Originally posted by E-Male View Post
I'm working my way through the single player version of Black Ops and recording sections with Fraps. I plan to put together a visual survey and review of the game.

The game is certainly a good one, but not that much of an advance over the storytelling found in Bad Company 2. Nonetheless, there are sequences that are quite spectacular.

A very annoying design flaw is the yellow "FOLLOW" above the lead character. This disrupts the visual aspect and is lazy design work. It also demonstrates how far the game design world is from what is found in good film-making. A "FOLLOW" indicator acts as a constant reminder of the "screen" -- it interrupts the player/viewer from being fully immersed in the experience. It is as unnecessary as it is ugly.

The same goes for the name tags above secondary characters -- unnecessary and visually disruptive -- designers keep treating the gamer as an idiot-child. Why they do not include an off-switch for these uglier features is beyond me. I think if I ever met a game designer I would kick him or her in the shins.

Early in the adventure, a car ride...




Some close up violent encounters . . .



Here is a fun sequence from the Cuban airport scene:




The sequences with close helicopter support are very dramatic . . .