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| World of Warcraft - Tactics, Strategies, & Resources Discussions about tactics and specific mission strategies. |
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#1 (permalink) |
![]() Join Date: May 2003
Location: Minneapolis, MN
Posts: 3,422
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Class Roles in Groups - Priest
Group Role – Priest
By Liseryoth Priests can generally heal better than any other class in the game and they can, if specced for it, do serious damage. For the most part Priests are Shadow-specced throughout their leveling and re-spec when they need to meet the massive demand for healing needed for end game. It's is arguable that a Shadow Priest can do a lot of healing which is true, but they don't possess the talents needed to keep a main tank up without getting aggro. Priests have three talent trees to select from: Discipline:Group Role Plain and simple, your role it to make sure the Main Tank and Off Tank stay alive, with emphasis on the Main Tank. Your life is intertwined with the MT since he needs you to keep him alive and you need him to keep aggro away from you and the others. It's also your responsibility to monitor other players health, and if the situation allows, give them heals or debuffs as needed. A Guide to Healing This is more how I heal. For mana conservation, I don't heal until a player is -900 health as that is the minimum that Flash Heal will heal for, this helps with mana conservation. I don't do ANYTHING except heal, and for the most part I don't attack, I don't cast damage spells, I don't use my wand, I wait for damage and then monitor that damage. I make myself available to heal when needed, that is the absolute priority. If I'm feeling saucy, I may attack with my staff as I can still cast right away if needed. If tanks have proper aggro and the rest of your party is behaving, i like to break open the PHAT Heals aka Greater Heal. This gives you the most health per mana spent, 4 second cast, so there is a risk...but it's sweet when you get a 4500 crit. The risk is that big heals = big aggro, so this is used only when the MT has firm aggro established with the mob(s). Good Advice and Tips: Know your tank, feed your tank, love your tank. Use Focused Casting and Inner Focus. If you anticipate a long battle, hit the mana pot early, that way you can use it again in 2 min if that battle is still going. Speak up if players are pulling aggro off Main Tank. If the tank can keep aggro you will be the most mana efficient. Keeping a cloth-wearer up burns a lot of mana. When it comes down to it, you will most likely survive if you let them drop and allow the MT to get aggro again. If you do get aggro, fade. If that doesn’t work, Shield and bring your mob to your MT or OT and talk to them to get an MT swipe at the mob. If situations are dire and you're in a clear area use some fear, although this won’t work in most instances because of the risk of adds. Consider the use of add-ons like Benecast. While I don’t use it, some healers swear by it for ease of avoiding overhealing.
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Beep Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov) |
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#3 (permalink) |
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Join Date: Dec 2005
Posts: 19
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Re: Class Roles in Groups - Priest
Alright, I feel it's time to add my bit about the priest class, strategy wise. At the time I am making this post, my main (Golerth) is a lvl 54 Dwarven Priest.
Before I start shooting my opinions on various bits about playing this class out of my various orafices, I want to say that the most useful Priest addon I have ever used is called Healpoints. I can't link it, because of this forums restrictions, but visit your favorite WoW interface site and search for "Healpoints". All healing callses can use this addon. What does Healpoints do? Essentially, it tells you your healing power. It tells you how much you can heal with your most powerful healing spell in 30 seconds with a full mana bar, how much you can heal in 3 minutes with your most efficient spell starting with no mana, how much you regen in 1 minute and much more. Most importanly, it's a calculator. How much exatly are you benifitting from that +55 to healing bonus? Plug the numbers in, and it will tell you exactly how much. What if you traded 100 int for 100 spirit? How would that effect things? Plug it in, and it will tell you. How much gas did you get from eating that Chili last night? Plug it in and it wi- well... maybe it wont tell you that :/ Now on to the meat of my post- something you have to keep in mind this advice is geared towards 5 man groups with a single priest. I'll post my thoughts on Raid healing a bit later. Just for the heck of it, this is what my build will be when I hit 60- a Holy/Disc priest geared for Raid and 5 Man healing. Pure healing build- Shadow Priests can suck it-...until they steam roll me in PvP ;_; Discilpine Tree- 21 points Tier 1 5/5 Unbreakble Will -It helps a little bit, and since this is a healing build getting the other tier 1 skill in disc would be pointless. Tier 2 3/3 Improved PW:S -while PW:Shield is the most mana ineffiecient spell in a priests repitoire it will save the life of many clothies when they critted the boss when they didn't want to and got aggro. Normally there is a 30 second wait before you can shield someone, 3 points in this reduces it to 15 seconds. 2/2 Improved PW:Fortitude -Increases potencey of PW:Fortitude- extremely useful. Tier 3 5/5 Mental Agility -Reduces the cost of instant cast spells by 2%for every point invested. Inceases mana effieceny with many important spells. And it really helps when you are rebuffing your party with PW:F. Tier 4 5/5 Mental Strength -increases your mana pool by 2% for every point invested. Extremely useful, as a priest travels on their mana pool. Tier 5 1/1 Inner Focus Reduces the the mana cost of your next spell by 100%, and gives the spell a 25% chance to cirt if it is capable of critting. Really, this is like getting a free Greater Heal or PoH, every 5 minutes. Holy Tree 30 points Tier 1 5/5 Improved Renew -Increases amount healed by Renew by 3% per point. Makes a mana efficient spell even more so. Tier 2 5/5 Spiritual Healing -increases amount healed by your mana spells by 2% per point. No healer should be without 5 points in this. Tier 3 5/5 Subtelty -Absolutely useless for PvP. GREAT for PvE, as it helps your tank keep aggro off of you. Increases the survivability of both you and your party. Tier 4 5/5 Improved Healing -Decreases mana cost of Lesser Heal/Heal/Greater Heal by 3% per point. Vital for my strtegy for Raid Healing. 