A team of Canadian researchers including Marie-Josee Legault, Johanna Weststar and Pierson Browne are currently examining work experiences and quality of life in the industry . . .
"Crunch is less of a problem than it was in 2004, but it remains an intrinsic part of development culture. Better management, increased worker organisation and a more diverse staff base may well be the way out; but this being the games industry, it won’t happen without a fight."