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Eve Online Incarnated


  • Eve Online Incarnated

    The Second definition of Immersion is stated simply as, "Deep mental involvement." But what does this mean to us as gamers? To me it means that developers have to push the envelope in ever increasing ways to "Immerse" us in their games. To bring their worlds to life, make us care about them and make us feel like we are truly involved in something grand. In no other game has this principle been re-defined and shown in spades, then in Eve Online. That's what we're here today to talk about, one of the largest expansions to the world's leading space MMO and largest online universe. Lets get started shall we?

    "The First Step"
    The first step in this process was the addition of a full-body avatar creation system that launched several months ago. With this system players had the ability to still select race, gender, and bloodline as they had done before..but to move forward and create a real avatar was something new, something grand. With a designer the likes of which the industry has never seen, fidelity that was near realism, and the ability to "Morph" any part of the avatar by simply holding your mouse on that area and dragging it around, well suffice to say it was a most welcome addition.

    However with all things new there is resistance, especially when the developer is still iterating and creating content for the new system. Though it's become widely accepted lately and CCP Games has continued to iterate and expand on the "Carbon Creation" system. Still CCP Games has added to, refined and made this new character creation system into something to be proud of and something that is beyond anything on the market currently. With new clothing styles added in each iteration, the ability to add body modifications such as tattoos, piercings and scars the new Incarna character creation system allows players to truly create a personality all their own. Something that others will see, remember and associate with them.

    Below is a short video that attempts to showcase some of the features of the creator, not all just some. I would recommend you watch it in HD if you can. In this video you'll see a glimpse of the Race Selection screen, that shows off a short intro video to each race as you select it. Then the bloodline screen which allows you to choose between the 3 bloodlines of each race and a gender. Then we move into the creator itself and showcase the drag manipulation, clothing, both male and female avatars and body modifications. I hope you enjoy watching it as much as I enjoyed making it. Now lets move on to the next step in the process of Immersion and what's been brought to us with "Incarna".

    "Captains Quarters"
    Captains Quarters is step two in the Incarna Immersion process, bringing us a full blown avatar environment and experience like nothing we've had before. A brand new UI known as the "Carbon UI" built from CCP's Core technology base has brought 3D UI elements that bring yet again another layer of immersion into the system. With this as one walks around their quarters and other areas when they are released, 3D buttons and UI interfaces will pop up from hologram projectors. This along with a great dynamic lighting and shadowing engine and an animation system that brings life like movement to each character has made this a welcome addition to the Eve Universe. Though as it stands it's a single player environment only. Why is that you ask? Mainly because CCP was rolling out the largest technology upgrade to Eve Online since the Trinity Expansion rebuilt the graphics engine and they wanted to test it step by step. Even though there's only one race's quarters and no multi-player "Yet" there will be. How do I know this? Stay tuned for an interview with CCP Soundwave, Lead Designer for the space section of Eve Online and his partner in crime CCP Flying Scotsman the Lead Designer for Incarna. Below is another video showcasing captains quarters features, I'd also suggest viewing in HD if at all possible. The video is roughly eight minuets long and shows off the basics of what I've written about so far.

    What else has Incarna brought us?

    As this picture shows a complete rebuild of all the turrets in the game, absolutely lovely aren't they? Now they say pictures are worth a thousand words, and this one speaks volumes. As CCP is prone to doing, the art department needed a way to view the turrets animating in a 3D space. As it stands they used this piece of code slash technology to allow us to see the turrets in an in-game preview window. The same as the way we preview ships in the market browser. It's a fantastic little addition that has no real baring on gameplay but serves to continue down the immersion road. The more we can see, the more we can view and understand scale, size and scope of the universe the more it pulls us in. Along with the animations and new models we have new weapons fire animations as well. Below is yet another short video that shows this all off, I think it's fantastic. Enjoy,

    Now you're more then likely wondering "What about Missile launchers?" and I can tell you that you'll have to listen to my interview to get the answer, trust me you wont be disappointed with it. I know I wasn't and there are tons of other additions, upgrades and gameplay feature revisions coming this winter when the second leg of Incarna launches. "What are they?" you ask, and I can tell you plenty of juciy things for those of us that love this game. Some re-balancing to Super Capitals, mainly Supper Carriers. The other 3 racial Captains Quarters and Establishments which will be our full blown multi-player environment. Now incase you're wondering what Establishments are, I can tell you everything we were told we were getting. Bars, Corporation offices, etc. Though there wont be tons of stuff at the start you can rest assured that CCP wont let us down and will bring much more content.

    Before we end I'd like to inform everyone that reads this that TG has an active presence inside Eve Online, not with in a single corporation mind you, but still active. Don't forgot to stop by the Eve Online Forums and introduce yourself! The forums are Moderated by myself, so don't hesitate to ask questions, ask for help, or just PM me with anything Eve Related.

    Below is also the latest trailer for Eve Online entitled "I was There":

    Now for your Listening pleasure the interview I promised you with CCP Soundwave and CCP Flying Scotsman, enjoy!

    Feeling Immersed yet? I know I am.
    TG-18th Damion Rayne

    • DamionRayne
      DamionRayne commented
      Editing a comment
      Well let's just agree to disagree Vulcan.

    • andretmzt
      andretmzt commented
      Editing a comment
      Re: Article: Eve Online Incarnated

      Since when was this an article discussing how to improve Eve? I thought it was an article detailing some of the new features and what people think of them.

      Personally I think they're a massive waste of time. I very rarely zoom in far enough to see the guns on my ship and even then there appears to be no clear method to distinguish different modules within the same size/class. For example, how do the 75/125/150mm railguns compare to each other? Are there similarities between them with the major differences being the barrels? Not really, it seems completely random. Does the 1400mm Howitzer look like it fires a 1400mm round? Considering it is barely bigger than a 425mm railgun, not really.

      Having a 'more realistic' character creator is also pointless I find. What do I see when flying around? The same as before, just people's faces, albeit looking a lot better. The customisation options are also pretty disappointing. Instead of being able to create a diverse set of facial characteristics, I just end up with a bunch of characters that look pretty similiar (for the same problem check out Fallout 3). The clothes are what I would call 'modern' rather than offering an option to use something more traditional. Now everyone seems to be wearing a T-Shirt. Even the head of the Gallente Senate wears a T-Shirt. Also don't forget that he looks like he's in his mid-20s, pretty young wouldn't you say?

      I don't really care for the CQ. Sure it's a nice addition if your into that stuff but compared to some of the images you can see (or imagine) in other science fiction I think it is incredibly poor. It also lags my system like hell when I've got two clients running.

      Admittedly I have only recently resubbed so I've missed quite a few new things but as expansions go this would only be a 5/10 for me. Aesthetically pleasing, but hasn't made a single bit of difference to how I play the game.

      If you want a discussion on how to improve the game, take it to the forums. You also have to be a bit odd to think that only positive feedback can be constructive.

    • USN_Squid
      USN_Squid commented
      Editing a comment
      Interesting apology from CCP here:

      "The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble.

      Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated. You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.

      I was wrong and I admit it."
    Posting comments is disabled.

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