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NS2 Beta tomorrow (Nov 19th)

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  • #16
    Re: NS2 Beta tomorrow (Nov 19th)

    game is pretty laggy for me. low fps even on the low settings which makes the game kinda unplayable. =/ wish they had more video options to tweak.

    "These things we do that others may live."
    Intel(R) Core 2 Duo T8300 2.4GHz
    GeForce 8600m GT 256mb

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    • #17
      Re: NS2 Beta tomorrow (Nov 19th)

      try setting "r_shadows 0" in the console. "r_stats" will show your current fps.
      Steam Community: | |

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      • #18
        Re: NS2 Beta tomorrow (Nov 19th)

        Whether or not my machine is representative... I've had good luck setting the game to 1280x800 windowed on "high" detail (whatever the hell that means). I haven't changed it since setting it there on a lark way-back-when but it can probably be improved upon.

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        • #19
          Re: NS2 Beta tomorrow (Nov 19th)

          New patch in the pipeline, will update the server when it hits (doesn't appear to have yet) or tomorrow AM if it doesn't drop in a reasonable amount of time. Changelog:

          Gameplay

          * Reduced flamethrower direct damage from 50 to 35 and clip size 25 to 20
          * Grenades now bounce when they don't hit a target and explode after a few seconds. Grenades no longer hurt targets through walls.
          * Grenades can now hurt firer
          * Reduced grenade damage radius from 10 to 8 (mostly so you don't hurt yourself constantly)
          * Changed starting resources from 100 carbon (team) and 25 plasma (each player) to 50 carbon and 25 plasma
          * Added special first-person flamethrower effects when you're on fire (they don't obscure the screen)
          * Grenade now looks like it's coming out of the barrel instead of your face
          * Focus on back on marine building: Marine commander starts with no MACs, MACsnow build a lot slower than players and added +use effects for building marines (your view model doesn't go away at the moment, but it will soon)
          * Removed marine "Replicate" ability (doesn't fit the marines new focus back on player-building)
          * MACs cost more energy to make and take 2x as much damage to kill
          * Fixed bug where players that died while on fire spawned on fire
          * Changed Crags to not self-heal and to heal every 2 seconds instead of every 1 second (this is how DCs worked in NS1)
          * Rewrote marine sentries to function more like miniguns. They are nasty now, watch out! Fixed sound, animation and targeting problems with them.
          * Increased sentry build time from 7 to 15 because a) they are awesome and b) there's no turret factory
          * Sentries now cost 20 plasma (Commander) instead of 10 carbon
          * Changed Hydra cost from 5 plasma to 10
          * Fixed bug where plasma was being checked before letting players evolve, but wasn't being deducted (!)
          * Fade blink ghost model no longer warps and no longer orients to face targets unless very close to them
          * Added smooth skulk rotation when going on and off walls. Reduced interpenetration of skulk model with the world.
          * Added team carbon and individual plasma display to the scoreboard
          * MASCs are now known as ARCs (but not in the game yet)
          * Revamped marine commander UI buttons to be simpler and more evenly distributed. Added uniform top bar of buttons that allows you to always easily access Build, Advanced, Assist + Squads (more like NS1)
          * Moved marine armor2/ammo2 to tier 2 (Command Facility) and armor3/ammo3 to tier 3 (Command Center)
          * Ammo packs now remove parasite
          * Sentries, hydras, MACs and Drifters now always hit structures, no matter what animation or state they are in
          * Capped structure innate regeneration at .5% of structure max health per second so eggs don't count up like crazy
          * Fixed alien structure innate regeneration
          * Alien innate regeneration now heals a minimum of 1 health (like NS1)
          * Added regeneration sound whenever an alien entity gets healed
          * Brightened "out of power" red lighting a bit
          * Fixed problems with rogue sounds being heard when they weren't supposed to
          * Lots of smaller bug fixes (death message icons, animations, etc.)

          Technical

          * Fixed bug where the game could not be run without a sound card
          * Fixed bug where the game would not always shutdown on exit (process would continue to run)
          * Fixed bug a new game couldn't be joined after leaving a game
          * Fixed "connection issues" when first joining a game
          * Fixed bug where clients could timeout during the loading process
          * Fixed disconnect messages on the server not indicating when a client times out
          * Converted the pistol ammo display to use Lua instead of Flash (optimization)
          * Converted the shotgun ammo display to use Lua instead of Flash (optimization) and fixed reserve ammo display

          Assets

          * Better Fade swipe hit sounds on various materials, better marine structure generic death sound. level tweeks + fall offs on organic ricochets. louder sentry sounds.
          * Detail pass of Alien Expansion (ns2_tram)
          * Fixed visible clipping geometry outside alien start (ns2_tram)
          * Fixed map leak exploits (ns2_rockdown)
          a.k.a. NinjaPirateAssassin
          Celibacy is not Hereditary.
          Everybody should believe in something - I believe I'll have another drink.
          Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
          Flying is easy, Just throw yourself at the ground and miss!

