'SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism' by S. Paul Stermer and Melissa Burkley, argues that "men who played video games perceived to be high in sexism showed higher levels of benevolent sexism, compared with men who did not play such games." I am a bit skeptical of the conclusion, given the poor track record of the research regarding violence and media consumption. Such effects research has been plagued with methodological problems. Nonetheless, their findings about the gendered nature of responses in regards to sexism is interesting and consistent with the general principle that men and women are differently affected by media.