No announcement yet.

Project Reality: ArmA2 Release Information


  • Project Reality: ArmA2 Release Information

    Project Reality: ArmA2
    Friday, September 2nd, 2011 @ 1800 UTC (2PM EDT)

    PR: ArmA2 is perhaps the most anticipated multi-player mod of all simulated time, and it's coming to TacticalGamer in a big way! The intense, team vs. team gameplay from Project Reality is about to step out into the wide-open battlefield-simulator known as ArmA2.

    For years, Tactical Gamer has been a destination for Project Reality and ArmA, with servers renowned for their friendly, mature, team-first environments. Given the veteran community and admin-staff here, we fully expect we'll also be the premeir destination for PR:ArmA.

    YES! We are launching on day one!
    YES! we will be running a dedicated 24hr PR:ArmA server.
    YES! We have dedicated forums for both versions of Project Reality!

    Some of the features PR will bring to Arma:
    - FIVE new game-modes
    - PR-developed medic and wound system
    - Newly recorded Ambient, Weapon, and Effects Sounds
    - New player models
    - New vehicle models
    - PR-designed battlefields and terrain
    - PR-specific como-rose interaction menu
    - PR-specific main-menu and in-game HUD
    - New map markers
    - New artillery system
    - New admin tools developed here at TG

    How does this differ from BF2:PR?:

    PR ArmA differs from PR BF2 in the sense that the ArmA-engine has fewer limitations. It's possible to do many more advanced functions such as dragging wounded soldiers, or affecting a soldier’s abilities based on the location and severity of wounds. PR ArmA also has a much larger scale than PR BF2; the maps are huge, and should the team fail to set up a forward spawn point, it could cost that team the game. Another huge difference is the graphics - the ArmA-engine far surpass anything the BF2-engine can provide; its almost like being there with all of the environmental actions occurring.]

    How does this differ from how ArmA is currently played?:

    PR:ArmA differs from ArmA most drastically in the team versus team gameplay. In ArmA coop, players can take a slower, more mil-sim/role-playing approach. In PR:ArmA, on the other-hand, players must use tactics while at the same time speeding up movements in order to flank quickly and efficiently. There is a kit selection system which limits the player to a select group of weapons; this system speeds up the deployment phase. The como-rose menu greatly simplifies the interactions and keeps the action rolling. Map markers now have more detail so that a verbal explanation required less than as in Arma. In game VON works like radios and direct so you can hear your enemies as you close in on them.

    Credit to Unkl for assisting in the writing of this article

    • DeF
      DeF commented
      Editing a comment
      Looks like a great way to enjoy PvP in ArmA 2, finally. I hope ACE will still be available though.

    • tater6100
      tater6100 commented
      Editing a comment
      Hey guys how do i play this?

    • E-Male
      E-Male commented
      Editing a comment
      Downloading ARMA X from Steam now . . .
    Posting comments is disabled.

Latest Articles


  • TG is going to Tanoa - Apex of ArmA 3 begins July 11
    Apex DLC is Coming To TG Servers

    Get ready for the ride to the pinnacle of ArmA 3. Bohemia Interactive is releasing their latest achievement on July 11th featuring a Pacific jungle island Tanoa, a plethora of new features and a rich and long awaited set of assets in the ArmA tradition. will be hosting this content upon release. We will be churning out missions immediately!

    Tanoa alone is impressive, with 5 airports, its single main island, four minor islands and a bunch of “mini” islands it’s set to expand the ArmA empire to include much more land/sea battle capabilities and add elements of small island south pacific tropical exotic-ness to the ArmA franchise.

