This article is originally by |TG|E-Male - A.K.A. Dr. Strangelove. Reposted to fix visibility issues.
"OMG ur so gay."
The differences between adolescent and adult gamers is in many ways clear to the members of Tactical Gamer (TG). Anyone who spends more than a few moments on a 'pubbie' server -- a largely unmoderated public online game environment -- can see the difference in the text-based game chat. Comments tend towards the homophobic, racist, and misogynistic and often reflect childhood anxieties over parentage, sexuality, gender, and difference (for a child, there are few things more fearful than being seen as different).
If an adolescent is 'fragged' (killed), it is because someone is hacking. If their team loses the round, it is because the game is 'gay.' These type of responses probably reflect the undeveloped brain of adolescents -- kids often see their problems as due to external causes and unrelated to their own actions. Indeed, the ability to see and accept the consequences for one's actions is often cited as the very mark of adulthood.
A group of psychologists who explored the differences between adolescent and adult gamers noted that, as of 2004, there were no studies that compared these two groups of gamers. As is often the case, academics can be a little slow to get into the game (and are often a little slow when they are in the game...).
The study, limited to one game, Sony's Everquest, produced some results that would strike many gamers as bordering on the dead obvious, but are also suspect when compared to TG's community of primarily adult gamers. Adolescents play, the authors note, 'slightly more than adults.' Yet I suspect that many TGers play more hours than the average kid, because they have more freedom to control their own time. Nobody tells us when to go to bed. Except our girlfriends (if we have any). Or my wife (if I listen).
Curiously, adolescents engage in gender swapping (playing as the opposite gender) significantly less than adults (45% adolescents versus 62% adults). Insecurity over identity (a characteristic of adolescents) is certainly a factor here. Sometimes it takes a real man to 'dress up' like a lady. Also of interest, adult females are less likely to gender swap, perhaps because 'females do not want to contradict gender stereotypes surrounding aggression and violence.' Yet the study's sample was far too small to draw any firm conclusions on this behaviour pattern. The TG community encompasses games such as World of Warcraft and first person shooters such as Bad Company 2, and there may be greater gender swapping in the larger and more diverse WoW community than in less diverse military run and gun style of games such as BC2.
Adults are highly motivated to play online games because of their social aspects, while kids claim their favourite aspect is the violence. Personally, I represent a combination of the two motivations, as I like to blow my friends up real good.
What both groups have in common is that they give up something else to play online games, 'almost 80% of both adults and adolescents reported sacrificing at least one thing in their lives in order to play at the level that they did.' Adults tended to sacrifice social events while adolescents sacrificed their education or work. Given that adults are giving up one form of sociability (real word) for an online social pastime, while kids are giving up schooling and income, it might be that excessive online gaming has more consequences for the young, dumb, and cashless.
There is a tendency to assume that anyone who spends a considerable amount of time with online games is addicted or otherwise sick and twisted. This is far from the truth. High engagement with online gaming can be 'non-pathological.' It could be the case that 'there are very excessive online gamers who show few negative consequences in their life. However, this study suggests that both adult and adolescent high engagement players do appear to have at least some negative consequences in their lives.'
Overall, the study by Griffiths, Davies, and Chappell is unremarkable as it focused on only one type of online game, and in the end missed many of the significant communicative aspects that distinguish mature players from kids. Their study was limited from the start, as it relied solely upon questionnaire data gathered from a self-selected sample. As is often the case, the psychologists would have learned a great deal more had they also played the darn game.
While the scholars admit that 'at present we know very little about who plays online computer games', within the TG community I suspect that we know a great deal about the differences between adolescent and adult online gaming.
Dr. Strangelove (a.k.a. [TG] E-Male)
Author of The Empire of Mind: Digital Piracy and the Anti-capitalist Movement, and
Watching YouTube: Extraordinary Videos by Ordinary People, (University of Toronto Press).
No announcement yet.
Differences between Adolescent and Adult Gamers
Apex DLC is Coming To TG Servers
Get ready for the ride to the pinnacle of ArmA 3. Bohemia Interactive is releasing their latest achievement on July 11th featuring a Pacific jungle island Tanoa, a plethora of new features and a rich and long awaited set of assets in the ArmA tradition. TacticalGamer.com will be hosting this content upon release. We will be churning out missions immediately!
Tanoa alone is impressive, with 5 airports, its single main island, four minor islands and a bunch of ďminiĒ islands itís set to expand the ArmA empire to include much more land/sea battle capabilities and add elements of small island south pacific tropical exotic-ness to the ArmA franchise.