2/2 Improved Flash Heal -Reduces chance of being interupted while casting Flash Heal by 35% per point. When you get aggro and your shield is gone, this will save your life... most of the time. Tier 5 2/2 Improved PoH -Reduces mana cost of PoH by 10% per point. Reduced effectiveness in raids ![]() 1/1 Spirit of Redemption -Essentially when you die, everyone that is in your party that is near you will get the equivelent of a free flash heal and a free Renew. It also lets everyone know the priest died, which does have some strategic value. Reduced effectiveness for raids ![]() Tier 6 5/5 Master Healer -Reduces casting time on Heal/Greater heal by .1 second per point. Vital for my Raid Healing Strategy. I did not go for 31/Disc because the point investment needed for Divine Spirit is more than I am willing to pay. I feel that Meditation is useless, as it would take a very long battle to get a single spells worth of mana out of Meditation. Not worth 5 points. I did not take Martyrdom or Focused casting for two reasons: If you get critted you are probably dead, or will be in less then 1.5 seconds. I feel that Focused Casting is Redundant along with Improved Flash Heal. And for the Holy Tree, it is very well known that Holy Nova is a waste of talent point. Now on to Strategy. Mana efficiency. Your party travels on your mana pool. I cannot stress this enough. Without any +healing gear, generally this is how the order of mana effecient spells go, with most efficient starting on top: Prayer of Healing (sorta) Renew Greater Heal/Heal Flash Heal PW: Shield Shield isn't a healing spell, but it must be made clear that it is the absolutely least mana effecient anti-damage spell a priest has. Prayer of Healing is the most mana efficient spell under the right circumstances. Essentially if three people get the full healing effect from PoH (with no overheal) it is the most mana effecient spell you can use. Renew is a great spell. One that I don't see many other priests use very often. It is a HoT, but it's also an AoT (Aggro over time) spell. It's also very mana efficient, comparitevly speaking. Generally speaking, Renew will heal about the same amount as a same rank Flash Heal, just for less mana and it's done over 15 seconds. Stacks with druid HoTs, but not other priests. Lesser Heal/Heal/Greater Heal. Slloooooooooow. > but still a lot more mana effcient than Flash heal. Flash Heal- for emergencies, and is a crutch(aka the easy way out). It's a 1.5 second cast that heals for a moderate amount. If you use Flash Heal a lot it will eat through your mana pool very quickly. It has horrible mana efficiency. It's great for "O S***!!! PAT PAT PAT" emergencies where you just barely shielded someone whos health went down to 5% in 5 seconds and needs a heal not half a second too late. Other than that, even in raids, every time you want to use flash heal a hand should come out of your monitor and slap you in the face. General Healing Strtegies: Once again, I will state that this advice is for 5 man groups pre-endgame. My raid strat will be outlined further down. Work with, not against the 5 second rule. Incase someone is reading this that doesn't know what the 5 second rule is, the 5 second rule is that mana regneration wont restart until 5 seconds after a person has casted a spell. So pretty much, if you have a ton of +spirit gear and all you do is cast Flash heal every 6 seconds, you should prolly trade it in for some +int gear. FLASH HEAL IS A CRUTCH!!!!!!! It's for emergencies I've seen wayyyyyyyyyyyyyyyyy too many priests use this as their main heal for absolutely everything. That's right poster two posts above me, I'm looking at you. In raid healing it is more acecptable, however. PW:Shield is a mana inefficient spell, however it prevents casting interuptions. If 3 imps are attacking the mage in your party, throwing a shield on the mage will help that mage get off their 100000 second 10000000000000000 dps spell off, which helps the party as a whole. And gets you free ports ![]() If you have aggro... try not to run away. The people with more armour than you will have a hard time taking aggro off of you if you run away. Raid Healing ----------------- This is my planned strategy for Raid(aka endgame raid) healing. I do lack experience with endgame instances and Raids in general, but I have spent dozens and dozens of hours researching this strategy, making sure this was the one for me. My strategy is to spam Rank 1 or Rank 2 of Heal (with my Holy spec it would be 2.5 and 3 second casts respectively)(instead of spamming Flash Heal). With a suffecient amount of +healing gear (+250 or more) Heal rank 1 acutally becomes the most mana efficient healing spell (excluding Renew)- that is it is more efficent then both Flash Heal AND the highest rank of Greater Heal. After pouring over the Healpoints calculater, the gain over spamming Heal rank 1 or 2 over Flash Heal is about a 20% increase in Healing Power- and that's just with the +healing gear I could buy off the AH at lvl 54. At lvl 60, a lot more gear become available. In short, I Hate Flash Heal. |
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#4 (permalink) |
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Join Date: Oct 2005
Posts: 261
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Re: Class Roles in Groups - Priest
Thanks for the informative post Golerth. I'm very interested in trying out some of the techniques you discuss here. If you have a a good group and a tank that is keeping aggro I can see the Heals working out. Though you may hate flash heal, it can be unavoidable when Bosses start dolling out the crits. I'm looking into gear and if the Devout set is really they way to go. I think in the end Im going to be camping out Dire Mail.
