Announcement

Collapse
No announcement yet.

Ensuring good rookie player experience

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ensuring good rookie player experience

    I've put on the server my attempt to enable the best "new player" experience for SMs, regulars, and rookies. The solution never kicks a rookie that's already playing on the server (although they remain vulnerable to reserved slots like any other non-SM).

    Anytime the server already has both 10+ players and 4+ rookies, any rookie attempting to join the server will be refused entry, much like reserved slots refuses entry when the server is "full". Like reserved slots or any other kick operation, this regrettably remains a confusing and disorienting experience for the incoming player.

    Also, I've modified the admin random command such that it tries to distribute rookies across the two teams evenly.

    The idea is to welcome new players at a rate that enables us best to help them learn the game. Four of sixteen is twenty-five percent, which is a healthy percentage of a full server devoted to new players.

    Please report plugin defects.

    Please share constructive feedback.
    Last edited by Wyzcrak; 03-21-2013, 02:19 AM.
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  • #2
    Re: Ensuring good rookie player experience

    While I like the idea, though this brings the ethical question should we really list our server as a rookie friendly server? We are only friendly up to a point, which I guess many other servers are as well that aren't listed as rookie friendly. Though can Rookies join those servers that are not listed as rookie friendly? Also are supporting members that are rookies immune?
    Lights Out!

    Comment


    • #3
      Re: Ensuring good rookie player experience

      SMs are immune.

      The NS2 client will allow a rookie to join any server.

      A green server listing doesn't tell you whether you'll be allowed to join the server (sadly, nor does slot count). It tells you how you'll be treated once you're there. Insofar as we'll be treating rookies hospitably, let's stay green. If the rookie inbounding experience gets painful enough, I'll work to (somehow) make it more informative for the rejected.
      Steam Community? Add me. | Free Remote, Encrypted Backup

      Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

      Comment


      • #4
        Re: Ensuring good rookie player experience

        I like this a lot. With only a few rookies on the server at a time, regulars can be more attentive and helpful, which is a much more successful tactic in growing TGNS for the long term.

        +1 on keeping the rookie friendly flag - it's welcoming to new players and serves as a reminder to regulars to be friendly, patient and helpful.

        Comment


        • #5
          Re: Ensuring good rookie player experience

          Again I am not against it, but trying to be the devils advocate. Getting kicked can be taken very personally, it is one thing to tell someone because of reserved slots, as reserved slots is how we help to pay the bills. It is another thing to tell them because you are a rookie on a rookie "friendly" server. Sometimes good intentions can go very wrong, would like to avoid that. Again I am all for it, just more so questioning the "rookie friendly status".
          Lights Out!

          Comment


          • #6
            Re: Ensuring good rookie player experience

            You're good to think things through so thoroughly, solarity. I take that mental posture constantly when I'm designing this stuff. To be sure, I overlook stuff. Also, I make poor judgment sometimes regarding things I do think to consider.

            We'll definitely update this thing's design in response to major problems. I'm content at the moment to play this out for a bit and see what happens.
            Steam Community? Add me. | Free Remote, Encrypted Backup

            Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

            Comment


            • #7
              Re: Ensuring good rookie player experience

              Wyz you are talking to someone who has had a lot of experience of putting his foot in his mouth :)

              Also feel free to disregard, just playing devils advocate.
              Lights Out!

              Comment


              • #8
                Re: Ensuring good rookie player experience

                This is a really tough balance. On the one hand, (this is point "1") you don't want to risk alienating new players. On the other (point "2"), you want to do everything to ensure a good experience for those rookies who have already arrived; Give them the "TG" experience.

                I think the potential damage from #1 is relatively small compared to the great benefits for #2. New players probably aren't going to read too much into a server rejecting them the instant they join. Getting kicked after being online for 30 minutes is much more jarring.
                "Hardly used" will not fetch a better price for your brain.

                Comment


                • #9
                  Re: Ensuring good rookie player experience

                  I do see the damage in point 1, and I am banking on the great benefits of point 2.

                  Time will tell. I'm receptive.
                  Steam Community? Add me. | Free Remote, Encrypted Backup

                  Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

                  Comment


                  • #10
                    Re: Ensuring good rookie player experience

                    Originally posted by Wyzcrak View Post
                    I do see the damage in point 1, and I am banking on the great benefits of point 2.

                    Time will tell. I'm receptive.
                    I think we'll all profit from your investment!
                    Become a supporting member!
                    Buy a Tactical Duck!
                    Take the world's smallest political quiz! "I was touched by His Noodly Appendage."
                    TacticalGamer TX LAN/BBQ Veteran:

                    Comment


                    • #11
                      Re: Ensuring good rookie player experience

                      On mine shaft the 3 or 4 rookies on our team "disappeared" all at once. I am guessing it was from this mod as it is very unlikely they all quit at the same time. This made us forfeit the game, their was no winner in the game at that time. It seemed to occur when Wyz joined the game, so I don't know if a 8v8 w/ a lot of rookies triggered it by a SM joining. When we got sent back to the ready game after the forfeit, their were no rookies (Greens) at all.
                      Lights Out!

                      Comment


                      • #12
                        Re: Ensuring good rookie player experience

                        The plugin kicks only players attempting to join the server. I can't explain what you observed, and I'm eager to hear more about future events.
                        Steam Community? Add me. | Free Remote, Encrypted Backup

                        Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

                        Comment


                        • #13
                          Re: Ensuring good rookie player experience

                          I like the logic of the plugin currently and agree with benefits to new players.

                          But, i must ask. Is there any evidence that new players even pay attention to the rookie flag? If rookies don't pay attention and more seasoned players avoid rookie friendly servers, we may be shooting ourselves in the foot by staying green.

                          Also, how long do people stay rookies?
                          "The electric Yellow's got me by the brain banana!"

                          Comment


                          • #14
                            Re: Ensuring good rookie player experience

                            Originally posted by Yellow-Asterisk View Post
                            Also, how long do people stay rookies?
                            Four hours of game time, with the option to turn it off before the four hours are up if they want to.
                            |TG-6th|Snooggums

                            Just because everyone does something does not mean that it is right to do.

                            Comment

                            Connect

                            Collapse

                            TeamSpeak 3 Server

                            Collapse

                            Advertisement

                            Collapse

                            Twitter Feed

                            Collapse

                            Working...
                            X