Announcement

Collapse
No announcement yet.

ArmA2 Players Dying for ArmA3 Get Dug Up By DayZ

Collapse
X
Collapse

  • ArmA2 Players Dying for ArmA3 Get Dug Up By DayZ

    What an explosive couple of weeks we’ve had on our vanilla ALPHA server that runs ArmA2 Combined Operations. We’ve been running Domination switching to custom missions to bring in new blood & it’s been populated 24 hours a day since then & very often full at 30 players. We are getting a lot of players who are wondering about this ArmA game they bought in order to access DayZ. We've been hearing they have really enjoyed the multiplayer experience of this mil-sim game.


    I think there may also be a lot of DayZ players that have seen a few of the vehicles & items from the ArmA armoury that have peaked their interest. |TG-42nd| Wicks (our Community Manager) was talking to me the other day about running some missions that are quick to contact. Missions where players can jump in fast & try some of the amazing gear available from Apache helocopters to Abram tanks & glocks to mk19 grenade launchers. Sounds like a blast. Trust me, the first time you have an A10 Warthog come barreling in guns blazing when you are about to be swarmed by infantry & APC's, it's a sight & sound you won't forget.

    Beyond the ongoing mission development for Alpha, password days are coming back so register up as the teamwork on these events is something you don’t want to miss. Comments like "This is exactly what I was looking for in how to play this game." are common on our Alpha server. We’ve had quite a few new folks registering on the forums & joining us on TeamSpeak & I’m getting asked, “What is the process for wearing |TG| tags?”, often times a day. This is a welcome change & a lesson learned for me as the game officer. With the release of the latest 1.62 patch most ArmA2 players are back using the same version of the game. We will not become incompatible with the latest full release patch in the future as happened after 1.60 had been released.

    The spill over effect to our BRAVO server that runs ACE/ACRE has already begun as well. The players that yearn for even more coordinated teamwork with mature gamers generally find a bit of refuge on top of the loads of equipment, maps, features & models that are available on BRAVO. I couldn’t even begin to list the massive array of weapons that become available with ACE. ACRE is simulating real world radio communications that are affected by hills & distance. You must learn how to use modeled real world radios both short & long range. The immersion is superb. But best of all, we have some incredible mission makers in house creating a steady stream of new content every week. We have scripting gurus working on custom content for mission makers like |TG-31st| BlackPython. He is even working on a Shot Finder mod that works like real world gear to identify the direction incoming fire is coming from.


    Apache down in Fallujah.

    Tactical Gamer University (TGU) is firing up for the new school year & may even get a head start in August if all goes well. Our executive officer, |TG-Irr| LowSpeedHighDrag, is leading up an overhaul of the TGU content & experience. There are so many different roles to play in this sandbox game. It’s a lot of fun learning how to play them & there is always more to do. When your whole mission team is working like clockwork it is a rush indeed. TGU helps make this experience all the more rich.

    The front lines of any server are those who take charge on any mission. We love having new leaders at TacticalGamer. Sometimes we need to help leaders up their skill set because the decisions, actions & attitude of those at the helm are what determines how much enjoyment the majority get from the game. This is where the Pathfinders come in. This is a group of tried & true leaders whose mission is to help the community develop up & coming leaders who can make quick & better decisions. These players help promote the TG way of respect, real world tactics, camaraderie & fun along the way.

    Now, I know you started reading this wondering about how we’re going with ArmA3 & now you’re wondering if I’m ever going to get around to it. Well, I could tell you much more about what is going on with ArmA2 yet.

    How about a mission series where you sign up to play one character? You are going to be the same soldier every time we play a mission in this series. As a matter of fact you are going to go through pre-deployment training as a real unit would as part of the series. If you are going to be a driver you are going to go through the gears of convoy operations before the misson. If you are going to be a forward observer you will be well versed in how to call in air strikes by the time your deployed. Can you imagine the immersion you will feel when get to mission day as you are confident in your entire team? Well don’t think that our man |TG-Irr| Ratatomik has stopped there. He is also going to be able to add baddies on the fly. Your unit will have to be ready for anything. There will be no running around the perimeter of the mission area to avoid contact….no sitting on guard for an hour in complete traquility. As a matter of fact, the logistics of setting up forward outposts & such may be part of your tasks. If you make the wrong choices you will learn those lessons when the lead is in the air.

