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PR:BF2 Mod v1.0 French Forces Teaser
PR:BF2 Mod v1.0 French Forces Teaser
Packed with stuff like all new sounds, new vehicles, new effects & animations, a lot of new maps, plus several surprises never thought possible on the BF2 Refractor engine,
(no, not fastropes!) & of course, the new faction, the French Forces, complete with their own camos & kit geometry, new voices & maps, & a whole new arsenal of weapons & vehicles.
Stay tuned for more updates on v1.0 from the Project Reality team in the coming weeks & while you wait for v1.0, have a look around TG's own Project Reality forum here.
Whether you're a newcomer or a seasoned veteran of the PR mod, you sure do not want to miss out on this one!Posting comments is disabled.
Elite Dangerous is soon to experience a much anticipated update known as “Guardians.” It is expected to bring many new features and mechanics to the game as a whole. These features include NPC crews, small fighters, equippable hangers, and even a tourism industry.
During Gamescom, Elite Dangerous fans were given much information relating to the upcoming Guardians update. As a person who has been watching the game change, it is definitely a lot to take in. For the sake of the reading audience, allow me to try to keep this...10-14-2016, 11:30 PM
Apex DLC is Coming To TG Servers
Get ready for the ride to the pinnacle of ArmA 3. Bohemia Interactive is releasing their latest achievement on July 11th featuring a Pacific jungle island Tanoa, a plethora of new features and a rich and long awaited set of assets in the ArmA tradition. TacticalGamer.com will be hosting this content upon release. We will be churning out missions immediately!
Tanoa alone is impressive, with 5 airports, its single main island, four minor islands and a bunch of “mini” islands it’s set to expand the ArmA empire to include much more land/sea battle capabilities and add elements of small island south pacific tropical exotic-ness to the ArmA franchise.
Covering over 100 square Kilometers (about one third of the original ArmA Altis map) it is a tropical island paradise. Set in an idyllic setting it’s not militarized like Stratis, Altis or many other maps and this one is truly a clear slate for scenarios. With that said it’s not without its history, exploited for its rich mining productivity the island has been industrialized and ravaged for what looks like decades. There is a new faction, "The Syndikat", a local criminal organization with deep roots on Tanoa. This initial primary faction is made up of armed thugs and ex-paramilitaries, and is involved in many illicit operations throughout the region. Armed with mostly ‘classic’ weaponry such as AKs, RPGs, and 9 mm pistols their knowledge of the island and local hiding spots will make them a formidable enemy when the DLC is released.
...07-11-2016, 05:00 AM
Some People Live Under Bridges
There has long been a small but ongoing undercurrent of Star Citizen criticism in some corners of the internet, mostly consisting of (IMO, baseless) accusations of "vaporware", "scam", etc. Apparently, in at least one case (Derek Smart) they have gotten so bad recently that Chris Roberts felt the need to publicly reply. Prior to this, I had never even heard of Derek Smart, but it didn't take me much research to find out that the guy is basically a professional troll. Apparently, once upon a time he had developed a couple games, that many people panned as unfinished and pretty bad in general. So, unable to achieve success on his own, he has apparently turned to latching onto more successful projects in a sad attempt at keeping his own name relevant. And seeing as how I had never heard of him prior to this drama, I suppose successful troll is successful. Although I really can't get my head around why anyone would set out to make that sort of name for themselves.
...10-19-2015, 05:41 AM
Frontier Developments released Elite: Dangerous last year and is now getting ready to release a new season of updates entitled Horizons. That’s right, I said season, not expansion. Frontier has been releasing new features and updates to the game on a periodic basis over a long window of time that they refer to as a "season". The base game released as a single season and we saw a few new features, ships, and other items added to the game.
If you have been paying attention to the game, you might have seen that some of these updates included the ability to form wings with other players (Wings Update), the ability to pledge with and support a minor power (Powerplay Update), the upcoming area combat (CQC Update), and eventually the Ships update which will bring the current total number of ships up to 30; or 31 depending on if you have Horizons coming to you in some fashion. This will bring Season One (or up to patch 1.5) to an end. Don’t worry if you did not buy Horizons, they will still patch and update the base game and you will still be able to play. You will just not get to enjoy some of the newer features that this new season will bring.
...10-15-2015, 09:37 AM
"Pandora: The Insurgency" Unique version hosted at TG
Keen on tactics and strong team based play? Stop by TacticalGamer.com’s Insurgency server for ArmA 3 and join the team as we take on the insurgents on Altis. It’s a 24/7 job. No MODs and no requirements to get in on some amazing ArmA 3 action. Join us today!!
Built on a persistent framework it calls troops to join in the fight to clear the island of Altis of a scourge of insurgents. These aren’t your average insurgents; they possess skills and weaponry that keeps the best squads on their toes. Their flanking tactics and relentless aggression are legendary. Anti-armor capabilities that keep the armor in the rear and, squads need to take special note that “noise” in a region with other enemy cells nearby may cause those cells to activate and respond to the threat. So small cells that seem “easy” to clear suddenly become beehives of insurgents attacking and flanking a small expeditionary force....09-24-2015, 01:47 PM
As some of you saw today, the PR server is back online!
We will be running the server on a part-time basis, most likely 3 days/nights a week, possibly 4. It is our opinion that this will work best in lieu of running the server 24/7 and having it sit empty most of the day. Additionally, the last time we tried to re-boot the server, we had big issues with getting people to help the seed the server. It is our hope that with a schedule that is known for the week, everyone will look forward to the days that server is up (much like we all looked forward to Thursday password nights) and the server will be full very quickly.
So, what's the schedule? Great question! We don't know yet. The admin team will make a post later this week with specific dates and times, but the weekend is a pretty safe bet for right now.
In the meantime, if you have any questions or suggestions, please get a hold of the admin team in the Contact An Admin forum.
Look forward to seeing everyone on the battlefield!07-20-2015, 08:39 AM