Announcement

Collapse
No announcement yet.

Interview with Matt Dewald Firefall Community Relations Manger

Collapse
X
Collapse

  • Interview with Matt Dewald Firefall Community Relations Manger

    Greetings TG'ers! TG-18th Damion Rayne here with another interview, this time I had the chance to throw a couple of questions at Matt Dewald, also known as Phobos. The Red 5 Studios community manager who was gracious enough to answer what I hadfor him. In regards to Firefall itself, it is currently in Friends and Family Beta and will be transitioning to an "open Beta" state here soon.



    What are going to be the minimum/recommended system requirements?

    Firefall is still very much in development. We want the game to play on a myriad of systems, so we're still tuning and tweaking as much as we can to get performance increases at various graphical settings. That's basically a long way of saying that we haven't finalized the minimum specs yet. Firefall scales really well, so the better the system, the better the graphics are going to look.


    How is the teamwork system going to work (clans/guilds, groups, combination of both)?

    Playing games is always better when you do it with friends. That's why having integrated social structures in Firefall is really important. We have an army system, which are very similar to guilds or clans in structure, built into the game. This army system not only allows you to group up with your friends, have social groups, chat rooms, etc. as you'd expect from any modern game, but the army system also allows you to work towards group goals through an army tech tree. By collecting resources and completing missions as an army, you'll unlock new technologies that will make your army better at whatever you've chosen to specialize in.

    For instance, you might decide to specialize in resource collection. Your army would focus all resources on getting bigger and better thumpers (mining devices) that would allow you to collect resources faster or collect more resources or collect special types of resources.


    What kind of instancing involvement is there going to be or will it just be one huge persistent environment?

    When you enter the world of Firefall, you will be entering a specific channel of New Eden. New Eden is the large open-world environment where the last remnants of humanity are making their stand. There may be any number of different channels of New Eden going on depending on concurrent player levels. The goal is to have a single New Eden instance support hundreds of players. The number is still being fine-tuned as we determine what is too much and what is too little to create a fun environment.

    Now, once you're in a New Eden channel, that doesn't mean you'll be locked into that channel. Even from the get-go, we'll try to put you into a New Eden channel where your friends and army mates are in, but should you need to change channels, you'll be able to do so.



    What kind of PvP involvement will there be, and will it be selective or global (can you pick to play purely PvE if desired)?

    We want you to play Firefall in whatever manner you would like to play. There will be no forced PvP. Currently, our PvP is an intense competitive multiplayer that takes place in arenas. We wanted to integrate eSports into Firefall from the start. Allowing armies to compete for rank on ladders and tournaments and prove dominance over each other. If you want, you can level up your battleframes purely in PvP or you can choose to focus purely on the co-op open-world environment.


    A lot of games are tieing in out-of-game content (such as forum discussions/storyline/cosplay) to actual gameplay. With Firefall already having such an active forum community, will this be one of your goals?

    Who says we haven't already? :-) It definitely creates a more engaging experience in any game to know that you have an impact on that game. Firefall being a completely online platform with a persistent world allows us to do a lot with the story and adding new content over time. Should there be something interesting happening in the RP community, discussions, or suggestions, we will definitely be watching to see what can be included.


    Firefall is billed as being a free-to-play game, but are there going to be any micro-transactions in the game in which players will use real-world money to acquire special items or gameplay tools?

    Firefall is completely free to play. We want to offer the game up and let people choose to spend money when and if they want to. We will have a micro-transaction storefront. However, Firefall is a competitive skill-based shooter and we don't want to change that. It is very important to us to not offer anything that directly impacts player skill or makes one player more powerful simply through a purchase of an item.

    We're still adding and removing items from the list of things we want to sell. That list will become even more refined through beta phases and after launch as the community decides what is or isn't worthwhile to sell in the store.


    We understand that you are nearing the end of your "Friends and Family" beta period of the game and will soon be transitioning into the more formal closed and open betas. Do you have any information as to a firm full-release date for the game?

    Friends & Family is still ongoing. I wouldn't say we're at the "end" of that phase just yet. We will continue to grow Friends & Family into the closed beta by simply inviting additional people. When that will happen is still undetermined right now. As for a release date, that too isn't set in stone, but we're getting closer to being able to fine tune these dates every day as we work on the game. Once I know the dates, I'll be sure to pass them along.



