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Mines in NS2

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  • Mines in NS2

    http://www.youtube.com/watch?v=X8YXP...ature=youtu.be

    Explained in the video description but in summary: Mines are significantly nerfed in NS2, don't use them like you did in NS1. I don't really like this change at all and I hope they change it back to how it was in ns1, but for now we have to deal with it.

  • #2
    Re: Mines in NS2

    I don't consider that nerfed, but like most of the design decisions there is a tendency to focus on player actions instead of static defenses/offense power. So spread out the mines, they still kill wounded Kharaa trying to attack or escape.

    They are a bit expensive though.
    |TG-6th|Snooggums

    Just because everyone does something does not mean that it is right to do.

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    • #3
      Re: Mines in NS2

      With that time delay it looks like a smart skulk could trigger them and leap away, taking no damage. Can anyone verify?

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      • #4
        Re: Mines in NS2

        Originally posted by Agamemnon View Post
        With that time delay it looks like a smart skulk could trigger them and leap away, taking no damage. Can anyone verify?
        Yeah, but a skulk can also parasite the mine until it explodes if it has the time available. Mines are a deterrent for the confusion of rushing, not a solid static defense.
        |TG-6th|Snooggums

        Just because everyone does something does not mean that it is right to do.

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        • #5
          Re: Mines in NS2

          Originally posted by snooggums View Post
          Mines are a deterrent for the confusion of rushing, not a solid static defense.
          Well said snooggums.
          birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.

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