No announcement yet.

Red Orchestra 2: Free Weekend on Steam and GotY Edition


  • Red Orchestra 2: Free Weekend on Steam and GotY Edition

    Greetings fellow Tactical Gamers, I bring to you news from Stalingrad!

    The team at Tripwire Interactive (TWI) have been busy squashing bugs, tweaking the gameplay and UI, and developing new content since the less-than-stellar launch of RO2, back in the fall of 2011. They've even gone back to their MOD team roots and have a long running open beta, allowing owners of the game to test everything that was being tweaked. From ballistics and client side hit detection, to Tank AI and the new, free map: Mamayev Kurgan. Which, by the way, features both close quarters combat and long range engagements.

    Now, the work is done and the testing is complete. On May 22nd [TW]Wilsonam announced that all current owners of RO2 will be getting a free content pack: The RO2 GotY Edition. Since the TWI team has worked so hard on making things "right" with RO2 and it's dedicated fans, I won't steal their thunder by copy/pasting their announcement (which can be found here, instead, I give you the RO2 GOTY Free Content Update Dev Diary video, where the members of Tripwire Interactive tell us about the changes that have been made.

    (detailed changelog)

    For those of you that haven't purchased the game, you aren't being left out in the cold. TWI also announced that there will be a Free Weekend on Steam, starting Thursday May 24th at 10AM Pacific time (1700 GMT). If you're tired of your current game or are looking for an FPS that can be played tactically, has a working command structure (Squad Leaders and a Commander) and working in-game VoIP, you may want to take advantage of the free weekend and grab it now!

    • BigGaayAl
      BigGaayAl commented
      Editing a comment
      Up until this update, this game was seriously flawed. Now it is offering everything a game could need to enable tg style play:
      -squads with command structure
      -voip with
      -very realistic weapon physics and handling
      -mod-ability of most aspects of the game, inculding letting your mods be approved for whitelisting so you can use them on ranked servers

      This is totally a tg game, and to see so little people playing this makes me think TG has lost it's way. We were all over BF3, a commercial release totally unadaptable to proper tg gameplay, and then that predictably died off despite an energetic 6 months hype.

      If you haven't taken a look at this game, do it.
      If you own the game and haven't played after the update, update it and have a look.

      The game is at release level now, granted a year after release. It is the only game that could possibly be an heir to bf2 imo, as it is the only game since then that offers a similar structure for teamwork.

    • BigGaayAl
      BigGaayAl commented
      Editing a comment
      I wanted to add some of the nice moments that RO2 has.

      -charging a hallway with 15 russians, failure irrelevant, awesomeness given
      -Me and Risting of Aimed last weekend getting headshot... by a single lonely bullet LoL.
      -Seeing your friends fly at you with the bones sticking out of their detached limbs. (gruesome but something that adds to the game for me)
      -Hit an enemy, watch him slowly collapse while choking very audibly in his own blood.

      -footsteps are fixed; hear an enemy talking/walking/making any other sound near you and take him out when he comes to stab you in the back.
      -Bullet penetration; trough people as mentioned earlier, trough mostly any material you would think can be penetrated, with penetration differing depending on the physics of your round (kaliber/power/distnace from material afaik). I see an enemy at a window? I aim for the wall first as he mistakes cover for concealement.
      -A, german mg with 100 bullet-belt; Just because I prefer to kill the enemy indirectly with lead poisoning over direct hits :p.
      -More severe suppression effects (still not enough imo, but decent)
      -Epic bayonet killstreaks... Less tactical than panic mode, no killstreak bonusses whatsoever, but it is seriously gratifying if you are forced into a 7 bayo kill frenzy behind enemy lines as happened to me this weekend.
      -Squadleader spawn that works differently from BF2, but now works reliably which was not at all the case before the update.

      -The very few times we were able to get a full squad working together using TG bread and butter.

    • BigGaayAl
      BigGaayAl commented
      Editing a comment
      From the main page of RO2:

      "Red Orchestra 2 Price Drop and Guest Passes For Your Friends!
      by Alan Wilson on Friday, June 8, 2012, under News
      With the success of the recent free weekend on Steam and lots of new players enjoying the Red Orchestra 2 Game of the Year Edition, we’ve decided to do a couple of things to make it even easier to get into the game. First, we have decided to cut the price in half to $19.99 (14.99 GBP/17.99 EUR/299 RUB) for the game. Second, we’re giving everyone that owns Red Orchestra 2 a guest pass that they can hand off to a friend for them to check out the game free of charge.
      This is the game that won PC Gamer’s “Multiplayer FPS of the Year” and has recently been updated with new game modes, a new map, a wide range of gameplay refinements and performance improvements – all for free to everyone who owns the game. Tripwire Interactive is committed to supporting our games with free additional content for many years after initial release and Red Orchestra 2 is no exception to that rule! There is more content already in the works for the game, as well as a new add-on for the game: Rising Storm, that will bring the Pacific Theater alive for Red Orchestra 2 players."

      So, guest passes available, and a permanent 50% price cut? Ballsy move, bet it will work out economically.
    Posting comments is disabled.