    Did I mention Team vs Team events? Wow, do we ever have some great TvT mission creation going on. Having a nice social coop mission is great but when you spice it up with some real thinking folks who can see your plan & raise you another in response…that’s when you get on the edge of your seat. We even have a TvT event coming up soon organized by Sector. We just had one against a well trained adversary in another community that was a lot of fun. Whats more, it's exciting that we're going to continue this match up in future events.


    BAF soldiers man a checkpoint in Lingor.

    I’m so tired from typing all this stuff I don’t know if I can continue on to ArmA3. Really so far I’ve told you only SOME of the things we have in store to keep our ArmA house growing with Arma2. Our plan is to get into ArmA3 & come out the starting gate in a full gallop. Whether or not there are options we might seize before full release it's far to early to speculate. There is going to be an Alpha release of ArmA3 after Gamcom 2012 according to the BIS forums. This Alpha may give the admin team a chance to preview what we will be working with. While we haven’t had a chance to look at the game yet, we have gotten our servers on a new box with more than enough resources to handle anything we can throw at it. Mission development is expected to explode. Community population is as well. We are building bigger “stables” to house it all.

    I know we’ll be seeing lots of old familiar faces coming back in the months ahead along with a bunch of new folks as well. Come along anytime & we’ll help smooth out any bumps to get your configuration ready for Alpha, Bravo or the events as they role by. Visit our forums & say hello.

    Cheers,
    |TG-189th| Unkl
    ArmA Game Officer, TacticalGamer.com

    Credits: |TG-Irr| Bolagnaise, |TG-16th| Def & |TG| AdeptAbyss in order for screenshots

    • Mcsquizzy
      #11
      Mcsquizzy commented
      Editing a comment
      Sounds good. I'm relatively new to TG. I met them through a Planetside 2 beta attack. The best guys I've ever rolled with! To say another thing about ArmA II: I'm one of those who bought it for DayZ, and would like some help getting into the actual multiplayer though, and I find the base game fun enough!!!

    • bad blood
      #12
      bad blood commented
      Editing a comment
      Flashpoint was good, AmrA II IS great And 3 well upgrated and waiting

    • scarsabre
      #13
      scarsabre commented
      Editing a comment
      Re: Article: ArmA2 Players Dying for ArmA3 Get Dug Up By DayZ

      Originally posted by Mcsquizzy
      Sounds good. I'm relatively new to TG. I met them through a Planetside 2 beta attack. The best guys I've ever rolled with! To say another thing about ArmA II: I'm one of those who bought it for DayZ, and would like some help getting into the actual multiplayer though, and I find the base game fun enough!!!
      hey dude im realy new to dayz to did u want to have a game i know u sent this a while ago but i dont know anyone else who know dayz so i would like someone to help with in dayz please
    Posting comments is disabled.

Latest Articles

Collapse

  • Elite Dangerous: Guardians
    BeSiege82
    Elite Dangerous is soon to experience a much anticipated update known as “Guardians.” It is expected to bring many new features and mechanics to the game as a whole. These features include NPC crews, small fighters, equippable hangers, and even a tourism industry.

    During Gamescom, Elite Dangerous fans were given much information relating to the upcoming Guardians update. As a person who has been watching the game change, it is definitely a lot to take in. For the sake of the reading audience, allow me to try to keep this...
    10-15-2016, 01:30 AM
  • TG is going to Tanoa - Apex of ArmA 3 begins July 11
    Unkl
    Apex DLC is Coming To TG Servers

    Get ready for the ride to the pinnacle of ArmA 3. Bohemia Interactive is releasing their latest achievement on July 11th featuring a Pacific jungle island Tanoa, a plethora of new features and a rich and long awaited set of assets in the ArmA tradition. TacticalGamer.com will be hosting this content upon release. We will be churning out missions immediately!

    Tanoa alone is impressive, with 5 airports, its single main island, four minor islands and a bunch of “mini” islands it’s set to expand the ArmA empire to include much more land/sea battle capabilities and add elements of small island south pacific tropical exotic-ness to the ArmA franchise.

