. Those fights coming up sound interesting, but definitely not things that "need" fear ward. Regardless its a nerf to priests that already have this spell and a buff to priests that don't. And if you didn't have any dwarf or spacegoat priests before its a buff to you. If you did have at least one - its probably a nerf.
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Gigan - Shaman (Resto) Pistos - Semi-retired Shadowpriest ...and other distractions of various levels. |
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#17 (permalink) | |
![]() Join Date: May 2006
Location: California
Posts: 2,199
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Re: Boo to the fear ward nerf
The difference, actually, is in PvP. An undead priest will now have Fear Ward and WotF in addition to an optional trinket to counter fear. Fear ward in its current form gives a one shot WotF to multiple members of an arena group or, in essence, turns several members into token undead. Now fear ward will be more avalible, but undead priests and their 3 fear counters will only laugh at warlocks marginally longer than undead rogues and their 2.
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If Blizzard balanced the game against the wishes of people then I'd dual wield quantum lasers with unlimited ammo, have a PC druid as a pet, AND no dead zone. Thankfully they balance things along a larger spectrum than you. The old fear ward which was given only to Dwarf Priests and now the new Draenei has a 30 second cooldown on a 10 minute duration and will cancel 1 fear. A priest could, in theory, cancel 1 fear every 30 seconds if they were a dwarf or draenei and if they did it before the fear so it is a proactive defense. On the horde side you have Tremor Totem and Will of the Forsaken (aka Will of Crymorenoob because that's how people would justify it's powerful original incarnation). Will of the Forsaken used to be a 20 second duration which was then nerfed to 5 seconds when the developers finally got a clue. Its on a 2 minute cooldown, but it is a reactive defense since it cancels multiple forms of crowd control after the fact. Tremor totem has 5 hp (which is irrelevant since totems ignore almost all area affect abilities) and will clear all relevant crowd controls from members within its area of affect. Yes you can use tremor totem to clear fear, but it takes a bit more skill since you have to judge the 5 second pulses and position it properly. Tremor Totem is both a proactive and reactive defense since you can put it down for its 2 minute duration to cancel fear when its cast or leave it up to cancel fear after you're under it. So you have: 1 class with 1 race on Alliance who cancels fear vs 1 race and 1 class on 3 races who cancels fear Alliance have a reliable single proactive defense usable every 30 seconds by a small number of dwarf priests (thus making them in high demand). Horde have an entire race who can ignore 1 fear and every other race with the 1 class who can cancel it every 5 seconds for 2 minutes. Oh, and for the record? Horde priests used to be limited to undead and trolls. That means a theoretical 50% of all horde priests have WoTF which is actually much higher as undead outnumber trolls. Alliance priests usually tend towards Humans and Night Elves which means the 33% theoretically gets dropped to an actual 10-15%.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() ![]() ![]() |
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#19 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,199
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Re: Boo to the fear ward nerf
Pft. I left out all the BC information because that's what's being balanced to now.
With alliance having Shamans we now have both tremor totems and fear ward. To compensate they're not giving fear ward to the horde. Of course now dwarves and dreanei now have the only nonshadow spell interrupt with the stun. Personally I want them to refix their racial fixes. 20 second elune's grace sucks even if Starshards is one of the more efficient spells in the game.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() ![]() ![]() |
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#21 (permalink) | |
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Join Date: Jun 2006
Location: Regina, SK, Canada
Age: 28
Posts: 163
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Re: Boo to the fear ward nerf
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FOR THE DICKENS!!!
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#23 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 3,029
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Re: Boo to the fear ward nerf
abut kara
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#24 (permalink) |
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Join Date: May 2006
Location: St. Louis, MO
Age: 36
Posts: 1,040
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Re: Boo to the fear ward nerf
Fear ward is not "needed" for anything. Fear ward can be helpful in some 5 mans or 10 mans if used properly.
Kinda like every other class skill, spell, talent, etc.
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Gigan - Shaman (Resto) Pistos - Semi-retired Shadowpriest ...and other distractions of various levels. |
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#25 (permalink) | |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: Boo to the fear ward nerf
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http://www.wowhead.com/?spell=7744 Exhibit B: http://www.wowhead.com/?spell=8143#comments I also want to point out that this "pulses", and doesn't make you immune. Exhibit C: http://www.bosskillers.com/cgi-bin/b...sid=M88o6RPCHi Alliance has it easy on this cockblock, but since the guild you're in is only in the entry level 10/25 mans, you wouldn't know how much easier it was for them compared to horde (Note: This isn't for an "elitist" or "e-peen" prize, its just stating the clear facts). Fear Ward was a decisive ability for this encounter, if anyone says otherwise, they are dumber than a sack of rocks. And I didn't even touch on the arena and pvp implications of the current FW, since it is abhorrently obvious. Having 3 UD fear breaks on 2-3 min CDs is better than 2 exclusive races to alliance having one every 30 seconds.
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