    Covering over 100 square Kilometers (about one third of the original ArmA Altis map) it is a tropical island paradise. Set in an idyllic setting it’s not militarized like Stratis, Altis or many other maps and this one is truly a clear slate for scenarios. With that said it’s not without its history, exploited for its rich mining productivity the island has been industrialized and ravaged for what looks like decades. There is a new faction, "The Syndikat", a local criminal organization with deep roots on Tanoa. This initial primary faction is made up of armed thugs and ex-paramilitaries, and is involved in many illicit operations throughout the region. Armed with mostly ‘classic’ weaponry such as AKs, RPGs, and 9 mm pistols their knowledge of the island and local hiding spots will make them a formidable enemy when the DLC is released.
    07-11-2016, 06:00 AM
  • Exciting CitizenCon Reveals and How Trolls Helped Push the Community Over 1M Backers

    Some People Live Under Bridges

    There has long been a small but ongoing undercurrent of Star Citizen criticism in some corners of the internet, mostly consisting of (IMO, baseless) accusations of "vaporware", "scam", etc. Apparently, in at least one case (Derek Smart) they have gotten so bad recently that Chris Roberts felt the need to publicly reply. Prior to this, I had never even heard of Derek Smart, but it didn't take me much research to find out that the guy is basically a professional troll. Apparently, once upon a time he had developed a couple games, that many people panned as unfinished and pretty bad in general. So, unable to achieve success on his own, he has apparently turned to latching onto more successful projects in a sad attempt at keeping his own name relevant. And seeing as how I had never heard of him prior to this drama, I suppose successful troll is successful. Although I really can't get my head around why anyone would set out to make that sort of name for themselves.
    10-19-2015, 06:41 AM
  • Elite: Dangerous - Horizons

    Frontier Developments released Elite: Dangerous last year and is now getting ready to release a new season of updates entitled Horizons. That’s right, I said season, not expansion. Frontier has been releasing new features and updates to the game on a periodic basis over a long window of time that they refer to as a "season". The base game released as a single season and we saw a few new features, ships, and other items added to the game.

    If you have been paying attention to the game, you might have seen that some of these updates included the ability to form wings with other players (Wings Update), the ability to pledge with and support a minor power (Powerplay Update), the upcoming area combat (CQC Update), and eventually the Ships update which will bring the current total number of ships up to 30; or 31 depending on if you have Horizons coming to you in some fashion. This will bring Season One (or up to patch 1.5) to an end. Don’t worry if you did not buy Horizons, they will still patch and update the base game and you will still be able to play. You will just not get to enjoy some of the newer features that this new season will bring.
    10-15-2015, 10:37 AM
  • ArmA Insurgency New Life and New Blood on Altis
    "Pandora: The Insurgency" Unique version hosted at TG

    Keen on tactics and strong team based play? Stop by’s Insurgency server for ArmA 3 and join the team as we take on the insurgents on Altis. It’s a 24/7 job. No MODs and no requirements to get in on some amazing ArmA 3 action. Join us today!!

    Built on a persistent framework it calls troops to join in the fight to clear the island of Altis of a scourge of insurgents. These aren’t your average insurgents; they possess skills and weaponry that keeps the best squads on their toes. Their flanking tactics and relentless aggression are legendary. Anti-armor capabilities that keep the armor in the rear and, squads need to take special note that “noise” in a region with other enemy cells nearby may cause those cells to activate and respond to the threat. So small cells that seem “easy” to clear suddenly become beehives of insurgents attacking and flanking a small expeditionary force....
    09-24-2015, 02:47 PM
  • Project Reality Server is Back!
    As some of you saw today, the PR server is back online!

    We will be running the server on a part-time basis, most likely 3 days/nights a week, possibly 4. It is our opinion that this will work best in lieu of running the server 24/7 and having it sit empty most of the day. Additionally, the last time we tried to re-boot the server, we had big issues with getting people to help the seed the server. It is our hope that with a schedule that is known for the week, everyone will look forward to the days that server is up (much like we all looked forward to Thursday password nights) and the server will be full very quickly.

    So, what's the schedule? Great question! We don't know yet. The admin team will make a post later this week with specific dates and times, but the weekend is a pretty safe bet for right now.

    In the meantime, if you have any questions or suggestions, please get a hold of the admin team in the Contact An Admin forum.

    Look forward to seeing everyone on the battlefield!
    07-20-2015, 09:39 AM
  • TacticalGamer / Squad Kickstarter Promotional Offer
    Tactical Gamer is pleased to announce that we are offering a special offer for our members on the upcoming first-person tactical shooter, Squad. Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and team play. Large open maps combined with strong squad cohesion mechanics, vehicles and player-constructed bases create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real world scale firefights, with up to 50 players per side.
    05-29-2015, 04:11 PM