Covering over 100 square Kilometers (about one third of the original ArmA Altis map) it is a tropical island paradise. Set in an idyllic setting itís not militarized like Stratis, Altis or many other maps and this one is truly a clear slate for scenarios. With that said itís not without its history, exploited for its rich mining productivity the island has been industrialized and ravaged for what looks like decades. There is a new faction, "The Syndikat", a local criminal organization with deep roots on Tanoa. This initial primary faction is made up of armed thugs and ex-paramilitaries, and is involved in many illicit operations throughout the region. Armed with mostly Ďclassicí weaponry such as AKs, RPGs, and 9 mm pistols their knowledge of the island and local hiding spots will make them a formidable enemy when the DLC is released.
...07-11-2016, 06:00 AM
Some People Live Under Bridges
There has long been a small but ongoing undercurrent of Star Citizen criticism in some corners of the internet, mostly consisting of (IMO, baseless) accusations of "vaporware", "scam", etc. Apparently, in at least one case (Derek Smart) they have gotten so bad recently that Chris Roberts felt the need to publicly reply. Prior to this, I had never even heard of Derek Smart, but it didn't take me much research to find out that the guy is basically a professional troll. Apparently, once upon a time he had developed a couple games, that many people panned as unfinished and pretty bad in general. So, unable to achieve success on his own, he has apparently turned to latching onto more successful projects in a sad attempt at keeping his own name relevant. And seeing as how I had never heard of him prior to this drama, I suppose successful troll is successful. Although I really can't get my head around why anyone would set out to make that sort of name for themselves.
...10-19-2015, 06:41 AM
Frontier Developments released Elite: Dangerous last year and is now getting ready to release a new season of updates entitled Horizons. Thatís right, I said season, not expansion. Frontier has been releasing new features and updates to the game on a periodic basis over a long window of time that they refer to as a "season". The base game released as a single season and we saw a few new features, ships, and other items added to the game.
If you have been paying attention to the game, you might have seen that some of these updates included the ability to form wings with other players (Wings Update), the ability to pledge with and support a minor power (Powerplay Update), the upcoming area combat (CQC Update), and eventually the Ships update which will bring the current total number of ships up to 30; or 31 depending on if you have Horizons coming to you in some fashion. This will bring Season One (or up to patch 1.5) to an end. Donít worry if you did not buy Horizons, they will still patch and update the base game and you will still be able to play. You will just not get to enjoy some of the newer features that this new season will bring.
...10-15-2015, 10:37 AM
"Pandora: The Insurgency" Unique version hosted at TG
Keen on tactics and strong team based play? Stop by TacticalGamer.comís Insurgency server for ArmA 3 and join the team as we take on the insurgents on Altis. Itís a 24/7 job. No MODs and no requirements to get in on some amazing ArmA 3 action. Join us today!!
Built on a persistent framework it calls troops to join in the fight to clear the island of Altis of a scourge of insurgents. These arenít your average insurgents; they possess skills and weaponry that keeps the best squads on their toes. Their flanking tactics and relentless aggression are legendary. Anti-armor capabilities that keep the armor in the rear and, squads need to take special note that ďnoiseĒ in a region with other enemy cells nearby may cause those cells to activate and respond to the threat. So small cells that seem ďeasyĒ to clear suddenly become beehives of insurgents attacking and flanking a small expeditionary force....09-24-2015, 02:47 PM
As some of you saw today, the PR server is back online!
We will be running the server on a part-time basis, most likely 3 days/nights a week, possibly 4. It is our opinion that this will work best in lieu of running the server 24/7 and having it sit empty most of the day. Additionally, the last time we tried to re-boot the server, we had big issues with getting people to help the seed the server. It is our hope that with a schedule that is known for the week, everyone will look forward to the days that server is up (much like we all looked forward to Thursday password nights) and the server will be full very quickly.
So, what's the schedule? Great question! We don't know yet. The admin team will make a post later this week with specific dates and times, but the weekend is a pretty safe bet for right now.
In the meantime, if you have any questions or suggestions, please get a hold of the admin team in the Contact An Admin forum.
Look forward to seeing everyone on the battlefield!07-20-2015, 09:39 AM
Tactical Gamer is pleased to announce that we are offering a special offer for our members on the upcoming first-person tactical shooter, Squad. Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and team play. Large open maps combined with strong squad cohesion mechanics, vehicles and player-constructed bases create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real world scale firefights, with up to 50 players per side.
...05-29-2015, 04:11 PM