Latest Articles


  • TG is going to Tanoa - Apex of ArmA 3 begins July 11
    Apex DLC is Coming To TG Servers

    Get ready for the ride to the pinnacle of ArmA 3. Bohemia Interactive is releasing their latest achievement on July 11th featuring a Pacific jungle island Tanoa, a plethora of new features and a rich and long awaited set of assets in the ArmA tradition. will be hosting this content upon release. We will be churning out missions immediately!

    Tanoa alone is impressive, with 5 airports, its single main island, four minor islands and a bunch of ďminiĒ islands itís set to expand the ArmA empire to include much more land/sea battle capabilities and add elements of small island south pacific tropical exotic-ness to the ArmA franchise.

    Covering over 100 square Kilometers (about one third of the original ArmA Altis map) it is a tropical island paradise. Set in an idyllic setting itís not militarized like Stratis, Altis or many other maps and this one is truly a clear slate for scenarios. With that said itís not without its history, exploited for its rich mining productivity the island has been industrialized and ravaged for what looks like decades. There is a new faction, "The Syndikat", a local criminal organization with deep roots on Tanoa. This initial primary faction is made up of armed thugs and ex-paramilitaries, and is involved in many illicit operations throughout the region. Armed with mostly Ďclassicí weaponry such as AKs, RPGs, and 9 mm pistols their knowledge of the island and local hiding spots will make them a formidable enemy when the DLC is released.
    07-11-2016, 06:00 AM
  • Exciting CitizenCon Reveals and How Trolls Helped Push the Community Over 1M Backers

    Some People Live Under Bridges

    There has long been a small but ongoing undercurrent of Star Citizen criticism in some corners of the internet, mostly consisting of (IMO, baseless) accusations of "vaporware", "scam", etc. Apparently, in at least one case (Derek Smart) they have gotten so bad recently that Chris Roberts felt the need to publicly reply. Prior to this, I had never even heard of Derek Smart, but it didn't take me much research to find out that the guy is basically a professional troll. Apparently, once upon a time he had developed a couple games, that many people panned as unfinished and pretty bad in general. So, unable to achieve success on his own, he has apparently turned to latching onto more successful projects in a sad attempt at keeping his own name relevant. And seeing as how I had never heard of him prior to this drama, I suppose successful troll is successful. Although I really can't get my head around why anyone would set out to make that sort of name for themselves.
    10-19-2015, 06:41 AM
  • Elite: Dangerous - Horizons

    Frontier Developments released Elite: Dangerous last year and is now getting ready to release a new season of updates entitled Horizons. Thatís right, I said season, not expansion. Frontier has been releasing new features and updates to the game on a periodic basis over a long window of time that they refer to as a "season". The base game released as a single season and we saw a few new features, ships, and other items added to the game.

    If you have been paying attention to the game, you might have seen that some of these updates included the ability to form wings with other players (Wings Update), the ability to pledge with and support a minor power (Powerplay Update), the upcoming area combat (CQC Update), and eventually the Ships update which will bring the current total number of ships up to 30; or 31 depending on if you have Horizons coming to you in some fashion. This will bring Season One (or up to patch 1.5) to an end. Donít worry if you did not buy Horizons, they will still patch and update the base game and you will still be able to play. You will just not get to enjoy some of the newer features that this new season will bring.
    10-15-2015, 10:37 AM
  • ArmA Insurgency New Life and New Blood on Altis
    "Pandora: The Insurgency" Unique version hosted at TG

    Keen on tactics and strong team based play? Stop by TacticalGamer.comís Insurgency server for ArmA 3 and join the team as we take on the insurgents on Altis. Itís a 24/7 job. No MODs and no requirements to get in on some amazing ArmA 3 action. Join us today!!

    Built on a persistent framework it calls troops to join in the fight to clear the island of Altis of a scourge of insurgents. These arenít your average insurgents; they possess skills and weaponry that keeps the best squads on their toes. Their flanking tactics and relentless aggression are legendary. Anti-armor capabilities that keep the armor in the rear and, squads need to take special note that ďnoiseĒ in a region with other enemy cells nearby may cause those cells to activate and respond to the threat. So small cells that seem ďeasyĒ to clear suddenly become beehives of insurgents attacking and flanking a small expeditionary force....
    09-24-2015, 02:47 PM
  • Project Reality Server is Back!
    As some of you saw today, the PR server is back online!

    We will be running the server on a part-time basis, most likely 3 days/nights a week, possibly 4. It is our opinion that this will work best in lieu of running the server 24/7 and having it sit empty most of the day. Additionally, the last time we tried to re-boot the server, we had big issues with getting people to help the seed the server. It is our hope that with a schedule that is known for the week, everyone will look forward to the days that server is up (much like we all looked forward to Thursday password nights) and the server will be full very quickly.

    So, what's the schedule? Great question! We don't know yet. The admin team will make a post later this week with specific dates and times, but the weekend is a pretty safe bet for right now.

    In the meantime, if you have any questions or suggestions, please get a hold of the admin team in the Contact An Admin forum.

    Look forward to seeing everyone on the battlefield!
    07-20-2015, 09:39 AM
  • TacticalGamer / Squad Kickstarter Promotional Offer
    Tactical Gamer is pleased to announce that we are offering a special offer for our members on the upcoming first-person tactical shooter, Squad. Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and team play. Large open maps combined with strong squad cohesion mechanics, vehicles and player-constructed bases create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real world scale firefights, with up to 50 players per side.
    05-29-2015, 04:11 PM