

Then you want the new mission development tool called “Anvil Framework”. Built by our own |TG| Will (mecharius), this new tool consists of a standalone editor, called the "Anvil Editor", which generates mission files and a suite of scripts, and is built on a easy to use User Interface (UI) that allows mission designers both beginner and expert the key tools they need at their fingertips to create immersive missions.
Anvil is a strong creative tool for mission designers interested in making multi-objective missions. Missions that can include completion “success” parameters, linked objectives and updated rewards and respawn points. Missions that can begin at one location and move across the ArmA map as it progresses. All developed with the Anvil Framework in a fraction of the time it would normally take. The tool handles a lot of the code work freeing a mission designer to spend more time with the objectives and the enemy forces. Random patrols are also possible to keep teams on their toes and maintain good “360” no matter where they are in any given mission.
The Anvil Framework is so promising that |TG| Will has submitted it to the “Make ArmA not War” contest for consideration in the greater community. We are all supporting him, both in the creation of the tool and in testing it and using it here at TacticalGamer. You can Find Will’s page at (Anvil Mission Framework for ArmA 3). Consider stopping by that page and give him a vote. This new tool should be a great addition to the ArmA community as well as launch another TG ambassador into the ArmA-verse.
At TacticalGamer Armed Assault we are currently building missions with the engine that should be available in the coming weeks. Drop in and join us on any given Sunday, we usually have an event mission launching at 1900Z and welcome all players to the ArmA community.
Watch it in action here:
Thanks for the article Solo. Guys, head over to Will's "Make ArmA not War" page and vote up his project!