    Expect more coverage of Firefall as we get it.

    • westyfield
      #1
      westyfield commented
      Editing a comment
      Good interview, thanks!

    • Illian.Amerond
      #2
      Illian.Amerond commented
      Editing a comment
      That piece on the community input being incorporate is sweet. I like the idea that game developers are taking into consideration the wants and need of the gaming community as a whole. Firefall seems to be taking many of the current gamer by surprise as it was hardly known just a year ago. I am truly excited to see where this game goes. Orson Scott Card and his daughter are behind the story and future of the game and that makes me one happy panda :) I loved what the Ender series brought to us and I can only dream about the things a double apocalyptic world will foster! Wish every one a great time with this one... and hey its F2P how can you hate on that lolz

    • w4rbytez
      #3
      w4rbytez commented
      Editing a comment
      Re: Article: Interview with Matt Dewald Firefall Community Relations Manger

      Originally posted by Illian.Amerond
      That piece on the community input being incorporate is sweet.
      I agree. This is what I like about next gen games. With the advent of social networking and high speed internet, communication is easily facilitated between players and developers. It leads to longer term games directed by the community, not just some distant heads in a brainstorming room. Can't wait to get started!
    Posting comments is disabled.

Latest Articles

Collapse

  • Squad: Free Weekend and 50% of Sale
    Wicks
    Starting Thursday November 9th at 10:00 AM PST Squad will be available for a Free Weekend on Steam.

    In addition Squad will be 50% off to purchase during this free weekend.



    Click here to go straight to the Squad Steam page.


    The perfect early Christmas gift for you or your friends.

    For more information and discussion about Squad check out the TacticalGamer.com Squad Forums and our Teamspeak and Discord Servers.
    ...
    11-09-2017, 12:58 PM
  • Squad: Operation Broken Axle Recap Video
    Wicks
    A cinematic recap of Operation Broken Axle hosted by TacticalGamer.com on October 27th, 2017.

    This was a 24 player event and this video is a combination of multiple admin cam and first person perspectives. Thanks to all those who participated, and a special thanks to those who submitted footage from the event making this video possible. We hope to see you at our next scenario event. Enjoy!

    |TG| Pro-Active Death
    ...
    11-05-2017, 10:28 AM
  • Squad: Operation Broken Axle
    Wicks

    TacticalGamer will be hosting it's first scenario based event for Squad on October 27th at 20:00 hrs Central Time


    Two teams of 12 will face off in the dusty streets of Sumari.

    The US are tasked with retrieving a vital logistics vehicle and returning it to US main base.

    Local Insurgents have been alerted to the precious cargo and are actively seeking to locate and destroy it.

    To complete their objectives the US team
    ...
    10-25-2017, 03:09 PM
  • Elite: Dangerous: 2.4 The Return AND BEYOND
    Wicks
    Elite: Dangerous: 2.4 The Return AND BEYOND

    by ScratchnSniff0

    Greetings Commanders!

    Today Frontier Developmentsb(here on referred to as FDEV) hosted the Frontier Expo 17, during which the relayed a lot of juicy news related to all their games that they are working on, including what is going on this year with ‘Elite: Dangerous.’

    Beyond

    FDEV called the last season of updates ‘Horizons,’ and they are calling this new year of updates...
    10-12-2017, 01:59 PM
  • Elite: Dangerous: Horizons Commanders Update
    Wicks
    Greeting Commanders!

    Today, Frontier Developments has released Elite Dangerous Horizons update 2.3...The Commander's Update! The update features the long awaited Commander Creator creation feature and the multi-crew mode! Change Log


    Commander Creator

    Commander Creator - PAX East 2017 - Elite Dangerous

    The Commander Creator is a sophisticated human modeler designed for the creation of an avatar with the player in mind. The modeler was created...
    04-11-2017, 01:54 PM
  • A big week for SQUAD
    Wicks
    Today marks the start of an action packed week for teamwork focused, tactical shooter Squad, the early access title from Offworld Industries.

    New Map released

    First up is the release of the much anticipated Al Basrah map. A remake of the hugely popular Project Reality original, Al Basrah heralds a new level of urban city combat with the Insurgent Faction facing off against the US Army.

    Early previews suggest savage house to house fighting with a heavy focus...
    04-05-2017, 12:27 PM
Working...
X