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          • #20
            Re: NS2 Beta tomorrow (Nov 19th)

            bv158 out, just a quicky before the weekend, Updating server now.

            Build 158 changelog

            * Hydra server optimizations (this should help but probably not fix completely)
            * Hydras now fire at the proper point on targets (esp. for infantry portal, command station)
            * Changed most marine structure build times to be the same as in NS1
            * Fixed problem where power nodes sometimes made lights red even when they were functioning
            * Fixed intermittent black screen during gameplay
            * Fixed possible timeout when creating a listen server
            * Fixed Fade "skating" animation problem
            * Improved death messages (showing incorrect artwork or no killer name)
            * First-person flamethrower effects and on-fire flamethrower effects (today, not yesterday)
            a.k.a. NinjaPirateAssassin
            Celibacy is not Hereditary.
            Everybody should believe in something - I believe I'll have another drink.
            Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
            Flying is easy, Just throw yourself at the ground and miss!

            Comment


            • #21
              Re: NS2 Beta tomorrow (Nov 19th)

              build 159 out. Updating servers now, we're very close to what I would consider a routinely playable beta (meaning having rounds that don't lag out and could be considered actual games)

              Build 159 changelog

              * Fixed footstep sounds and ricochet effects not playing properly because the material was unknown
              * Improved client and server performance
              * Added hot-loading support for Lua scripts
              * Fixed gorge heal spray (actually effective now)
              * Slowed resource production a lot to come closer to NS1 (estimating that NS1 teams spent ~50% of resources on weapons and health/ammo)
              * Drifters now auto-heal
              * Crags auto-heal drifters
              * Hives start with 3 eggs, Masses 5 and Colonies 7
              * Added hive mist effects
              * Spawned structures should start at 0% built and end when 100% built
              * Added whip attack sound
              * New rifle sounds
              * New alien commander sprites
              a.k.a. NinjaPirateAssassin
              Celibacy is not Hereditary.
              Everybody should believe in something - I believe I'll have another drink.
              Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
              Flying is easy, Just throw yourself at the ground and miss!

              Comment


              • #22
                Re: NS2 Beta tomorrow (Nov 19th)

                Originally posted by Spyder View Post
                we're very close to what I would consider a routinely playable beta (meaning having rounds that don't lag out and could be considered actual games)
                Agreed. I played for an hour or two last night and it definitely felt better. Hydras still cause problems in excess, but it takes far more to notice the server struggling than before.
                Steam Community: | |

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                • #23
                  Re: NS2 Beta tomorrow (Nov 19th)

                  new build, updating server. Imagine this will take people a bit to get, what with the steam sale dominating their download bandwidth.

                  NS2 Build 160

                  * Fixed egg spawning so that players don't spawn in walls
                  * Fixed HUD damage indicators so that they point in the correct direction
                  * Fixed problem with IP not starting as built on map reset
                  * Fixed bug where the commander UI being on the screen after logging out/game ending
                  * Fixed players being blinded when they were hit by the flamethrower
                  * Fixed bug where the player would fire immediately after closing the armory buy menu
                  * Fixed bug where an armory would become unusable
                  * Fixed bug where you didn't start with the correct weapon on spawn
                  * Fixed problem with weapons being deleted after a time
                  * Fixed bug where players could use structures on the other team
                  * Fixed bug where pre-placed IPs weren't present after being destroyed and then the map reset
                  * Fixed bugs where tooltips were played at weird times
                  * Improved the blood and flamethrower effects
                  * Added more variations for environment steam and water drip effects
                  * Added afterburner jets for MAC
                  * Improved the usability of the commander minimap
                  * Added research complete alerts on the minimap
                  * Added scene pre-processing to the loading process to reduce hitches when moving throughout the world
                  * Removed the jetpack from the UI until it's released
                  * Added pre-game where players are frozen during countdown
                  * Added the ability to tweak the sorting of nearby emitters with a "sort order" property

                  Balance Changes

                  * Reduced Fade armor from 150 to 100
                  * Reduced backward speed for marines (now 40% of max movement speed, like NS1)
                  * Reworked marine weapon firing to be much tighter and (in theory) exactly like NS1
                  * Made weapon switching much more responsive
                  * Sentries now take 1/3 of the time to spin up
                  * Players get points for building structures
                  a.k.a. NinjaPirateAssassin
                  Celibacy is not Hereditary.
                  Everybody should believe in something - I believe I'll have another drink.
                  Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                  Flying is easy, Just throw yourself at the ground and miss!

                  Comment


                  • #24
                    Re: NS2 Beta tomorrow (Nov 19th)

                    Aaaand they broke the server for x64 server 2008. Server down for the time being.
                    a.k.a. NinjaPirateAssassin
                    Celibacy is not Hereditary.
                    Everybody should believe in something - I believe I'll have another drink.
                    Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                    Flying is easy, Just throw yourself at the ground and miss!

