"“I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind,” said Keiji Inafune, 45, head of global research and development at Capcom and one of Japan’s most prominent game designers."
"The most popular games in Japan are linear, with little leeway for players to wander off a defined path. In the United States, he said, video games have become more open, virtual experiences."This certainly does not described many EA titles.
And then there is this:
""a culture clash between the Japanese design house and its partners at Electronic Arts.All in all, a good read.
“Japanese developers tend to work on inspiration, not so much on a set time schedule like the Americans,” Mr. Mikami said in an interview. “So when EA asked about the game month after month, we felt like loan sharks were coming after us.”"