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Discussion: XBox 360 Forums / XBox 360 - General Discussion - FPS: invert or normal? - Just curious what most people use for the "Y" axis around here? On PC I
  1. #1

    AstroCat's Avatar

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    FPS: invert or normal?

    Just curious what most people use for the "Y" axis around here?
    On PC I never invert the mouse but I find myself inverting it on the 360 controller. Something like on the PC I'm moving the gun and on the 360 it feels more like I am moving the guy's head/body, or something like that.

    Any issue with this? I think I could go either way with it, and don't want to learn any "bad" habits early on.
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    Clodhopper's Avatar

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    Re: FPS: invert or normal?

    On the 360 I ALWAYS invert... otherwise Im all screwed up... blame that old Tomcat game on the NES :P
    |TG|Clodhopper - Intelligence is the key, but I'm locked out!


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    UnDeaD's Avatar

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    Re: FPS: invert or normal?

    Never made sense to me to move the joystick up and actually being going down, thought it was always kinda cheesy who ever started that nonsense.
    |TG-12th|Undead


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  7. #4

    PhoenixxFire's Avatar

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    Re: FPS: invert or normal?

    Quote Originally Posted by UnDeaD77 View Post
    Never made sense to me to move the joystick up and actually being going down, thought it was always kinda cheesy who ever started that nonsense.
    Absolutely agree with you here. Although as a rather funny aside, I used to play Goldeneye for the N64 inverted. But by the time Perfect Dark came out for the N64, I was playing non-inverted. Strange huh?

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  9. #5

    UnDeaD's Avatar

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    Re: FPS: invert or normal?

    Quote Originally Posted by PhoenixxFire View Post
    Absolutely agree with you here. Although as a rather funny aside, I used to play Goldeneye for the N64 inverted. But by the time Perfect Dark came out for the N64, I was playing non-inverted. Strange huh?
    I even played Goldeneye on normal, I think I was able to play invented back then though, I've played a few 3rd person shooters in invented, like Kameo.
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  11. #6

    Basic1's Avatar

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    Re: FPS: invert or normal?

    invert = retarded, when you think about it, the way your controller is, its the same as it is normally on pc, so why change it to have it retarded and backwards on invert.

    the only thing i invert on pc games is flying, because i dont like to pull back to go down, its wierd...

    so yeah


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  13. #7

    Clodhopper's Avatar

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    Re: FPS: invert or normal?

    Damn, I guess I'm the "lefty" of the console gaming world here. I always think of it as; my head tilts forward, it and I'm lookin down, I pull my head back, I look up. Heh, non-inverted confuses the heck outta me, it's a mess when I don't invert!
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  15. #8

    AstroCat's Avatar

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    Re: FPS: invert or normal?

    mouse = normal
    controller = invert

    It's about 50/50 how people use the controller. The controller for me is more like tilting the head, and the mouse is moving the gun. Also, the action of pulling a stick back as opposed to moving a mouse leads me to how I feel more comfortable, and why each platform is different.
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  17. #9

    tHa_KhAn's Avatar

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    Re: FPS: invert or normal?

    I always invert console or PC. I first started playing flight sims on PC so I guess that's why I do it.
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  19. #10

    UnDeaD's Avatar

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    Re: FPS: invert or normal?

    Quote Originally Posted by tHa_KhAn View Post
    I always invert console or PC. I first started playing flight sims on PC so I guess that's why I do it.
    Such a weirdo!
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  21. #11

    tHa_KhAn's Avatar

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    Re: FPS: invert or normal?

    Quote Originally Posted by UnDeaD77 View Post
    Such a weirdo!
    It's mere semantics. The difference between "look up and down"(you) or " lean/tilt forward and back"(me). Makes more sense when you look at it like that. When I play a game that it actually is "forward and back"(like a racing game) I don't invert or I invert look only....now that is weird.
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  23. #12

    Evo<^|SiNz|^>'s Avatar

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    Re: FPS: invert or normal?

    It's all about your point of reference. I invert, because I imagine the point of reference for the Y axis as being at the back of the virtual FPS head, or the grip of the gun (hence pushing the mouse up to go against the recoil.

    It might also have to do with that tomcat game though. Clod might be onto something.
    "No bastard ever won a war by dying for his country.
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  25. #13


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    Re: FPS: invert or normal?

    I would rather play on normal, than on inverted, because its my preference

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  27. #14

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    Re: FPS: invert or normal?

    In the great old days of Goldeneye, me and my friend would have this debate. He preferred inverted and I preferred normal. Only problem was the controls applied to every controller and not individually. So we always play a round normal, then a round inverted.

    I always played normal until I started playing Fable for the xbox. The bow in Fable was on invert by default and I couldn't figure out how to change. Since I was playing Halo 2 at the same time, switching between inverted and normal really through me off. So eventually I just turned to inverted.

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  29. #15

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    Re: FPS: invert or normal?

    I always use inverted for mouselook and for Xbox controllers. It's from the days when flight sims were king of the heap in PC games.

    Also - a little known trivia...first 3d game with look up/down that I played a lot was Duke Nukem 3d. That one defaulted to inverted mouselook and the mechanic further got ingrained in me.

    Quake defaulted to 'normal' mouselook which is probably what most people started playing in the very beginning days of vertical-capable FPS.

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