Anyways great post and I really appreciate your input. |
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#6 (permalink) | |
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Join Date: Dec 2005
Posts: 15
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Re: Class Roles in Groups - Priest
Quote:
Before we made characters we decided to pick classes based upon the awesomeness of the individual in question. The scale goes, the more awesome you are, the more DPS you're allowed to do, with the lord of all that is awesome and good being allowed to grace the server with his presence as a mage. But those who suck so hard they could pull a sun back out of a black hole , were forced to become priests. Be glad that I have two brothers playing, their suckage cancels eachother out. If it wasn't for that half of azeroth would be destroyed by now, pulled into the gaping maw of all that is not radical, groovy, and the cats pajamas. |
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#9 (permalink) | |
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Join Date: Nov 2005
Location: Spencer, NY
Age: 23
Posts: 745
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Re: Class Roles in Groups - Priest
Quote:
*Recalls Juc "helping" on a ZF run, a whole lot of A.E. spamming, a whole lot of dying, and a whole lot of laugher* You guys are by far the second coolest set of siblings on the forums. *slaps Sunderland t3h high-five* ;D
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#10 (permalink) |
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Join Date: Jan 2006
Posts: 311
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Re: Class Roles in Groups - Priest
*Gets high fived
I have to say that our priests are awesome in a can. Even the unguilded priests we usually run with are straight up bananas. Keep up the good work! P.S.: Im not just saying that t keep you happy enough to heal me after I life tap....honest. ![]()
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#11 (permalink) | |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 4,565
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Re: Class Roles in Groups - Priest
Quote:
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#12 (permalink) |
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Join Date: Sep 2005
Posts: 74
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Re: Class Roles in Groups - Priest
Ok a few thigs Flash heal is not a crutch it is just the way blizz has doomed priest the only heal spell you will use in MC and all other end game places untill 1.10 is flash heal the reson speed 1.4 with 3 parts prophecy set. no other spell can save a tank that get hit for 3k every time shielding is another life saver. I use it most for rouges and mages that take aggro not much else unless were in a boss fight just to sofen the blow of some major damage.
with my crurent build and gear I crit often enough I avarge 1400 to 1600 per heal and cit close to 2000 when a tank is going down there is no time for a slow spell. For trash mob pulls I use lower rank flash heals. helle
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If I am sleepy and lazy at the same time does that make me sleazy Last edited by Helle; 02-09-2006 at 12:05 PM. |
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#13 (permalink) | |
![]() Join Date: May 2003
Location: Minneapolis, MN
Posts: 3,422
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Re: Class Roles in Groups - Priest
Quote:
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Beep Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov) |
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#14 (permalink) |
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Join Date: Oct 2005
Posts: 261
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Re: Class Roles in Groups - Priest
I prefer the greater heals, all the time. But I cast them very little. Why? The main reason is you don't really cast the spell until the tank is about half down, which is all ready a big risk, second you better not get any aggro, or interuptions when you're casting. I've been burned a lot from interuptions when casting Greater Heal on a tank that has little health. Beep can probably attest to that. Tanks dies, you die, party dies...GO GREATER HEAL GO!
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#15 (permalink) |
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Join Date: Dec 2005
Posts: 19
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Re: Class Roles in Groups - Priest
Hence my previously planned strategy of using a 2.5 second cast Rank 1 heal, as opposed to the 1.5 second flash heal.
However, in the next patch GHeal's cast time is being reduced to 3.0 second, 2.5 with talents, in addition to a 10% increase in efficiency. Flash Heal still equals crutch ![]()
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--------- Golerth Lvl 60 Dorf Priest |
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