    Covering over 100 square Kilometers (about one third of the original ArmA Altis map) it is a tropical island paradise. Set in an idyllic setting it’s not militarized like Stratis, Altis or many other maps and this one is truly a clear slate for scenarios. With that said it’s not without its history, exploited for its rich mining productivity the island has been industrialized and ravaged for what looks like decades. There is a new faction, "The Syndikat", a local criminal organization with deep roots on Tanoa. This initial primary faction is made up of armed thugs and ex-paramilitaries, and is involved in many illicit operations throughout the region. Armed with mostly ‘classic’ weaponry such as AKs, RPGs, and 9 mm pistols their knowledge of the island and local hiding spots will make them a formidable enemy when the DLC is released.
    ...
    07-11-2016, 07:00 AM
  • Exciting CitizenCon Reveals and How Trolls Helped Push the Community Over 1M Backers
    Randy_Shughart_ClwFL

    Some People Live Under Bridges

    There has long been a small but ongoing undercurrent of Star Citizen criticism in some corners of the internet, mostly consisting of (IMO, baseless) accusations of "vaporware", "scam", etc. Apparently, in at least one case (Derek Smart) they have gotten so bad recently that Chris Roberts felt the need to publicly reply. Prior to this, I had never even heard of Derek Smart, but it didn't take me much research to find out that the guy is basically a professional troll. Apparently, once upon a time he had developed a couple games, that many people panned as unfinished and pretty bad in general. So, unable to achieve success on his own, he has apparently turned to latching onto more successful projects in a sad attempt at keeping his own name relevant. And seeing as how I had never heard of him prior to this drama, I suppose successful troll is successful. Although I really can't get my head around why anyone would set out to make that sort of name for themselves.
    ...
    10-19-2015, 07:41 AM
  • Elite: Dangerous - Horizons
    ScratchnSniff0

    Frontier Developments released Elite: Dangerous last year and is now getting ready to release a new season of updates entitled Horizons. That’s right, I said season, not expansion. Frontier has been releasing new features and updates to the game on a periodic basis over a long window of time that they refer to as a "season". The base game released as a single season and we saw a few new features, ships, and other items added to the game.

    If you have been paying attention to the game, you might have seen that some of these updates included the ability to form wings with other players (Wings Update), the ability to pledge with and support a minor power (Powerplay Update), the upcoming area combat (CQC Update), and eventually the Ships update which will bring the current total number of ships up to 30; or 31 depending on if you have Horizons coming to you in some fashion. This will bring Season One (or up to patch 1.5) to an end. Don’t worry if you did not buy Horizons, they will still patch and update the base game and you will still be able to play. You will just not get to enjoy some of the newer features that this new season will bring.
    ...
    10-15-2015, 11:37 AM
  • ArmA Insurgency New Life and New Blood on Altis
    MadSoloSniper
    "Pandora: The Insurgency" Unique version hosted at TG


    Keen on tactics and strong team based play? Stop by TacticalGamer.com’s Insurgency server for ArmA 3 and join the team as we take on the insurgents on Altis. It’s a 24/7 job. No MODs and no requirements to get in on some amazing ArmA 3 action. Join us today!!

    Built on a persistent framework it calls troops to join in the fight to clear the island of Altis of a scourge of insurgents. These aren’t your average insurgents; they possess skills and weaponry that keeps the best squads on their toes. Their flanking tactics and relentless aggression are legendary. Anti-armor capabilities that keep the armor in the rear and, squads need to take special note that “noise” in a region with other enemy cells nearby may cause those cells to activate and respond to the threat. So small cells that seem “easy” to clear suddenly become beehives of insurgents attacking and flanking a small expeditionary force....
    09-24-2015, 03:47 PM
  • Project Reality Server is Back!
    disposableHero
    As some of you saw today, the PR server is back online!

    We will be running the server on a part-time basis, most likely 3 days/nights a week, possibly 4. It is our opinion that this will work best in lieu of running the server 24/7 and having it sit empty most of the day. Additionally, the last time we tried to re-boot the server, we had big issues with getting people to help the seed the server. It is our hope that with a schedule that is known for the week, everyone will look forward to the days that server is up (much like we all looked forward to Thursday password nights) and the server will be full very quickly.

    So, what's the schedule? Great question! We don't know yet. The admin team will make a post later this week with specific dates and times, but the weekend is a pretty safe bet for right now.

    In the meantime, if you have any questions or suggestions, please get a hold of the admin team in the Contact An Admin forum.

    Look forward to seeing everyone on the battlefield!
    07-20-2015, 10:39 AM
Working...
X