                    Comment


                    • #25
                      Re: NS2 Beta tomorrow (Nov 19th)

                      Aaaaand i fixed it, servers up.
                      a.k.a. NinjaPirateAssassin
                      Celibacy is not Hereditary.
                      Everybody should believe in something - I believe I'll have another drink.
                      Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                      Flying is easy, Just throw yourself at the ground and miss!

                      Comment


                      • #26
                        Re: NS2 Beta tomorrow (Nov 19th)

                        New revision, updating servers as we speak.

                        Build 161 Change Log

                        * Rewrote marine Commander UI (now all Lua, not Flash) for massively improved frame rate for the Marine Commander!
                        * Changed Marines to put away their weapon when building
                        * Added data-driven effect system for artists
                        * (EffectManager.lua and *Effects.lua) New marine expansion room on ns2_tram
                        * Fixed timeout when creating a local server
                        * Fixed crash when Lua code performed an invalid operation
                        * Fixed the alien tech tree so the Whips have the proper prerequisites melee 1 > melee 2 > melee 3 (thanks Enceladus)
                        * Fixed observatory buttons to not be active until the observatory is built (thanks Enceladus)
                        * Fixed Crag upgrade menu not having a back button (thanks Enceladus)
                        * Fixed Skulk leap prediction issues
                        * Flamethrower look-up/look-down 3rd person animations fixed
                        * Fixed texture lock in the Editor
                        * Fixed bug where a WebRequest response was limited to 8192 characters
                        * Fixed exploit where an embryo would slide if the alien was moving prior to gestating
                        * Fixed bug where looking straight up and moving forwards would cause the player to move backwards
                        * Fixed bug where looking straight down and firing the pistol would cause the view to flip
                        * Fixed Alien "structure under attack" alerts not properly displaying
                        * Fixed bug where Aliens could use the Armory
                        * Fixed bug where Special Edition black armor didn't show up in the ready room
                        * Fixed Distress Beacon not working
                        * Fixed prediction issues with weapon unholstering
                        * Fixed bug where a Marine could obtain all of the weapons simultaneously
                        * Fixed commander tool tips not displaying the proper resource requirements (carbon, plasma, etc.)
                        * Fixed armor bug which was causing marines to be killed in 2 bites instead of 3 (thanks Harimaru)
                        * Fixed bug where the bots wouldn't use the current target's location to move/aim
                        * Fixed bug where bots would stop acting after they had killed their target
                        * Fixed bug where "create" command created 2 entities instead of 1
                        * Fixed bug where aliens could escape the map or get stuck in walls while evolving
                        * Fixed bug where clicking with Commander ghost selected the unit underneath (meaning you can support with med/ammo much easier now)
                        * Fixed Sentries not being able to see targets very close to it (now "sees" out of the camera on the model)
                        * Fixed bug where infantry portal wouldn't wait full spawn time before spawning players
                        * Added drawing commander buttons in red when they are available but you don't have enough resources
                        * Added the ability to drop weapons as a Marine (weapon pickup will be in a future patch)
                        * Added culling of lights when they have zero intensity (optimizes bullet impact effects)
                        * Added flashlight key binding (thanks Enceladus)
                        * Added support for joining a friend's game through the Steam UI
                        * Added the ability to get a player's Steam ID in script
                        * Added a parasite indicator on the Marine HUD
                        * Increased the brightness of the flashlight
                        * Changed marine and alien spawn timing (marines take 10 seconds to spawn at IP, eggs take 9 seconds)
                        * Changed the master server query port to be port+1 instead of being hard-coded to 27016
                        * Changed the names of parasited team-mates to be drawn in yellow in the HUD
                        * Tightened rifle cone of fire from 4 degrees to 3 degrees to make it feel more like NS1
                        * Added new alien and marine blood effects
                        a.k.a. NinjaPirateAssassin
                        Celibacy is not Hereditary.
                        Everybody should believe in something - I believe I'll have another drink.
                        Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                        Flying is easy, Just throw yourself at the ground and miss!

                        Comment


                        • #27
                          Re: NS2 Beta tomorrow (Nov 19th)

                          Its good they are keeping the updates coming. But it looks like we'll need at least Build 180 or 190 for the lag fix.

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                          • #28
                            Re: NS2 Beta tomorrow (Nov 19th)

                            Quick question: is the automated infestation still part of NS2?
                            Skud
                            Skud Rages at changes to Project Reality

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                            • #29
                              Re: NS2 Beta tomorrow (Nov 19th)

                              Not yet. I believe the official word is it will go in late in the beta.
                              Steam Community: | |

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                              • #30
                                Re: NS2 Beta tomorrow (Nov 19th)

                                Any ETA or idea of when this will be a finished product?

                                3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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